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At the DICE Summit in February, Gamasutra
got the chance to sit down with Jon Goldman, exec at Foundation 9 (Death Jr.), one
of the (and possibly the) largest independent development company conglomerate in the world.
Spread
across North America and Europe, the company has no publishing elements, and includes studios as diverse
as the U.K.'s Sumo Digital, U.S.' Shiny and The Collective, and the U.S.
and Canada's Backbone Entertainment, among others, with more than 800 employees spread among multiple major offices. Its games include Sonic Rivals, Monster Lab, Godzilla: Save The Earth, and a host of remake and 'classic' titles.
Here, Goldman discusses his company's
Total Quality Initiative, which seeks to increase the studios' game
quality, the nature of pairing up development opportunities with the
right studios, and how their studio management philosophy is similar
to EA's new city-state ideals -- before EA even announced them.
The first thing I'm curious to talk
about is the Total Quality Initiative that was
recently announced. If you can give a little bit of background on that
first...
Jon Goldman: Sure. Last year and this
year, we started tracking quality numbers, and we saw that... last year,
we issued a press release where we moved up in average quality by about
two or three points, while the industry average actually went down.
And that's actually not uncommon, and that's part of the cycle. In the
early part of the cycle, quality averages go down.
But we were surprised that our quality
averages have actually gone up, because people associate work-for-hire
licensed development with quality issues. We realized that one, there's
a perception gap, and two, this is something we can manage to do and
continue to improve. One is selling point, and two is a recruiting point.
So, selling point for publishers, and two is a recruiting point for
telling people this is a quality place to work.
The other thing we faced is that we
really grew a lot over 2007. As a management team, we can't know what's
going on with 60 projects, because that's what we had going on last
year.
We have to have some process in place that shows that we're actually
exercising oversight, because there are a lot of points where we looked
a publisher in the eye and said, "I'm committing to this,"
and I certainly don't feel comfortable as a CEO looking somebody in
the eye and committing to something with which I don't have any oversight
function, other than turning it in.
So there's that, and there's also just
really making sure that our employees and other folks know that as we
grow, we take this seriously. That's an important motivating message
to people, that big companies, not just small ones, can care about the
product.
Because a lot of what I, or other people, message is about
profitability and performance and things like that. But everybody knows
that there's a difference between doing good product and doing good
business. We want to make sure that's institutionalized, and not just
something that we talk about.
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