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  N+: Beyond The Postmortem
by Brandon Sheffield [Business/Marketing, Design, Production, Interview, Console/PC]
6 comments Share on Twitter Share on Facebook RSS
 
 
March 21, 2008 Article Start Previous Page 2 of 5 Next
 

That's what I was talking about. A month and a half is not too bad, compared to other stories I've heard, like three months and more.

RB: That's true. We actually dodged a bullet. The only reason why we weren't even more bumped is because we spent all kinds of money on the launch party, which was last week, because it was supposed to be coming out the week before. Also they're doing a postmortem [at GDC]... they are doing one of a game that isn't even out yet. [The game debuted on the Wednesday of GDC.]



NW: It's only by one day.

RB: The guy at Microsoft was like, "Because of those things, I was able to prevent you from being further bumped." It was like, "FYI, you could've been even more screwed!"

NW: This is where you really feel being small. You see this giant wave coming toward you and you can't do anything about it. You've got to move.

I'm curious to know what you thought about what Dylan Cuthbert from Q Games [PixelJunk Racers/Monsters] said, about not wanting to do demos any more - due to users who would not purchase the game anyway downloading the demo and generating negative buzz. I kind of disagreed with it.

RB: I thought that was really manipulative. I guess the whole thing is, yes, people complain -- annoying complain-y people. But you don't force someone to spend money so that even if they regret the decision, they're guilted or they don't want to admit it, so then that's why they don't say anything bad. I don't think that's good.

I think every game should have a demo. Who were we just talking to? Oh, flOw. I didn't know flOw didn't... we don't have a PlayStation 3 yet.

I don't understand, first of all, how every game on Live Arcade has a demo, and yet people are buying so many of them that are crap. You'd think that having a demo would be like no sales.

NW: I think there's two sides. You can have a good demo, and that'll really help you, or you can have a bad demo, and that will really hurt your sales. I think that's what he was talking about. It's hard to make a good demo. What makes a good demo? I don't know.

You can have a demo that's too fun, and they don't need to buy the full game. Or you can have a demo that doesn't give you a full...

RB: You don't get what the game is.

The thing that struck me I was hearing was that it sounded like he wanted to put the retail model into the downloads, where you don't get to try before you buy.

RB: No, I love the demo. I think the way it should work is that it forces the games to be good, because you can't just rely on marketing. Marketing will get people to download the demo, but it's not going to get people to pay for it. Then again, when you look at how many games are selling, like, who's buying Pinball FX?

NW: How many games have you bought on Xbox Live Arcade, seriously?

RB: Doom, Geometry Wars, Pac-Man, and one more.

NW: Same here. I can count them on one hand.

RB: There are only five or six good games.

MS: You bought Carcassonne, didn't you?

RB: No, Carcassonne was free. There was one more that we bought. There are okay games, but like with Alien Hominid, we have the Gamecube version. A lot of the games that are worth getting on Live Arcade aren't the originals. Like Pac-Man CE, it's awesome. And Geometry Wars is really good.

NW: To come back to the demo, I've tried a lot of games.

RB: We've tried every... there's like 90 games on PartnerNet, and not a lot of them...

MS: Very few of them we'd purchase.

NW: Yeah. The whole "try the demo and buy your game or not" is the perfect system to weed out games that are shit. The problem is, on Xbox Live Arcade, like retail space, they limit it so much. They should open it up and let people go, you know?

Nintendo has been suggesting that WiiWare is going to be very open.

RB: That's what they said to us, but then they wouldn't explain how that works.

 

 
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Comments

Tom Newman
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Great interview. I bought N+ after downloading the free demo. If it weren't for the demo, I would not have bought it. On the flipside, there have been games I've anticipated to be good that after playing the free demo I decided not to buy. Demos are great when the game is good, but if your game sucks the demo will hurt you.

Chris Rock
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Wow. I'm really glad they spoke so openly about their experience with Microsoft. And I'm glad they're aiming for independence rather than sucking an XBLA or Wiiware teat. The criticism of the majority of games out there was nice to hear as well.



Looking forward to Robotology very much.

Anonymous
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Great interview. I own over 80 XBLA games. It's interesting to see what they N+ crew had to go through.



I have to say though, that there are a lot of fun games on XBLA. I wouldn't have bought all those games if I didnt enjoy them. I dont have Double Dragon, but I do own Uno, Word Puzzle, and a few others that the N+ crew mentioned. Oh, and I bought N+ as well. ;)



I'm probably not in the majority though as I watch for what comes out weekly on XBLA. I have to admit i didnt know what N was until I saw that it was coming to XBLA.



As for the demos conversation... I have had little experience with the PS3's online store, and I think the fact that not all PSN games have demos is pretty sad. There were a few games that I wouldve liked to have tried out, but im not handing any money over for something I've never played. I guess I feel the XBL Marketplace is the best we have so far. I like it.

raigan burns
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we have a response to the apparent controversy: http://www.metanetsoftware.com/blog/?p=42

Billy King
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Great article and it's very interesting how people took offence to it. I doubt this'll be the last we'll hear of this argument in the near future.



I've explored both XBLA and PSN and have found great points about both. I can only speak from a gamer's perspective, but I get the impression that Live Arcade essentially goes for the 'throw as much shit at the wall and see what sticks' approach (and Rez HD most definitely sticks), while on PSN it's more delicately dealt with. I love the interface of Live Arcade, but found the overall quality of titles better on PSN (with PixelJunk Monsters and Everyday Shooter as shining examples).



From what I can see of the developer's side, Live Arcade is a right hassle, while PSN is vastly more caring and open to fresh ideas. As a gamer, I want those new ideas from the indie scene to counterbalance by Triple-A shooters and actioners, and as such I find PSN a more refreshing experience. After a session of Call of Duty 4, I’d be more inclined towards a quick play with flOw than of Geometry Wars, so for the future I’m more intrigued by what may come in Sony’s direction than Microsoft’s, or at least that’s how I feel at the moment. Nonetheless, I feel both could be improved upon greatly with a radical redesign and new business philosophy.

Anonymous
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This past weekend i happend to be watching EP (electricplay ground) and Victor Lucas mention this game on his download game section and gave it and 8.5 out of 10


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