GAME JOBS
Contents
N+: Beyond The Postmortem
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
High Moon / Activision
Senior Environment Artist
 
LeapFrog
Associate Producer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [1]
 
Cracking the Touchscreen Code [3]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
Features
  N+: Beyond The Postmortem
by Brandon Sheffield [Business/Marketing, Design, Production, Interview, Console/PC]
6 comments Share on Twitter Share on Facebook RSS
 
 
March 21, 2008 Article Start Previous Page 3 of 5 Next
 

But if you think about a hundred games, the quality of most of the DS games, say, what's going to happen? You're going to have a whole lot of crap.

NW: But if there's a rating system in there, it might be okay.



RB: I've literally downloaded every game on GameHippo, and there's one good one for every thousand games. But it's a really good game! But I don't think many people are going to have the patience to slog through it.

And you can't trust the ratings on GameHippo, either, because a lot of people rate up just shooters. Space shooters are popular for some reason. Games that aren't necessarily great get rated up. I think that's way more interesting. I'd love it if it was more like PC. But then again... just play freeware PC games.

NW: There's no real "YouTube for games," though. [Microsoft subsequently announced its Xbox Live community games feature after this interview at GDC.]

But I don't trust YouTube ratings or number of views or anything like that. If there were searching and tags and stuff, and if you could see what your friends like, that would be good.

NW: Which is part of why that's such a big deal in Xbox Live Arcade, seeing what your friends are playing and stuff like that.

RB: I think the thing with Live Arcade, though, is that I remember the last year and the year before. Two years ago was when we were first talking with Microsoft about doing it, it was really exciting, because Live Arcade had just came out, and they were like, "Oh, it's new. It's not going to be like retail. There's not going to be all this crap. There's going to be all these small, great, fun things."

But now it's exactly the same. There's all these big-budget ones with big publishers making them, and the real problem, I think, is that the same people who are deciding what retail games get greenlit are deciding what Live Arcade games get greenlit.

I guess it's because they have a lot of power that no one has pointed out that that's the primary reason. Those decisions that are ruining Live Arcade... it's like, who greenlit Word Puzzle? Who green-lit that hoverboard game that's just shit?

Nick has this racing...do you know Iron Man Off-Road Racing, like the old arcade game? It's four-player, and a little isometric. Nick made a racing game like that, and Microsoft was like, "Well, racing is too saturated on Live Arcade." But that's because they've greenlit like ten really shitty racing games. There's no good racing games.

They have that Yaris game.

RB: Oh my god. Exactly! That's the whole thing. They all suck. It's like, when we started out, we were excited, just like with N. There were 30 games on Live Arcade. If N was one of them, it would stand out. Now there's like a hundred games, and they're all shit.

MS: People are used to seeing crap on there.

RB: If I was a consumer, I could see not even looking at Live Arcade games anymore if I had downloaded 10 or 20 demos, because at a certain point, you're like, "Whatever. Maybe there's a good game in here." But it's like GameHippo.

By the same token, one thing is that when they're only releasing one or two games each week, all you have to compete against theoretically for mindshare of new people is that one game, because the graphics in N are really different.

It's not flashy. It's really reliant on people playing it to get it. If it came out with 30 games that week, that might be rough, because it doesn't have a real attract mode.

RB: For sure. Going back to the demo thing, I think if there was no playable demo of N, nobody would buy it, definitely. I don't know. We'll see how it does.

It could go either way. One thing is, we don't have much information about what sells. It's really hard. We keep asking. I know you can get detailed sales. We have one spreadsheet from a year ago with very detailed everything, but they won't give it.

NW: It's not coming from Microsoft.

RB: No. It's like we had to sneak and get someone to give it to us.

Yeah, it's really hard to get industry sales figures anywhere at all.

RB: And we really want to know how many people do follow. The thing I suspect with N+ is that anyone who follows and knows what's coming out that week already knows about N. We don't need to attract those people. We need to attract the sort of people who are like... well, we don't really check.

We know what's come out in the last couple of weeks because they bumped us, but in previous weeks, it would be like two or three weeks since we checked, and we could go, "Oh, what's up?" And there's a list. It's that sort of appeal. If you're on the Internet, and you're hardcore, you're probably going to like N anyways. But I don't know how many people that is.

NW: I hope a lot of blogs and stuff pick it up, because that's usually how I go and check out an Xbox Live Arcade game. I see somebody mention, "Hey, this game just came out and it's awesome." And I'll go check it out. But otherwise, I'm not one of those people who goes back to look at what's coming out.

RB: It's like, how is Uno the best-selling game on there? That really... that doesn't make any sense. It really doesn't. Street Fighter II you can see, because everyone played it and it was popular. But Uno... I didn't realize the 360 was popular with that crowd.

 

 
Article Start Previous Page 3 of 5 Next
 
Top Stories

image
Gearbox's Randy Pitchford on games and gun violence
image
How Kinect's brute force strategy could make Xbox One a success
image
Microsoft's official stance on used games for Xbox One
image
Keeping the simulation dream alive
Comments

Tom Newman
profile image
Great interview. I bought N+ after downloading the free demo. If it weren't for the demo, I would not have bought it. On the flipside, there have been games I've anticipated to be good that after playing the free demo I decided not to buy. Demos are great when the game is good, but if your game sucks the demo will hurt you.

Chris Rock
profile image
Wow. I'm really glad they spoke so openly about their experience with Microsoft. And I'm glad they're aiming for independence rather than sucking an XBLA or Wiiware teat. The criticism of the majority of games out there was nice to hear as well.



Looking forward to Robotology very much.

Anonymous
profile image
Great interview. I own over 80 XBLA games. It's interesting to see what they N+ crew had to go through.



I have to say though, that there are a lot of fun games on XBLA. I wouldn't have bought all those games if I didnt enjoy them. I dont have Double Dragon, but I do own Uno, Word Puzzle, and a few others that the N+ crew mentioned. Oh, and I bought N+ as well. ;)



I'm probably not in the majority though as I watch for what comes out weekly on XBLA. I have to admit i didnt know what N was until I saw that it was coming to XBLA.



As for the demos conversation... I have had little experience with the PS3's online store, and I think the fact that not all PSN games have demos is pretty sad. There were a few games that I wouldve liked to have tried out, but im not handing any money over for something I've never played. I guess I feel the XBL Marketplace is the best we have so far. I like it.

raigan burns
profile image
we have a response to the apparent controversy: http://www.metanetsoftware.com/blog/?p=42

Billy King
profile image
Great article and it's very interesting how people took offence to it. I doubt this'll be the last we'll hear of this argument in the near future.



I've explored both XBLA and PSN and have found great points about both. I can only speak from a gamer's perspective, but I get the impression that Live Arcade essentially goes for the 'throw as much shit at the wall and see what sticks' approach (and Rez HD most definitely sticks), while on PSN it's more delicately dealt with. I love the interface of Live Arcade, but found the overall quality of titles better on PSN (with PixelJunk Monsters and Everyday Shooter as shining examples).



From what I can see of the developer's side, Live Arcade is a right hassle, while PSN is vastly more caring and open to fresh ideas. As a gamer, I want those new ideas from the indie scene to counterbalance by Triple-A shooters and actioners, and as such I find PSN a more refreshing experience. After a session of Call of Duty 4, I’d be more inclined towards a quick play with flOw than of Geometry Wars, so for the future I’m more intrigued by what may come in Sony’s direction than Microsoft’s, or at least that’s how I feel at the moment. Nonetheless, I feel both could be improved upon greatly with a radical redesign and new business philosophy.

Anonymous
profile image
This past weekend i happend to be watching EP (electricplay ground) and Victor Lucas mention this game on his download game section and gave it and 8.5 out of 10


none
 
Comment:
 




UBM Tech