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But if you think about a hundred
games, the quality of most of the DS games, say, what's going to happen?
You're going to have a whole lot of crap.
NW: But if there's a rating system
in there, it might be okay.
RB: I've literally downloaded every
game on GameHippo, and there's one good one for every thousand games.
But it's a really good game! But I don't think many people are going
to have the patience to slog through it.
And you can't trust the ratings on
GameHippo, either, because a lot of people rate up just shooters. Space
shooters are popular for some reason. Games that aren't necessarily
great get rated up. I think that's way more interesting. I'd love it
if it was more like PC. But then again... just play freeware PC games.
NW: There's no real "YouTube for
games," though. [Microsoft subsequently announced its Xbox Live community games feature after this interview at GDC.]
But I don't trust YouTube ratings
or number of views or anything like that.
If there were searching and tags and stuff, and if you could see what
your friends like, that would be good.
NW: Which is part of why that's such
a big deal in Xbox Live Arcade, seeing what your friends are playing
and stuff like that.
RB: I think the thing with Live Arcade,
though, is that I remember the last year and the year before. Two years
ago was when we were first talking with Microsoft about doing it, it
was really exciting, because Live Arcade had just came out, and they
were like, "Oh, it's new. It's not going to be like retail. There's
not going to be all this crap. There's going to be all these small,
great, fun things."
But now it's exactly the same. There's
all these big-budget ones with big publishers making them, and the real
problem, I think, is that the same people who are deciding what retail
games get greenlit are deciding what Live Arcade games get greenlit.
I guess it's because they have a lot of power that no one has pointed
out that that's the primary reason. Those decisions that are ruining
Live Arcade... it's like, who greenlit Word Puzzle? Who green-lit
that hoverboard game that's just shit?
Nick has this racing...do you know
Iron Man Off-Road Racing, like the old arcade game? It's four-player,
and a little isometric. Nick made a racing game like that, and
Microsoft was like, "Well, racing is too saturated on Live Arcade."
But that's because they've greenlit like ten really shitty racing games.
There's no good racing games.
They have that Yaris game.
RB: Oh my god. Exactly! That's the
whole thing. They all suck. It's like, when we started out, we were
excited, just like with N. There were 30 games on Live Arcade.
If N was one of them, it would stand out. Now there's like a
hundred games, and they're all shit.
MS: People are used to seeing crap
on there.
RB: If I was a consumer, I could see
not even looking at Live Arcade games anymore if I had downloaded 10
or 20 demos, because at a certain point, you're like, "Whatever.
Maybe there's a good game in here." But it's like GameHippo.
By the same token, one thing is
that when they're only releasing one or two games
each week, all you have to compete against theoretically for mindshare
of new people is that one game, because the graphics in
N are really different.
It's not flashy. It's really reliant
on people playing it to get it. If it came out with 30 games that week,
that might be rough, because it doesn't have a real attract mode.
RB: For sure. Going back to the demo
thing, I think if there was no playable demo of N, nobody would
buy it, definitely. I don't know. We'll see how it does.
It could go
either way. One thing is, we don't have much information about what
sells. It's really hard. We keep asking. I know you can get detailed
sales. We have one spreadsheet from a year ago with very detailed everything,
but they won't give it.
NW: It's not coming from Microsoft.
RB: No. It's like we had to sneak and
get someone to give it to us.
Yeah, it's really hard to get industry sales
figures anywhere at all.
RB: And we really want to know how
many people do follow. The thing I suspect with N+ is that anyone
who follows and knows what's coming out that week already knows about
N. We don't need to attract those people. We need to attract the
sort of people who are like... well, we don't really check.
We know
what's come out in the last couple of weeks because they bumped us,
but in previous weeks, it would be like two or three weeks since we
checked, and we could go, "Oh, what's up?" And there's a list.
It's that sort of appeal. If you're on the Internet, and you're hardcore,
you're probably going to like N anyways. But I don't know how
many people that is.
NW: I hope a lot of blogs and stuff
pick it up, because that's usually how I go and check out an Xbox Live
Arcade game. I see somebody mention, "Hey, this game just came
out and it's awesome." And I'll go check it out. But otherwise,
I'm not one of those people who goes back to look at what's coming out.
RB: It's like, how is Uno the
best-selling game on there? That really... that doesn't make any sense.
It really doesn't. Street Fighter II you can see, because everyone
played it and it was popular. But Uno... I didn't realize the
360 was popular with that crowd.
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Looking forward to Robotology very much.
I have to say though, that there are a lot of fun games on XBLA. I wouldn't have bought all those games if I didnt enjoy them. I dont have Double Dragon, but I do own Uno, Word Puzzle, and a few others that the N+ crew mentioned. Oh, and I bought N+ as well. ;)
I'm probably not in the majority though as I watch for what comes out weekly on XBLA. I have to admit i didnt know what N was until I saw that it was coming to XBLA.
As for the demos conversation... I have had little experience with the PS3's online store, and I think the fact that not all PSN games have demos is pretty sad. There were a few games that I wouldve liked to have tried out, but im not handing any money over for something I've never played. I guess I feel the XBL Marketplace is the best we have so far. I like it.
I've explored both XBLA and PSN and have found great points about both. I can only speak from a gamer's perspective, but I get the impression that Live Arcade essentially goes for the 'throw as much shit at the wall and see what sticks' approach (and Rez HD most definitely sticks), while on PSN it's more delicately dealt with. I love the interface of Live Arcade, but found the overall quality of titles better on PSN (with PixelJunk Monsters and Everyday Shooter as shining examples).
From what I can see of the developer's side, Live Arcade is a right hassle, while PSN is vastly more caring and open to fresh ideas. As a gamer, I want those new ideas from the indie scene to counterbalance by Triple-A shooters and actioners, and as such I find PSN a more refreshing experience. After a session of Call of Duty 4, I’d be more inclined towards a quick play with flOw than of Geometry Wars, so for the future I’m more intrigued by what may come in Sony’s direction than Microsoft’s, or at least that’s how I feel at the moment. Nonetheless, I feel both could be improved upon greatly with a radical redesign and new business philosophy.