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  N+: Beyond The Postmortem
by Brandon Sheffield [Business/Marketing, Design, Production, Interview, Console/PC]
6 comments Share on Twitter Share on Facebook RSS
 
 
March 21, 2008 Article Start Previous Page 5 of 5
 

I think that Nexon is going to release a full game for free. Have you heard of their MMO Mabinogi?

RB: No.



It's a game that's out on the PC in Korea and it's just launched here, and they're going to release it on the 360 in Korea. I'm pretty sure it's going to be the "free to play, pay for items" model. I think that's going to be the first one. Maybe it'll change after that.

RB: Xbox Live is perfect for that. As far as I knew, it was always like, "No, you can't do that." But I guess if Nexon's behind it...

Nexon wouldn't do it if not for that, and also Microsoft Korea wants to get stuff going. I think there have only been like 20,000 360s sold there.

NW: But we have Korean as well!

MS: That's right! N+ will be up there.

RB: It's worldwide. Now the four people in Japan who have Xboxes... We've met one of them!

MS: They'll be all over it.

Did you have to do all the localization stuff on your own?

RB: Yeah. Well, we had to pay for it.

MS: Because we published.

NW: We tried doing it like... do you remember that Japanese version?

RB: Yeah. We Google Translated for Tokyo Game Show. We really wanted to get them to show it at their thing. But the people we hired to translate it, the deadline wasn't for like a month later, so we tried to do it ourselves.

NW: You only had to have the main menu, remember?

RB: The stupid thing is, Microsoft said, "No, there can't be any English." But if you look at even Japanese games, there's English all over. There's "Start."

MS: We went to see them at the Tokyo Game Show.

RB: We took pictures of what they did show, and there was English all over it. It was more like, there was another "us getting dicked around," so it was an excuse to not...

Did it wind up becoming embarrassing?

NW: Actually, yeah. But they never showed it in the end. We did the translations, and then it went through some internal person who actually knew Japanese and he like, "Yeah, you know, 'back' in the menus is actually 'somebody's back'. So let's not put that in."

MS: It was not good enough. Unfortunate.

RB: But we did show the game at PAX, which was fun.

MS: That was awesome.

Yeah, I saw it there. Was the reaction good?

RB: Yeah. That was, though, when we first realized that we needed to make the demo easier. We made it so much easier. We went four passes through all the levels, flattening all the bumps in difficulty.

MS: Compared to the Flash version, Xbox is a piece of cake, in the beginning.

RB: Well, except for the end. It still gets up there. The beginning is so smooth. But there's still people at the launch party who still could not get past the first level. It took them half an hour. It's just not good when you see that.

But definitely at PAX, there was nobody who could beat the first level, because it needed wall-jumping. But there's a tutorial now. Hopefully someone will look at the tutorial.

So what are you guys going to work on now?

RB: Well, Nick's got that racing game.

NW: We're trying to self-publish at one point. We're just going to build it. It's like, "Let's build it, and then see what we do with it." We don't want any outside...

It's good that you can do that.

NW: Well, we can only do it for so long, of course. But for the time where we don't have to get outside money, that also means that we don't get outside opinions, which is great. That's what we want. Hopefully we'll get there.

RB: We're doing [recently announced next title] Robotology, hopefully.

MS: Not hopefully. We are!

RB: Well, hopefully we'll get back to it soon. Since summer, we've put it on hold to do N+. We figured it would be like, "Okay, a couple of months." That sort of ballooned. Also, the handheld versions are dragging...

MS: They keep getting delayed.

RB: They were supposed to be in December. Now they're out in April.

MS: We'll get back to it eventually.

RB: Yeah. But definitely Robotology.

 
Article Start Previous Page 5 of 5
 
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Comments

Tom Newman
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Great interview. I bought N+ after downloading the free demo. If it weren't for the demo, I would not have bought it. On the flipside, there have been games I've anticipated to be good that after playing the free demo I decided not to buy. Demos are great when the game is good, but if your game sucks the demo will hurt you.

Chris Rock
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Wow. I'm really glad they spoke so openly about their experience with Microsoft. And I'm glad they're aiming for independence rather than sucking an XBLA or Wiiware teat. The criticism of the majority of games out there was nice to hear as well.



Looking forward to Robotology very much.

Anonymous
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Great interview. I own over 80 XBLA games. It's interesting to see what they N+ crew had to go through.



I have to say though, that there are a lot of fun games on XBLA. I wouldn't have bought all those games if I didnt enjoy them. I dont have Double Dragon, but I do own Uno, Word Puzzle, and a few others that the N+ crew mentioned. Oh, and I bought N+ as well. ;)



I'm probably not in the majority though as I watch for what comes out weekly on XBLA. I have to admit i didnt know what N was until I saw that it was coming to XBLA.



As for the demos conversation... I have had little experience with the PS3's online store, and I think the fact that not all PSN games have demos is pretty sad. There were a few games that I wouldve liked to have tried out, but im not handing any money over for something I've never played. I guess I feel the XBL Marketplace is the best we have so far. I like it.

raigan burns
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we have a response to the apparent controversy: http://www.metanetsoftware.com/blog/?p=42

Billy King
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Great article and it's very interesting how people took offence to it. I doubt this'll be the last we'll hear of this argument in the near future.



I've explored both XBLA and PSN and have found great points about both. I can only speak from a gamer's perspective, but I get the impression that Live Arcade essentially goes for the 'throw as much shit at the wall and see what sticks' approach (and Rez HD most definitely sticks), while on PSN it's more delicately dealt with. I love the interface of Live Arcade, but found the overall quality of titles better on PSN (with PixelJunk Monsters and Everyday Shooter as shining examples).



From what I can see of the developer's side, Live Arcade is a right hassle, while PSN is vastly more caring and open to fresh ideas. As a gamer, I want those new ideas from the indie scene to counterbalance by Triple-A shooters and actioners, and as such I find PSN a more refreshing experience. After a session of Call of Duty 4, I’d be more inclined towards a quick play with flOw than of Geometry Wars, so for the future I’m more intrigued by what may come in Sony’s direction than Microsoft’s, or at least that’s how I feel at the moment. Nonetheless, I feel both could be improved upon greatly with a radical redesign and new business philosophy.

Anonymous
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This past weekend i happend to be watching EP (electricplay ground) and Victor Lucas mention this game on his download game section and gave it and 8.5 out of 10


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