Writer, Susan O'Connor Writing Studio
Susan O'Connor has been
writing for games since 1998, and is now recognized as one of the most original
and influential game writers currently working in the industry. Over the last
ten years, she has written for 20+ titles in a variety of genres, from
first-person shooters to action-adventure games. Her clients have included
companies like Activision, Midway, and Microsoft Game Studio.
for her games, they have included such notable titles as BioShock, Gears of War,
and Far Cry 2. In 2005, she founded
the Game Writers Conference, now part of Austin GDC. She is currently working
on an unannounced project for Radical Entertainment.
A speaker at many major industry events, O'Connor received the Game Developer's Choice award for "Best
Writing" at this year's GDC for her work on BioShock.
In 2006, she was the co-recipient of the AIAS "Best
Character Performance" award for Gears
her attention to creative, quality game writing, O'Connor has re-infused
mainstream, blockbuster games with the energy of original, quality game
The games she has worked on, including most recently BioShock, have been shining examples of innovative
storytelling, pushing the boundaries of game content and the line between
mainstream gaming and art.
What her peers say
Bonnie: "Susan O'Connor's writing and her dedication
to her craft has brought game writing to a whole new level. Not only does she
set the standard for the industry, she raises the bar. Her work on BioShock in particular was so good it
was literally chilling. Walking through Rapture, hearing her words, it's hard
not to feel proud of where game writing is going."