GAME JOBS
Contents
Moving The Industry Forward: Peter Molyneux Speaks
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Social Point
Senior Game Developer
 
Treyarch / Activision
Senior Environment Artist
 
Sony Computer Entertainment America - Santa Monica
Senior Staff Programmer
 
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
 
Trendy Entertainment
Gameplay Producer
 
Trendy Entertainment
Technical Producer
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Postmortem: Game Oven's Bam fu
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [2]
 
Cracking the Touchscreen Code [4]
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
Features
  Moving The Industry Forward: Peter Molyneux Speaks
by Christian Nutt [Design, Interview, PC, Console/PC, Mobile Console, North America, Europe & Russia]
2 comments Share on Twitter Share on Facebook RSS
 
 
April 7, 2008 Article Start Previous Page 3 of 5 Next
 

There's a lot of talk about "casual" and "hardcore" gaming right now. But I feel that people get awfully granular about it. They sort of say it's either Bejeweled or Halo.

PM: That's right. (laughs) There's no middle ground at all between Bejeweled and Halo, and no one mentions about The Sims, or World of Warcraft, or, you know, those are pretty cool games that are marrying the two together. No, you're right, there's this total dichotomy that seems to be there.



Now I would love... I think that winding forward 10 years... You know, I think you can already see that games are being made that are making inroads in that, but unfortunately, they're not quite as obvious. Maybe they are, when you think about it. Wii Sports is a huge step to bring casual gamers and hardcore players together.

What do you think about Nintendo? I see a DS sitting on the table. I'm assuming, since you're mow an MGS studio, that's not for demo purposes. What do you think about Nintendo right now?

PM: I think that they're a very cool company. I think they've done a phenomenal job of saying to people that this is what the next generation is about. I think, for me, they haven't expanded on that tremendously. As wonderful as Mario Galaxy is, I just don't see the people who play Wii Sports playing Mario Galaxy.

And you'll see that reflected in sales numbers in Japan, I think. You can't get bigger than Mario in America, but if you look at Japan, Wii Fit hit a million before it did, and it came out a month later.

PM: Yeah. So I think they've done a stellar job of introducing a piece of hardware, and introducing it as a self-contained toy. Wii Sports, that's it. It's brought out every Christmas -- in my house, it was brought out again at Christmas, and a lot of people pack it away again. And it's actually about finding that sweet spot that links those two arcs together.

Whereas -- I don't know, is Call of Duty 4 on the Wii...? I was trying to think of a really good example of, you know, something that someone who's playing Wii Sports would never, ever play.

Well there is a Call of Duty. There is the Medal of Honor game that came out this fall. And, that's true. And, it's difficult, because I think that publishers -- well, they're kind of struggling in a lot of ways, and one of the reasons... I was talking to a guy from Pogo.com, which is EA's casual games portal, and...

PM: You see, the fascinating thing with those sites... I've not been onto Pogo -- this could be the exception -- what I've noticed when I look at those sites, because I find them to be absolutely fascinating. Big Fish, and Reflexive, and Pogo, and all those first came out, I went on them and I thought -- in fact, there's one of the games that really inspired me for a feature in Fable 2. That was a game called Peggle, and how exciting it was. Such a simple game, but it was so much excitement.

And I was really looking at those sites, and they're running into the same problem that we've got. It's that now, you've gone to those sites now, and all the games are the same. They've just got different wrappers. I mean, they had the first -- they had this first findy-collecty game, where you have to spot things, and swap treasure, and it was brilliant. I really enjoyed it. But now they've got 50 of those, and they're all the same.

And then they've got, you know, the bouncy bouncy... like, Arkanoid revamps. They've got a hundred of those, and they're all the same. And then they've got the Bejeweled clone, where, you know, you've got to match four things in a row, not three things in a row.

And you start thinking, "Wait a second -- where has all that inventiveness gone? When they first launched, it was all there." So there's a whole microcosm of what is happening in our bigger industry -- where we struggle to actually find the new stuff to actually get excited about.

 
Article Start Previous Page 3 of 5 Next
 
Top Stories

image
How Kinect's brute force strategy could make Xbox One a success
image
Microsoft's official stance on used games for Xbox One
image
Gearbox's Randy Pitchford on games and gun violence
image
Why you can't trade items in MMOs anymore
Comments

Sarah Thomson
profile image
Great article! I like this guy, sounds very genuine and sincerely invested into the games industry.

Karsten Aaen
profile image
I think Peter M needs to realiize that the video gaming community now is so big & huge that it really can be broken down into target audiences who play different type of games.



People playing Peggle and Bejeweled might be doing this on

small breaks from their work. People playing FPS games might be 16-25 young guys while people playing adventure games mainly seems to be older women and men about or over the age of forty. People who play RPPs are probably around average age of gamers e.g around 30 or something like that.



My point is this:



It is all fine and dandy that Peter M. would like his mom or hos wife or someone hasn't even played a videogame before being able to play Fable 2, but I think he needs to realize that those who wants to play Fable 2 probably are fans (in lack of a better word) of RPGs or at least some action games.



I hope the developers will make it so that there is a place in the market for niche games just like there is a place in the market for niche movies.


none
 
Comment:
 




UBM Tech