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With the
volume of stuff Capcom is releasing, you could almost have a Capcom channel on
these download services.
CS: I don't think we're there yet, but my hope is that
Capcom's name becomes synonymous with: "Y'know, I'm getting good value for
money in the digital space, and I'm going to find some fun people to play with
when I'm there."
Is this
push for digital coming from the U.S. side or the Japan side more?
CS: It's more the U.S. side. I
think Japan has been
interested in it and Ben Judd in particular has been one of the first producers
in Japan to grasp
it and say, "You know what, this is really cool," but there will be
others, I promise you. So while you're going to see the U.S. leading
the charge for a little bit, you are going to see Japan become
more active in this space.
It struck
me as a natural evolution for the U.S. office, seeing as Capcom U.S. controls the Street Fighter license and has started to be more proactive even
with publishing third-party titles like Plunder.
Is Capcom going to be expanding more in that direction?
CS: Our western expansion plans have been in progress
for about two years. We've talked about this in the past -- there's been some
pretty massive restructuring in those two years in both the U.S. office
and in Europe. I think you're going to see that
continue. We're actually hiring for a whole bunch of positions on both
marketing and product development side, because we expect to become an even
bigger part of the company's revenue base moving forward.
The issue of where we fit relative to the rest of the
company: our revenues are still a bit out of whack in regard to what the actual
market sizes are. But I'll use Lost
Planet as an example; I think our last announced figure was 1.6 million
units sold on the 360 SKU alone -- we're a little bit above that now, but I won't
say exactly what. But you can look at the Famitsu numbers and see that less
than 100,000 of that was done in Japan.
Similarly, the Devil
May Cry numbers, you can look at Japan and see,
okay, they did about, hmm, 300,000-ish. And yet we put out a two million announcement.
So you can get the idea. There's a lot of units to be done in the west, but
revenues overall are still much larger in Japan as a
percentage of that market size.
I think it's fair to say that we're probably
going to see the Japan market as
a whole -- not just for Capcom -- continue to shrink as it has in the last
couple of years as the west continues to expand: we're really just investing
against that trend.
Why is it
that the revenue would be higher in Japan when you're selling fewer units?
CS: Well, they do also have a number of Japan-specific
franchises, or franchises that have done really, really well in Japan. I'll use
Monster Hunter as an example: Monster Hunter is a phenomenon in Japan, and we're
trying to figure out how to make that here -- if we could do half the numbers
that it does in Japan, we'll be
very happy. We're going to be investing very heavily in the Monster Hunter franchise over the
following years to try and close the gap with them there.
And they do a number of Japan-specific titles that do
very well for them, and there are arcade operations in Japan that do
very well as well. My hope is that we can keep growing Japan as best
we can, but the real growth opportunity for the company is in the west, as far
as the mismatch between the revenue that's being recorded and what the market
sizes are.
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