GAME JOBS
Contents
Living On The Edge: DICE's Owen O'Brien Speaks
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Social Point
Senior Game Developer
 
Treyarch / Activision
Senior Environment Artist
 
Sony Computer Entertainment America - Santa Monica
Senior Staff Programmer
 
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
 
Trendy Entertainment
Gameplay Producer
 
Trendy Entertainment
Technical Producer
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [2]
 
Cracking the Touchscreen Code [4]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
Features
  Living On The Edge: DICE's Owen O'Brien Speaks
by Christian Nutt [Design, Interview, Console/PC, North America, Europe & Russia, Asia & India]
5 comments Share on Twitter Share on Facebook RSS
 
 
June 6, 2008 Article Start Previous Page 4 of 5 Next
 

We've been talking to a lot of developers recently, and oddly enough, on shooters, who are very politically aware. A lot of politically aware shooters have come out -- are coming out. Like, I mean, granted, quality varies, but we're talking everything from BlackSite: Area 51, which was very aware of the Iraq conflict; we've got Turning Point from Spark; we have Metal Gear Solid 4 that's about to come out -- that's very much about the PMC situation. As is Army of Two, which is another EA title. I mean, when you talked about tapping into what's culturally relevant to gamers right now, during your presentation, what do you think?

OO: Yeah. I think what I want to do is... It's very easy to look at this game, to misunderstand this game, and say, it's one girl against this police-state dictatorship. It's not. It's more subtle than that.



One of the core questions that the game asks you is, how much of your personal freedom are you willing to give up for a comfortable life? And the other sort of theme for the game is, you can't force other people to live by your rules and your society, even if your society is better -- even if you have got better health care...

But you live in Scandinavia, so you've got better health care.

OO: We have, yeah. We have. I'm quite happy with it. (laughs) But, to be very honest, I'm a big Joss Whedon fan, and a lot of the things in the story of the game came from Firefly and Serenity. I was listening to this director's commentary, and...

So, actually, that sentence that I just used is actually a direct quote from Joss Whedon; the basis of Firefly and Serenity is, you can't force other people to live by your system, even if your system is better. These people want to live on the edge of that society.

Again, in Serenity, The Operative actually says, "This is not an evil empire. We just don't understand why you don't want to be part of our happy club." Obviously, they take it too far, and similarly, that's kind of what happens in our game as well: the mayor of the city decides to take things a step too far.


EA DICE's Battlefield Heroes

This goes, to an extent, for Battlefield Heroes as well -- it seems like right as Japan is descending as a developing force, it seems like the games that are influenced by Japanese culture to a greater or lesser extent are ascendant in the western studios. This game reminds me of the big shining metropolis, which is an icon in anime for years, and it's something that you're feeding on. Am I projecting there?

OO: No, no, I don't think so. I mean, the city is a very definite blend of east and west. It's taking you to Singapore, or Dubai, or any of these sort of very modern cities, and if you look closely at the signage, it's all in dual language.

It's the wrong look, the wrong atmosphere, but I kind of envisage the city in the way the city of Blade Runner would be if it was today. Heading in that direction, you know: a clash of east and west. Obviously ours isn't the dirty, rainy, depressing sort of Blade Runner thing, but it has that mixture of cultures.

You mentioned that the main character is atypical for a videogame lead, and that's something I think we're struggling with as an industry -- especially with female characters. It's known now that in Uncharted, they wanted to have the female sidekick character to be a little bit less sexy than she was. I have a friend who's working on a title where the marketing team is telling him, "Don't make her average-looking. Make her Hollywood ugly." Which means make her gorgeous, but with glasses. Your character is attractive, in a conventional way, but at the same time, can you speak to that?

OO: Yeah, sure. I mean, again, to go back to my Joss Whedon fetish, I like that we have strong female characters. And I wanted a female character that females would like, too. So Faith, we've done a lot of tests, focus tests, on her and with her, as well.

So she resonates with females as well, because she's aspirational without having pneumatic breasts, or ridiculous body proportions. So she looks fit, and healthy, and agile, without being silly. So, she's... I think, again, by accident or design, we've designed a character that appeals equally to men and women. Which is really good.

 
Article Start Previous Page 4 of 5 Next
 
Top Stories

image
How Kinect's brute force strategy could make Xbox One a success
image
Microsoft's official stance on used games for Xbox One
image
Gearbox's Randy Pitchford on games and gun violence
image
Why you can't trade items in MMOs anymore
Comments

Kostas Yiatilis
profile image
also a great fan of the firefly series and love the visual in this game

Jonathan Teske
profile image
To Owen & Christian:



Games that have some first-person combat:



The Condemned series

Metroid Prime 3

Chronicles of Riddick: Escape from Butcher Bay



I'm sure there are more, but this is what I've played. Must say though, Mirror's Edge looks like it might wipe the floor with these games and I'm excited. Please don't disappoint Dice.

Giuseppe Trapani
profile image
Speaking about a first person adventure, I remember Normality by Gremlin Interactive:



http://en.wikipedia.org/wiki/Normality_(video_game)

Anton Wiegert
profile image
Thanks for all the compliments Owen. I did indeed love working in Shanghai :)

Greek .
profile image
Parkour is not the same thing as Free running.


none
 
Comment:
 




UBM Tech