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Did
you see Gore Verbinski's DICE keynote?
RP: I missed it, no. They had me in so many
meetings at DICE that I missed some of the good ones.
One
of the things that I really took away from it is when he said, in making the
first Pirates of the Caribbean, they have the dailies shipped back to Disney,
and the people at Disney who are looking at the dailies said, "Holy hell,
what the hell is Johnny Depp doing? Is he gay? Is he drunk? What's wrong with
his performance?"
And
of course, the key to the movies is Johnny Depp's performance, actually. And
Gore Verbinski's point is that you can make a big, slick production, but it has
to have that nugget of something genuine and something different that ties it
together. I see that with Brothers in
Arms, in the sense that the squad tactics angle... it's a gameplay nugget
rather than a performance nugget, but do you know what I'm saying?
RP: Yeah, thank you. I agree with you. I
did not see Gore's speech, but I think there's a lot of wisdom in that idea. We
can break down the word innovation. If everything is insanely innovative, we'll
all reject it, because it will be so weird that we won't even understand it. If
everything is exactly the same, we'll also reject it, because we'll have already
had it before and we're bored with it.
The key is making decisions about what
we're doing that's familiar and comfortable and twisting it and breaking it a
bit so we can be surprised or refreshed by it, and excited again. We don't
blindly leap off the building. We take careful steps toward things that are
exciting that are on the horizon.
The more risk-averse you are, the more
careful your steps are, but the more comfortable you are with risk, then you
get things like the Wii, right? You get some things that are familiar, but
there's also something totally new or an angle that you didn't expect or
imagine.
The
Real Story on the Consoles
I
think the Wii probably couldn't have happened if Nintendo hadn't been on a
downward trend.
RP: (laughs) Maybe. It's nice to believe
that a company that... by the way, I don't agree that they were on a downward
trend, but I do agree that they wanted to reach more customers than they were
reaching.
Depending on how you look at it, Nintendo arguably won last
generation in terms of return on investment, if you think about how much they
spent, versus how much they made. Microsoft was in second place in installed
units, but their balance sheet was largely...
They
had one profitable quarter, I believe, with Xbox 1.
RP: They were like a billion and change in
the hole with Xbox 1. Sony was profitable late in the PlayStation 2's
existence.
They were very profitable, though, because they had such an install
base and so much software, and they were selling the software so well. Nintendo,
though, in terms of return on investment, might have been in the best spot.
I
believe Nintendo only had one quarter of loss during the Gamecube. Then again,
of course, the GBA was a big contributor during the Gamecube era.
RP: The GBA was great. The DS was great
when they launched it. The Gamecube itself, they're making money on their
games, they're making money on the hardware, they're making money in every
single place. Meanwhile, everyone else is losing money.
Sony and Microsoft both
initially lost money on hardware and had to spend the marketing on top just to
get it installed. Then they had to make it up over time with software.
Microsoft is still trying to make it up.
They're
finally getting to the point where you can actually look and see, I think, some
consistency.
RP: Yeah. They're having positive quarterly
balance sheets now. We've seen a couple of those. By the way, I love the Xbox 360
platform. I'm a big fan of it. But -- taking a step higher.
Nintendo had some
goals there, so they took a risk, and it's nice that they took a risk instead
of doing the same thing. It's only by taking a risk that they were able to have
a chance to succeed. If they had done the safe thing, they probably wouldn't
have succeeded.
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