The
Strength of Owning Your IP
Something
that's another business concern -- do you retain IP rights to Brothers in Arms, or is that Ubisoft's
IP?
RP: Yeah. Brothers in Arms is a Gearbox
brand, and Ubisoft is an exclusive publisher for us for that brand. They are
for now, and we have such a great relationship with them that I believe that
we'll be doing that with them for a long time.
Most of the publishers ask us about that,
and try to see if there's an opportunity for them to get in there and buy it or
something, and I say, "Look, they're a great partner, and I really love
working with Ubisoft on it."
They've taken some risks with us, and they've
done a lot to help, too, because they have a great marketing team and a great
sales team. The U.S.
guys are great, and the European guys are great.
I love the relationship. I think that it
takes a lot of coordination and effort to do what we do. It's not just like,
"I make a great game!" and everything else is easy. What they do is
hard, too. There's value there, and I think it's smart for us to remain
committed, and they're committed to us.
Something
of concern is that if an IP is owned by a publisher, even if it's made by an
external developer, then the publisher can make decisions on other titles using
that IP by alternate teams, and that's probably not always the best...
RP: You're talking about Call of Duty, right?
Maybe
I'm talking about Call of Duty or
something. (laughter)
RP: Yeah, that's kind of interesting. I
don't know about that. I haven't talked to any of the Infinity Ward guys about
that. I wonder what they feel about what Treyarch is doing there. I think
Treyarch is doing a good job helping Activision monetize the brand.
But it must
be frustrating for Infinity Ward when they might have more creative interest
there or everything because they're not participating in the monetization of
the brand by the other studio. I guess.
I don't know.

Activision/Infinity Ward's Call of Duty 4: Modern Warfare
It's
funny, because Infinity Ward brought Call
of Duty 4 up to modern combat. COD5
will be the next Treyarch one, and move back to World War II. It seems kind of
weird.
RP: I think the Infinity Ward guys are
great shooter developers, and I don't think they imagine themselves as World
War II guys. I think they imagine themselves as great shooter guys. I think if
Activision said, "Hey, we're willing to give you 20 or 30 million bucks so
you can make a sci-fi game and let's try to beat Halo," I think they'd be excited about that.
By the way, I loved Call of Duty 4. I thought it was a brilliant, fun, fast kind of
game. But if I had to read between the lines, I bet some of that was,
"Look, guys, we've got to do Call of
Duty, but can we do this as a compromise? It's a little bit different, but
it's still taking advantage of the brand you helped us build."
There's
probably some of that there, and those guys are such pros that they're going to
do a great job with it, but I can also guess that they probably want a little
more.
I mean, they don't have the freedom we
have. And what could they do if they did? Think about what Bungie did. Why did
they do that? What does it take for them to be able to do that? What did they
have to give up?
I
find that amazing.
RP: It's a miracle, isn't it? And that's
all creative, right? Because why would you do that? There must be something
about that freedom, that liberty you have when you're independent.
|