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I
can remember the theme songs of those older games, and part of it is, as you
said, probably because I had to play through the levels so many times.
RJ: Yeah, the exposure...
But
still, it's somewhat disturbing to me that I can't call to mind the music of
recent games, a lot of them. Exceptions are like Halo, but that's partially because you have to wait on that loading
screen for such a long time.
RJ: Sure. And that has a big, recognizable
theme in it, and it was probably deliberately composed that way, whereas I
couldn't sing any music from Gears of War,
because it's dark and perfect for the game, in my opinion.
There has to be a
conscious choice, I think, a lot of the time, between game designer, lead
designer, and composer, about "How can we attack this? Are we going to
have the player keying into this one musical idea or collection of ideas, or is
it just going to be a low underscore supporting what the gameplay is
doing?"
On Highlander,
I'm taking the approach where I have a really huge main theme, which you do get
snippets of throughout, and you're rewarded at the end with the whole song in
its entire glory and blah blah blah. That's been very carefully thought about
and deliberately done that way, like Headhunter.
When I did that, I had three very strong themes that are played throughout the
levels, etcetera. It depends on how the composer wants to approach it.
Underscore and things that you won't be able to sing back has just as valid a
place as big, thematic, melodic kinds of songs, and those kinds of things as
well.
Eidos/WideScreen Games' Highlander
Do
you think there will be a time when we can get back to more iconic music?
RJ: I think we're starting to see that
already, to be honest, in a small way. What we're seeing now is... I grew up
with very old Sega consoles and arcades and Spectrums and Commodores and stuff,
and I think now, as a generation, we're maturing. A lot of my friends have got
kids of their own.
What we're seeing with things like the Wii
and Xbox Live is that we're seeing this kind of resurgence of... let's call it
"old school," for the moment. A lot of this kind of stuff, which is
going back to the real root of video gaming. I think in terms of music, that is
already starting to happen.
It's a two-tier system, really. You've got
the Call of Dutys and stuff up here,
with their massive, sweeping, orchestral scores, but then you've got stuff
like... look at the latest Mario.
They're doing amazing... I would still call that iconic music, on Galaxy, and that type of thing, and Super Stars Tennis, I've been going back
to that traditional, iconic video game music as a genre, if you like.
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One of the best examples of an interactive soundtrack that still retains a good theme is Mercenaries. Yeah, it's very John Williamsesque, but the theme has so many different versions, wehther a wistful, sad one, or a booming, stirring version during the big firefights, it was one of the more moving soundtracks for me in recent memory. That said, Mass Effect's Vangelis style one was excellent. I didn't know Jacques worked on it.