The State of the Consoles
You talked a bit
about the pickup of the PlayStation 3, as some of the more significant
platforms for the title came out, and you said that it's a continuing trend for
you.
BM: Yeah, definitely. I think we're seeing the number of new
releases that we have from now till the end of the year is close to 100, which
is up considerably -- it's almost up 50% from the same time a year ago -- so
again they're finally hitting that install base where the publishers are
starting to get that development and really bring it over for that format.
TB: Not to mention great exclusives as well, like LittleBigPlanet and Resistance 2. They've got some great exclusives that are system
sellers as well, and we saw that before -- Metal
Gear Solid and GTA IV were great
system sellers for the PS3.
Can you talk about
your reaction to the price drop on the Xbox 360?
BM: I'm very pleased with it. I think it was very timely. I
think they did a great job. A month ago with the 20 gig configuration on the
Pro model, taking that price move just feels like, now, looking back at it,
that was a strategic move to get a little gauge for 'em on how reactive that
was going to be.
Obviously, within the current 360 cycle, now being
positioned, going into Q3 and Q4 with a $199, $299, $399 price point, it really
sets it up well for us, as retailers, to get that messaging across. Now they're
truly the first next-gen console to make the sub-$200 price point.
Again, we
anticipated we would get significant increases in sell-through. It's early;
we've had four days now [as of interview time] to compare it to, and we're very pleased. We're
actually surprised. The momentum is coming more on the Arcade
model than it was on the Pro. But all three have seen more than a two-fold
increase in sell-through.
How do you feel about
the PlayStation 2 as it slides into its 10-year plan?
BM: When Jack [Tretton] mentioned that, it's two years ago
now, at [a Sony retailer event], you kind of went "Ahh, they're not
going to get there." But I've got to give 'em credit -- they're doing a
good job. I had anticipated and I had hoped it would be a $99 retail by now.
We're not, but we're seeing good development on PlayStation 2. Not as much as a
year ago, but again, you wouldn't anticipate that.
I didn't realize how hard it was for some of these
publishers to make the [leap]. You'd think, "Ahh, it's PlayStation. So
you're making a game, make it on PlayStation 3 and PlayStation 2. What's so
hard about that?" Now that we've got the games behind us, it's almost a
totally different development team [requirement].
It's a big commitment not only for Sony, and for us as
retailers to continue with [selling the PS2], but for publishers to continue to
make meaningful content, and to make that [commitment], and get the ninth
season and hopefully toward the 10th. There's definitely is plenty
of room left in that. The value of it is there. Again, my son, half of the
games he's playing, he's playing on PS2.
TB: I thought it was fascinating that in June, the software
sales for PS2 were only down 4.7 percent. That's amazing for a system that's
eight years old, after the year we had last year.
I don't think we've
seen that, ever.
TB: It's an amazing statistic.
Speaking of Sony,
there's been a resurgence for the PSP. People really thought the PSP was going
to go down for the count, I think, but it's really picked up. Hardware sales
have picked up -- software is still a little softer than I think it needs to
be. Still, there are some big titles -- particularly Crisis Core and God of War
were big.
BM: Yeah. We had really seen significant movement on PSP
hardware last year, again, when they took the hardware markdown last year in
August, and really, the momentum hasn't let up since that time. Again, it was,
strategically, a really great move. It was a great price point -- they really
needed to get there.
Now that they've announced the PSP-3000, again, that's
something that the consumer really wants. They want something that's newer
technology, that's a little bit sleeker, that's got a brighter screen, that's
got a built-in microphone.
That might not be meaningful to everybody, but still, having
something new that [Sony] can get behind and promote; they've got a renewed
interest within Sony as well. They've brought in new people to get after their
third party publishing and there will be a significant number of more releases
on PSP in 2009 than there have been in 2008.
Square Enix announced
a number of compelling games for the system recently, and I've heard about a
number of unannounced games that are quite strong and a little bit surprising.
BM: It's great to have two handheld systems, and again, the
great thing is that they're really geared toward different consumers. Not
totally, but again, the DS is reaching that broader customer, from the younger
kids -- again, my daughter has been playing her DS for a couple of years now --
from five years up till some of the Brain
Age games and so forth, they're utilizing them inside of nursing homes and
so forth. It's really great to have that handheld strength as well as the
consoles.
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Biggest load of bullshit I've heard in a while. I can guarantee you that Gamestop has a team of people doing all they can to stop digital distribution from expanding.
When you're a store as big and powerful as Gamestop, how hard is it to say to a company like EA, "sure you can release that game simultaneously through xbox live...we'll just take the box version off the nice pretty display kiosk and put it in the back, along with all your other games."
Used games take a tremendous amount of money out of the hands of the game creators and Gamestop is the main source.
TB: Yes. Most stores are doing this these days, I think, yes. I'm not sure how many of them are actually hooking it up with the transaction data, to say, "Okay, this is the transaction that these people actually did." I think that makes us unique. So, for instance, I can tell you last week that 53% of the people who bought DS last week are women. 49% of the people who bought Wii last week are women. The average age of the woman who bought the Wii was four years older than our average age that was in there. "
I just lost faith in the data presented in this article. I would bet women are far more likely to respond to these surveys than men are. My fiance (a male) didn't even know receipts had surveys on them, but I (a female) take these surveys regularly.
Either way, whether or not we believe in the relevance of this data, GameStop does.
I think Gamestop's customer data is not representative of all customers and is likely confounded by volunteer bias (and/or other factors) because it requires extra steps beyond the initial purchase. Gamestop isn't getting an accurate collection of purchaser data and may be presenting an inaccurate claim by saying that half of the DS purchasers were female (or any other claim based on this data).
I just don't like that they are making these claims based on what I think are poor data-gathering techniques.