The Other Side of GameStop: The
International Push
One thing I do want
to touch on before we leave is your international stores. There has been some
expansion. I spoke to Chris earlier this year, when you'd just moved into some
Scandinavian territories.
TB: We'll, we'd been there. I worked with international
finance as well. We actually just had a meeting with all of our people. We'd
actually been in all of the four Scandinavian countries, but we did actually
make two acquisitions -- one last year, one earlier last year.
Free Record shop was converted, now, to GameStops, and those
have been outstanding. We've converted 36 of those in Norway
and I think 13 of them in Finland,
I believe. What it's essentially allowed us to do -- we did have one other
competitor there, in the specialty retail, which is GAME, who I don't think has
developed a store in the last three years. So essentially it's allowed us to
move our number of stores in the Nordic region up to 170 stores. So we feel
very comfortable about our market share position there.
And I believe Australia is another place where things have
recently been moving forward?
TB: Actually, we're moving forward in all... over 50% of the amount of
development we do this year will be international. So Australia
is going to continue to develop at a very quick pace, and in fact, they just
made a very small acquisition in New Zealand
called Gamesman that essentially solidifies us as the sole specialty retail
player in New Zealand
at this point.
We're always going to be on the lookout for acquisition
opportunities to either get into territories where we aren't in today, but more
importantly we want to continue to grow at a very aggressive pace. I like what
our executive chairman says: "We're
not a growth company. We're a hyper-growth company." And in order to do
that, you need to continue to look at opportunities. When you look at
development, I think we can continue the pace of development that we're on for,
my God, much longer than I can predict the cycle of video games for.
You don't think
there's any vulnerability in growing too fast, though, potentially?
TB: Well, yes, I do think there's vulnerability in growing
too fast. But I don't think that we're growing too fast. I think that when you
look at the performance of our stores -- especially our new stores -- each year
we go back and track how each of our stores do against their expectations. Each
year for the last five years we've seen an increase in the amount of stores.
The beauty of what has happened with the acquisition of EB
Games, is if you looked at what was happening, we were both growing at about,
it seems like, 300 stores per year. But it was a lot of head-to-head competition.
But what it allowed us to do with the acquisition was to really now step back
and say, "Okay, we're still going to do 300 stores in the U.S., but we're
going to cherry pick and do the best stores that we need to have."
I think, at that point, we were more at risk when we were
two separate companies, because we were basically putting two gaming stores
down in the exact same area. This has allowed us now to really cherry pick. We
look at the cannibalization that we do to stores on every store that we open,
and we are very mindful of where we set that down, and we're seeing almost no
cannibalization. I think that it's really a tribute. I think that we shut down
70 stores, in total, after the acquisition, which is just an amazing feat.
Has there been any
adverse reaction? At this point, EB Games has been wholly brought into the
GameStop family.
TB: In the U.S.
Right. Things are
moving toward a homogenization. Has there been any adverse reaction?
TB: You know, it's fascinating. Now you'll talk -- Bob and I
sat down and had lunch with the store managers, and they were talking about,
"Oh yeah, my GameStop with the yellow counters." That's the way they
talk about it now. There really isn't a brand [issue]. There's been so much
change -- in fact, I can't tell you if the regional managers, the district
managers -- we have not talked to anyone, I have not heard anyone say,
"I'm ex-EB" for a year and a half. [Ed. note: EB Games' final color scheme as a separate entity was stores
with yellow counters and shelving.]
BM: Yes, I would say so.
TB: Two years ago at this conference in Dallas,
we kind of declared, "It's over, let's move forward, we're one
company." Last year it was solidified. We're moving forward.
BM: I think that a year ago when we revealed the GameStop:
Power to the Players as the brand initiative, those people, really again, the
passionate army, they wanted a rallying cry to leave here with and we gave it
to them, and it was really important to their identity as well.
TB: And we told them we wouldn't change it, and we didn't,
and we're going to keep moving.
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Title photos by Stephan Mosel and Dicoplio Family, used under Creative Commons license.
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Biggest load of bullshit I've heard in a while. I can guarantee you that Gamestop has a team of people doing all they can to stop digital distribution from expanding.
When you're a store as big and powerful as Gamestop, how hard is it to say to a company like EA, "sure you can release that game simultaneously through xbox live...we'll just take the box version off the nice pretty display kiosk and put it in the back, along with all your other games."
Used games take a tremendous amount of money out of the hands of the game creators and Gamestop is the main source.
TB: Yes. Most stores are doing this these days, I think, yes. I'm not sure how many of them are actually hooking it up with the transaction data, to say, "Okay, this is the transaction that these people actually did." I think that makes us unique. So, for instance, I can tell you last week that 53% of the people who bought DS last week are women. 49% of the people who bought Wii last week are women. The average age of the woman who bought the Wii was four years older than our average age that was in there. "
I just lost faith in the data presented in this article. I would bet women are far more likely to respond to these surveys than men are. My fiance (a male) didn't even know receipts had surveys on them, but I (a female) take these surveys regularly.
Either way, whether or not we believe in the relevance of this data, GameStop does.
I think Gamestop's customer data is not representative of all customers and is likely confounded by volunteer bias (and/or other factors) because it requires extra steps beyond the initial purchase. Gamestop isn't getting an accurate collection of purchaser data and may be presenting an inaccurate claim by saying that half of the DS purchasers were female (or any other claim based on this data).
I just don't like that they are making these claims based on what I think are poor data-gathering techniques.