Top 5 Overlooked Games
Next, we'll cover this year's top five overlooked games (with ten other honorable mentions), calling attention to high quality releases that went mostly ignored by mainstream consumers, the gaming press, and video game communities.
The games picked are the editor's choice, and are chosen from the titles released in North America during 2008's calendar year to date, with eligible titles spanning home consoles, handhelds, and PC.
5. Roogoo (SpiderMonk Entertainment, XBLA/PC)
Though its simple design and cartoonish presentation invited comparisons to Fisher Price's "Baby's First Blocks" toy, Roogoo was praised by reviewers for its fast-paced gameplay, challenging stages, and online multiplayer mode.
The casual title didn't generate as much buzz as some of the other innovative puzzle games released this year, like Electronic Arts' Boom Blox and Void Star Creations' Poker Smash, but Roogoo will have another chance to attract open-minded gamers in 2009 with Nintendo DS and Wii releases.
4. Culdcept Saga (OmiyaSoft/Jamsworks, Xbox 360)
Initially released in Japan in 2006, Culdcept Saga didn't make it stateside until February of this year. This strategy board game series -- often described as a mix of Monopoly and Magic the Gathering -- has never been popular in the U.S., but with its dated visuals and card-based gameplay, this was a particularly hard sell as a disc release to Xbox 360 gamers, even with its budget price.
Those who were able to look past Culdcept Saga's eccentric premise and dowdy 3D cutscenes, however, found an addictive and unique strategy experience with lots of replay value and beautiful card art.
3. Pinball Hall of Fame: The Williams Collection (FarSight Studios, Wii/PS2/PSP)
While many gamers marked 2008 as a blue-ribbon year for revivals of retro franchises -- MegaMan, Bionic Commando, and Space Invaders -- most quickly dismissed Crave Entertainment's collection of arcade classics, Pinball Hall of Fame: The Williams Collection.
The game offers ten (mostly) faithful virtual reproductions of Williams pinball tables from the 70s to 90s. Anyone who longs to hear the sound of a small steel ball rolling up an entry lane but doesn't have the time or money to purchase and refurbish a pinball machine, should definitely look into this anthology.
2. Pure (Black Rock Studio, Xbox 360/PS3/PC)
Without the name recognition that other racing titles enjoyed with their sequels this year, Pure's debut (and Black Rock Studio's debut under Disney's banner) went unnoticed by anyone who wasn't paying attention to reviews. Created by the same studio behind ATV Offroad Fury 3 and 4, naturally, this offroad racing title garnered a slew of top-end ratings.
Pure received near universal acclaim from critics, with many lauding its detailed graphics, exaggerated trick system, and reckless sense of speed. Unfortunately, not many gamers picked this up to enjoy those highlights themselves.
1. Soul Bubbles (Mekensleep, DS)
Soul Bubbles' goofy cover design and limited marketing budget didn't do the game any favors, but its Toys R' Us-exclusive release ensured that almost everyone missed out on this clever, polished title fitted for both casual and core players.
Gamers looking for an original and creative Nintendo DS title that takes advantage of the system's touchscreen would do well to try out Soul Bubbles. If you're specifically looking for something nonviolent or even more soothing than the typical game, even better!
Finally, honorable mentions for some of our favorite overlooked games in 2008 that didn't quite reach the top five go to: Shiren the Wanderer, Multiwinia, Yakuza 2, Civilization 4: Colonization, Blast Works, Princess Debut, Spin (iPhone), MLB Power Pros 2008, Sega Superstars Tennis, and Spider-Man: Web of Shadows (DS).
You said:
Kale Menges: "I don't know how many hours I actually burned on Pinball Hall of Fame: Williams Collection. The first Pinball Hall of Fame was my most played game on the original Xbox, and I'm hoping that the guys at Farsight get the chance to do at least one more collection."
Carl Chavez: "I'm not surprised Culdcept Saga didn't fare well, since it doesn't fit its target audience very well (relatively low-end graphics and sound, best for long-play, social group multiplayer instead of short-play, single-machine multiplayer). Perhaps the next version of Culdcept would be more suitable on Wii?"
Yannick Boucher: "Problem with Pure is that the market has CLEARLY had enough ATV games. Look at Motorstorm Pacific Rift, it suffered the same fate. It's not the quality, it's the subject matter. Forget about ATV racing, it's out for a while."
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My sources are:
* once upon atari episode 2 (http://www.onceuponatari.com)
* wikipedia (http://en.wikipedia.org/wiki/Activision)
* ign (http://games.ign.com/objects/025/025004.html)
If you've got any evidence to back up their goal of creative freedom, please let me know cause I really want to believe that statement. As far as I'm concerned Activision is worse than what EA used to be and I really hope Blizzard's not already been affected (http://multiplayerblog.mtv.com/2008/10/30/starcraft-ii-to-be-mom-friendly/ && http://multiplayerblog.mtv.com/2008/10/11/key-starcraft-ii-trilogy-details/).
If you can't then talking about this fictional past will only make the current situation look worse.
Here's to pitfall and desert strike...
the whole ending at the grave for about 4 hours of jumping from unrelated topic to unrelated topic in a meaningless and futile attempt to tie up a million loose ends. by the time the credits finally rolled i was bald from pulling my hair out.
one and two had very good stories, particularly two, but guns of the patriots had a story written by a 15 year old boy with ADHD.
>>>Bart Stewart: "Part of me wants to object that any game that was excluded for months from PC gamers should be excluded from this list. Is it helpful to reward a publisher with a 'best of' award or honorable mention for a game on a particular platform if that platform wasn't considered worthy of support at the game's launch?"
Bart may not realize that there is a growing trend of releasing the PC SKU of games months after the console SKUs. This has nothing to do with disrespecting the PC as a platform. Rather, it has to do with combating piracy.
By releasing the PC SKU well after the console versions have had a chance to sell through their peak period (1-3 months post-launch), publishers avoid having pirated PC copies cannibalize sales of the console SKUs. Also, anyone who *really* wants to get their hands on a particular title might be willing to purchase the console version rather than wait a few months for the PC one.
It's not a perfect solution, but it makes a fair bit of sense. After all, nobody benefits from PC piracy except the pirates and those who steal games, and our livelihood by doing so.
When we critically consider other forms of entertainment - for instance, literature, movies, and theater - we can focus on both the phenomenal experience of the thing, and on the formal quality of the thing being reviewed. It isn't a perfect approach, but it gets at the heart of the matter, which seems to be twofold: "is this thing well put together", and "will I be moved by this thing in some fashion?" It doesn't take a vast and complex understanding of the field to speak to those points, either - we all know that a review citing poor special effects and horribly mixed audio (arguably formal issues) suggests that even an exciting science fiction story (the experiential side of things) will come across poorly on film.
The interesting question, I think, is whether we should we approach games (be they electronic or otherwise) in the same way, and if so, whether the tools that we can borrow from other critics are sufficient?
What makes this a remarkable news item though, was that Sony reacted to a gamer's post on a forum, rather than a complaint by any organization. Muslim organizations didn't complain because it was in fact a hymn, but you saw a gamer stating his opinion, and Sony taking that as a representation of over 1.5 billion people. It seems from my limited research that Sony did little in making an effort to contact organizations like the Muslim Council of Britain...which would have saved them a lot of hassle in delaying the title, reprinting BluRay discs, and in affecting launch sales.
Am I to understand that Gamasutra thinks that make of Tris a tetris-like game for the IPhone is a thief? Cause he made an clone of Tetris?
1MGS4/MGO
2Fallout 3
3Lost Odyssey
4Last Remnant
5Soul Calibur 4
6Super Street Fighter II Turbo HD Remix
7Crisis Core
8Valkyrie Chronicles
9Resistance 2
10Farcry 2
Also an indie game not mentioned anywhere here is Passage. It's a very simple 2d experience that only lasts five minutes. Nevertheless I found that it had a profoundly emotional effect on me and is certainly worth checking out at least once.
http://hcsoftware.sourceforge.net/passage/
How about "obtain illegally" rather than "steal"? Does that work for you? Call it what you like if it makes you satisfied.
I'd just ask readers to consider a couple of points.
1. The PC is hardly the only platform on which piracy occurs -- Gamasutra itself recently published an article on the massive, almost casual piracy of games for handheld devices in Asia. Singling out the PC for a delayed release may not be justifiable on piracy grounds alone.
2. The question I raised -- regarding the decision to reward publishers (with a mention in a "best of platform" category) despite excluding the gamers who prefer that platform by not initially launching the game on that platform -- I think stands on its own regardless of the reason for not launching on a particular platform. As I said in my original comments, it's not something I'm losing sleep over, but I do wonder whether it's a good principle generally for anyone who publishes widely-read judgements on games. That said, Chris's response satisfied me that some thought went into the decision to do so, so I have no serious complaints. As I said then, I thought the games that made it to Gamasutra's "best PC games" list were generally excellent... once they came out for the PC. :)