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  Gamasutra's Best Of 2008
by Simon Carless, Chris Remo, Christian Nutt, Leigh Alexander, Eric Caoili [Business/Marketing, Design, Indie, Smartphone/Tablet]
14 comments Share on Twitter Share on Facebook RSS
 
 
December 31, 2008 Article Start Previous Page 5 of 15 Next
 

Top 5 Indie Games

Now, we're going we take a look at the top five indie games released in 2008, with information from Gamasutra sister site IndieGames.com - and ten other 'honorable mentions' also included.

The games picked are the editors' choice, and span PC free-to-play titles released during 2008's calendar year to date, with a mixture of Flash and Windows executable games. (Many other fine pay-to-download games for console and PC that might be considered 'indie' were ranked in the Top 5 Downloadable Games earlier this week.)



5. You Have To Burn The Rope (Kian Bashiri) [video]

IndieGames.com's description: "Possibly inspired by Valve's Portal, You Have to Burn the Rope is an extremely short game that features good pixel art and sound production using DrPetter's sfxr tool. There is only one solution to the problem, though the credits will be remembered long after you've managed to beat the final boss."

From the creator of the newer, and equally tart Metro: Rules Of Conduct, You Have To... is a gorgeously cheeky tweak on the nose for games as a medium. It's silly, sure, but if you haven't played it before, it'll make you grin.

4. Rom Check Fail (Farbs) [video]

IndieGames.com's description: "ROM CHECK FAIL is a new action game from the developer of Fishie Fishie and Polychromatic Funk Monkey. Players have to clear the screen of all enemies to complete each level, but the task is made a little more difficult by the random switching of gameplay rules where ideas are recycled and remastered as an odd mix of arcade or console classics from the past."

The mashup has been a popular concept in music for some time, further popularized by tremendously complex, skilled practitioners like Girl Talk. Farbs' Rom Check Fail is a dazzling example of this - in no way could the Pac-Man vs. Space Invaders vs. everything mashup ever exist in a world ruled by copyright... but yet it does anyhow. Delightful.

3. Cursor*10 (Nekogames) [video]

IndieGames.com's description: "Cursor*10 is a puzzler which involves directing the actions of all ten cursors and clicks, one at a time. Events will loop, but it will take at least a couple of tries to figure out a solution for all sixteen floors."

Another example of the kind of experimental freeware wonder that makes us happy that games exist, this Flash wonder has you playing a cursor, acting on top of your previous actions to explore multiple levels of a stark isometric dungeon. It's difficult to explain, but it's wholly worth trying.

2. Everybody Dies (Jim Munroe/Michael Cho)

IndieGames.com's description: "Everybody Dies is an interactive fiction work written by Jim Munroe, with Michael Cho contributing illustrations for the game. The story is centered around three employees who happens to work in the same Cost Cutters grocery store building."

From the creator of the Artsy Game Incubator project, this illustrated text adventure is contemporary, thoughtful, and, as author Emily Short points out in her review: "...one of the best cases I’ve seen for the potential of illustrated IF not as a poor man’s version of a graphical game. but as its own thing."

1. I Wish I Were The Moon (Daniel Benmergui) [video - includes spoilers]

IndieGames.com's description: "I Wish I Were The Moon is a short puzzle game designed by Daniel Benmergui, where players must figure out the correct solution to achieve any of the five possible endings in this story. Use the camera frame to take pictures and relocate objects onscreen, or press the R key to reset the scene for another attempt."

Actually, there's now an updated version with even more endings, but this indie title goes to the core of what is fascinating about independent games today. At its best, they're different, they're evocative, they're poignant, and they make you think differently about yourself and your life. Why do you care? Who do you care about? Make your choice in this micro-game, and sink or swim accordingly.

Finally, honorable mentions for some of our favorite indie games in 2008 that didn't quite reach the top five go to: Knytt Nano, Incredibots, Chronotron, Dyson, Nanobots, Shift 3, Barkley Shut Up And Jam: Gaiden, Gravitation, Mighty Jill Off, Iji.

You said:

Psycho: "They might be interesting, but they are not 'Top 5 indie games' when there are titles such as World of Goo, Kudos 2, etc. Maybe 'Top 5 experimental indie games' would be more appropriate."

Peter Parker: "Is 'You have to burn the rope' an inside joke or something? That this 'game' is in fifth place is an insult to every other indie game ever created. It didn't make me 'grin' at all. I want my 30 seconds back right now."

Andrew Hopper: "Honorable mention? You gave Barkley's Shut Up and Jam: Gaiden an... honorable mention? For shame. For shaaaaaaaaame. My personal bias may be showing though."

 
Article Start Previous Page 5 of 15 Next
 
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Comments

Sjors Jansen
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@Tom Newman: As far as I know Activision was founded because some developers specifically wanted more money and credit, not more creative freedom. Taking a glance at their list of published and developed games I'd rule out creative freedom as one of their high goals as well.

My sources are:

* once upon atari episode 2 (http://www.onceuponatari.com)

* wikipedia (http://en.wikipedia.org/wiki/Activision)

* ign (http://games.ign.com/objects/025/025004.html)



If you've got any evidence to back up their goal of creative freedom, please let me know cause I really want to believe that statement. As far as I'm concerned Activision is worse than what EA used to be and I really hope Blizzard's not already been affected (http://multiplayerblog.mtv.com/2008/10/30/starcraft-ii-to-be-mom-friendly/ && http://multiplayerblog.mtv.com/2008/10/11/key-starcraft-ii-trilogy-details/).

If you can't then talking about this fictional past will only make the current situation look worse.



Here's to pitfall and desert strike...

Mike Ante
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In my opinion Metal Gear Solid 4 would have deserved to be in the Top 10 Games list. It's a masterpiece in every direction games can offer, from technological brilliance and artistic style to cinematic storytelling and delivering a powerful message. Just more than a big blockbuster like GTA4!

Tom Newman
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Not to get into an off-topic discussion, but I have to admit a personal bias. My first Activision game was Skiing on the 2600, and as a little kid I knew that Activision games were going to be fun. I won my 7th grade science fair using Activision's Game Maker for the Commedore64, and one of my most memorable gaming moments was beating the original Ghostbusters also for the C64. Jumping into the modern era, one of my favorite PC games of the 90's was Interstate76, and Activision has taken many chances on new titles that ended up being franchises, like the first Tony Hawk on PS1 - no one would have predicted that would turn into the cash-cow that it did. My opinion (and that's all it is) is based only on personal experience, not a wikipedia article.

Anthony Charles
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MGS4 is very appealing to the senses, but the story is maddeningly bad. i know any video game that makes an attempt at serious subject matter is automatically labelled as having "good story", but MGS 4 story is so mind numbingly skull thumpingly bad the game would have been better with 1/10 as much dialogue. Video games should be held to the same standard as other mediums and if this script was in a hollywood movie it would be the joke of the century. Its like the big taboo of video games to talk about the stupidity of mgs4's story.



the whole ending at the grave for about 4 hours of jumping from unrelated topic to unrelated topic in a meaningless and futile attempt to tie up a million loose ends. by the time the credits finally rolled i was bald from pulling my hair out.



one and two had very good stories, particularly two, but guns of the patriots had a story written by a 15 year old boy with ADHD.

Raphael van Lierop
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Regarding Bart Stewart's comment, quoted in the article above:



>>>Bart Stewart: "Part of me wants to object that any game that was excluded for months from PC gamers should be excluded from this list. Is it helpful to reward a publisher with a 'best of' award or honorable mention for a game on a particular platform if that platform wasn't considered worthy of support at the game's launch?"



Bart may not realize that there is a growing trend of releasing the PC SKU of games months after the console SKUs. This has nothing to do with disrespecting the PC as a platform. Rather, it has to do with combating piracy.



By releasing the PC SKU well after the console versions have had a chance to sell through their peak period (1-3 months post-launch), publishers avoid having pirated PC copies cannibalize sales of the console SKUs. Also, anyone who *really* wants to get their hands on a particular title might be willing to purchase the console version rather than wait a few months for the PC one.



It's not a perfect solution, but it makes a fair bit of sense. After all, nobody benefits from PC piracy except the pirates and those who steal games, and our livelihood by doing so.

Kevin OBrien
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I agree with the dismay at a lack of a solid critical vocabulary for game criticism, and on the need to move away from the product review model when discussing games and game design.



When we critically consider other forms of entertainment - for instance, literature, movies, and theater - we can focus on both the phenomenal experience of the thing, and on the formal quality of the thing being reviewed. It isn't a perfect approach, but it gets at the heart of the matter, which seems to be twofold: "is this thing well put together", and "will I be moved by this thing in some fashion?" It doesn't take a vast and complex understanding of the field to speak to those points, either - we all know that a review citing poor special effects and horribly mixed audio (arguably formal issues) suggests that even an exciting science fiction story (the experiential side of things) will come across poorly on film.



The interesting question, I think, is whether we should we approach games (be they electronic or otherwise) in the same way, and if so, whether the tools that we can borrow from other critics are sufficient?

Amir Sharar
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Just a clarification on the LBP delay Top 10 Contraversy: Muslims don't find it offensive to have Quran quotes in songs, it happens quite often in Muslim hymns.



What makes this a remarkable news item though, was that Sony reacted to a gamer's post on a forum, rather than a complaint by any organization. Muslim organizations didn't complain because it was in fact a hymn, but you saw a gamer stating his opinion, and Sony taking that as a representation of over 1.5 billion people. It seems from my limited research that Sony did little in making an effort to contact organizations like the Muslim Council of Britain...which would have saved them a lot of hassle in delaying the title, reprinting BluRay discs, and in affecting launch sales.

Fireblaze Blaze
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"alarming numbers in the audience still think it's fair to steal en masse." Thats is a false statement, steal is to take something from another person so that that person does not have it anymore, copying is another matter.



Am I to understand that Gamasutra thinks that make of Tris a tetris-like game for the IPhone is a thief? Cause he made an clone of Tetris?

Z Z
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My list:

1MGS4/MGO

2Fallout 3

3Lost Odyssey

4Last Remnant

5Soul Calibur 4

6Super Street Fighter II Turbo HD Remix

7Crisis Core

8Valkyrie Chronicles

9Resistance 2

10Farcry 2

Tony Coles
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I'm surprised that Saints Row 2 hasn't made it into any lists here. For my money, it offered one of the best player-considerate sandbox experiences yet seen. Superb levels of detail and real consideration for what the player will want to do and how they want to do it. Compared to GTA IV, it was a revelation, making Rockstar's folly seem aged and clunky in comparison.

Matt Myers
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My favorite this year would have to be Tales of Vesperia. It may have been business as usual for some folks, but it was my first Tales game and has the best combat system in a JRPG I've ever played. That plus the ~40 hour storyline with characters atypical to the usual JRPG fare makes it the most memorable game for me.



Also an indie game not mentioned anywhere here is Passage. It's a very simple 2d experience that only lasts five minutes. Nevertheless I found that it had a profoundly emotional effect on me and is certainly worth checking out at least once.

http://hcsoftware.sourceforge.net/passage/

Z Z
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I agree tales is pretty good, but I don't like that the battle system has characters that control themselves. I like to be in control of everything and while you can set the battle rules for them it turns out that it feels like you're barely playing the game and making the decisions. Compare this system to FFXII and I like how FFXII allows you to pause and issue moves for characters each turn so that at times I can let the gambits do the work for trash enemies, but on harder bosses I can micromanage a bit more. The only Tales game I ever played all the way through was Tales of symphonia for the gamecube and I played through it with all the characters dead except the main character because I didn't like the AI controlling my guys.

Chris Remo
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"Fireblaze Blaze,"



How about "obtain illegally" rather than "steal"? Does that work for you? Call it what you like if it makes you satisfied.

Bart Stewart
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Raphael, I appreciate the point you're making. I did/do understand that piracy of PC games is a potential reason for delaying the release of a multiplatform game for the PC SKU.



I'd just ask readers to consider a couple of points.



1. The PC is hardly the only platform on which piracy occurs -- Gamasutra itself recently published an article on the massive, almost casual piracy of games for handheld devices in Asia. Singling out the PC for a delayed release may not be justifiable on piracy grounds alone.



2. The question I raised -- regarding the decision to reward publishers (with a mention in a "best of platform" category) despite excluding the gamers who prefer that platform by not initially launching the game on that platform -- I think stands on its own regardless of the reason for not launching on a particular platform. As I said in my original comments, it's not something I'm losing sleep over, but I do wonder whether it's a good principle generally for anyone who publishes widely-read judgements on games. That said, Chris's response satisfied me that some thought went into the decision to do so, so I have no serious complaints. As I said then, I thought the games that made it to Gamasutra's "best PC games" list were generally excellent... once they came out for the PC. :)


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