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  Catching Up With PlayStation: Peter Dille On Sony In 2009
by Christian Nutt [Business/Marketing, Interview]
12 comments Share on Twitter Share on Facebook RSS
 
 
April 21, 2009 Article Start Previous Page 2 of 6 Next
 

When it comes to software, certain multi-platform games might sell better on the Xbox 360, like Call of Duty. But do you see the need for differentiation where multi-platform games are concerned? You can buy them for either system, so what's the differentiator for you...?

PD: There's a couple of different ways to attack that question. One is: when companies are approaching us for co-marketing support or collaboration, then differentiation is a big deal. We like to talk to third-parties about, "Hey, if you can help us show off the unique attributes of our platform, whether it's through extra content -- the Blu-ray disc can store a lot more than our competition, and if there's ways to show that off. That's one thing we can do, or... using the Sixaxis controller with the Dual-Shock, that's another."



The fact that every PlayStation 3 has a hard drive, and the DLC -- our competition doesn't have that type of environment where every unit has a hard drive. Those types of differentiating factors are a big deal when we're talking about some of the co-marketing.

I think if you look at some other data more recently -- and this goes back to the point of Sony providing development support. If you look at how Electronic Arts titles are indexed as one example on our platform -- versus the Xbox 360 from last year to the previous year. We're seeing now EA Sports titles overindexing [selling more copies relatively] on PS3 vis-a-vis the install base.

We think part of the reason for that is the investment that EA made in their development tools. If you go all the way back to the launch of the 360, they had a year head-start, so development tools and environments across many third parties were set up to have a head-start on the other platform.

Over time, we also were confident that people would catch up, and again I think if you look at EA Sports and drill at that data a little bit, you can see that they're now starting to overindex on our platform. People are starting to gravitate towards the PS3.

There's not a lot of differentiation in those titles; EA didn't do a lot extra to show off sort of the first part of the answer. So we're starting to see some momentum shift our way, which we think bodes well for us in the future from a third-party perspective.

Julie Han: I was going to say Street Fighter [IV] in February actually sold 300k on each platform, and what we need to take notice of is that we had less install base than Xbox. [Sony subsequently provided a document explaining this in more detail, including a number of stats on titles that sold relatively better, taking install bases into account.]

PD: So even if they're at parity now, given the install base differential, there's something pretty dynamic going on behind the scenes.

Something Microsoft talks about a lot, though, is their attach rate, because they do have a very impressive attach rate. How are you guys tracking on attach rate?

PD: I think that one of the reasons their attach rate is higher is they launched against the core gamer a year earlier, and I think our install base has always been a bit more diverse.

Perhaps this becomes a blessing and a curse for them because they've proven on the previous generation -- they never really expanded their market outside that core gamer, which meant they kind of stalled after awhile.

In the independent market, they tried very hard with content that would appeal to folks who like games besides Halo and Gears, and I don't think those games really worked well on the Xbox 360. You compare that to PlayStation, which has always been a very big tent and a platform that stood for games that everyone could have fun with.

So it's not just about Killzone and Resistance but LittleBigPlanet and Ratchet -- these are the types of experiences you have on our platform. That means that we're bringing in multiple audiences at the same time as opposed to the typical "Okay, we're gonna get the core, and then the next group of guys are gonna come in," and so on and so on, and your tie ratios will dwindle or decrease over time.

I think what we've got is a more diverse install base out of the chute. Part of that too is that some of the folks buying PS3s are probably Blu-ray aficionados. So they're buying it -- and this is probably a smaller percentage of them -- but gaming is something that they're discovering: "Oh, this machine also plays games!" That's usually the flip [side]; people are like "Well now that I've got the PS3 I'm going to expand to the Blu-ray library," and it's actually doing both of those things.

We think, over time, we'll continue to build the install base against the core gamer, whether it's things like Killzone and God of War coming up and those great titles that we'll continue with. But we'll also be broadening the market to social gamers, casual gamers, A/V aficionados that we can get involved in gaming for the first time.


Sony/ThatGameCompany's Flower

One thing is that I think the core gaming thing can be a bit limiting a perspective; there's probably more diversity in the audience potential between just core/casual or core/social. I think there's a lot of different taste ranges out there and I think that's maybe what you're speaking to a little bit.

People who would traditionally be the hardcore don't only want to play shooters, and that's a potential differentiator. I think that's kind of what the PS2 was like; there was actually a broad variety of games that were not just targeted towards sort of one silo. You think there's a more narrow targeting on the Xbox 360 right now?

PD: I think you said what I wanted to say better; you're right. We'll go head-to-head with them on the shooter genre; if you love shooters, you're going to have a wonderful time on the PS3.

But like you said, core gamers -- I believe LittleBigPlanet is a fantastic core gamer game. It's also a game that my ten-year-old daughter plays; it's always been something that touches both sides of that fence. Uncharted, Heavy Rain... I could go on and on.

We've got a lot of games that core gamers like, and it's not just with a headset playing a shooter online; core gamers do have diverse tastes. Then you get to the broader part of that message because I think whether it's my daughter playing LittleBigPlanet or people playing Uncharted for the movie-like experience and not sort of the game-centric aspects of it.

We always run out of time in these interviews where we're not diligent enough to make sure we're mentioning Flower and flOw and The Last Guy. Those games play into diversifying the audience with games that give you maybe a shorter form of entertainment but games that core gamers appreciate for their design.

 
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Comments

steve roger
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"The fact that every PlayStation 3 has a hard drive, and the DLC -- our competition doesn't have that type of environment where every unit has a hard drive. Those types of differentiating factors are a big deal when we're talking about some of the co-marketing."



Does he think that everyone is so stupid that we would find such an argument persuasive? Let's see, a lot more 360s have been sold with hardrives than PS3s. There are many more users of Xbox Live than PSN. So how is the fact that EVERY PS3 has a hard drive and the DLC a big differentiating factor? What an a**hole.

Christian Nutt
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@Edgar -- Maybe you shouldn't take it so personally.

Rob Bergstrom
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Completely unreasonable flame comment, Edgar. What's the big deal? We're talking about videogame systems, my friend, intelligently, if at all possible.

Roberto Alfonso
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It is just marketing speech. Company representatives speak the truth only during earnings release. Also, the PSP is a great platform, but Sony never cared too much about it, and third parties left the boat once it was clear the NDS was getting the software and hardware sales. Right now it is in a N64 state, poor hardware sales and poor software sales, although of high quality.



Curious about how Rock Band for PSP would play. Music games are fading away. Also, the fun of those games is sharing it with others... having to bring four PSP together when playing... I am skeptical.

Doug Poston
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@Alfonso: You don't need four PSP to play Rock Band Unplugged, it is a single player game, like Frequency. See http://en.wikipedia.org/wiki/Rock_Band_Unplugged for details.

Roberto Alfonso
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Interesting. So they basically took away what makes the Rock Band experience unique (bring four friends together to play) and printed the game. Why I feel there is something wrong there...

gren ideer
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"So how is the fact that EVERY PS3 has a hard drive and the DLC a big differentiating factor?"



Games created for systems usually must adhere to the lowest common denominator. So a 360 game engine cannot assume there is a hard drive to help optimize performance, while a PS3 game can. That's not to say a 360 game can't make use of performance if a hard drive is available, but it is more difficult.



The point that is trying to be made is that there is a lot of value to a PS3 console, whether that comes from a built in hard drive, internal wifi, free live play, etc., and he wants to educate consumers on that fact.



If you are personally a 360 fan and don't like the PS3 then there is nothing wrong with that.

Yannick Boucher
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thanks gren ideer, that,s more constructive. Devs have to factor that even if ONE SKU unit of 360 doesn't have a harddrive, they can't count on their game using the harddrive, that's how it works.

Tom Newman
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I am hopeful that Sony will make a comeback. Personally, I feel that the PS3 exclusives are high in quality, but few in quantity, and both are important. Cross platform releases always look better on the 360 on my tv (56" 1080p Samsung DLP projection set). This can be argued (especially the 360's 1080p sometimes being not "true" 1080p), but with my personal setup, I've yet to see a PS3 title that looks better, so with all cross platform titles, I go for the 360 version.

I still play a lot of PS2 games (which look great upscaled on the system - THANK YOU Sony for that!), and what I am hoping to see are more 3rd party exclusives, especially the niche titles like all the JRPGs and SRPGs that make the PS2 library so unique.

...also I feel Sony needs to bring back backwards compatability. They did a great job with the first-gen PS3s, and one close friend of mine is holding off on buying a PS3 until this feature returns.

steve roger
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Sorry about popping off. I will check myself, as they say.



I do understand the single SKU consideration for developers, but while they can't count on every single solitary 360 having a hard drive, they can count on the lions share of them having one. And they can count on having more 360s with hard drives than the raw number PS3s. This makes his claim that "Those types of differentiating factors are a big deal when we're talking about some of the co-marketing." seem spirious and disengenious. (By the way I actually favor the PS3 as a better value than the 360, if I could only have one, I would have the PS3).



However, he uses a qualifier with his differentiating claim of being significant in terms of "co-marketing." However, what does he mean by co-marketing here? Why is this important when the numbers themselves don't support his premise? I am baffled by the use of co-marketing here.

Bob McIntyre
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Tom, I agree. They definitely need the BC, and their console is actually really good, despite their best efforts to make everyone hate them and avoid buying it. I'd love to see such a good piece of hardware enjoy the same success as the previous two consoles from them.

Harold McNew
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I cannot comment about the PS3, as I don't own one, but Sony has disappointed me with the PSP. I love my PSP but at times I almost regret buying it. It seems like Sony has been more interested in touting how great the hardware is than making sure that there are games that people want to play. Microsoft has succeeded, when few thought they would, by concentrating on content. I know that Sony is trying to turn this around but that does little to make up for years of rarely seeing any PSP games that I was interested in buying. Sony's promises of great games in 2009 does not garner much enthusiasm from me; I'd like to see them do something that makes me feel like they really appreciate their customers. The current strategy doesn't accomplish that, all they are really doing is what should have been done three years ago. It feels like someone expecting you to be excited about getting a birthday gift that is 6 months late.


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