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BS:
Natal is obviously a much more inclusive
type of environment for players. How do you foresee Microsoft as a company
trying to attract people to it? Is the scenario: the box is in the home on the
back of the hardcore kid who bought it, and now the mom is going to be
interested in it? How do you see yourselves pushing that forward?
SK: All of the above. I do think that
today, obviously, given the core gaming base that we have -- we have 30 million
Xbox 360s out there today -- we've already seen this with NXE and Netflix, that
there's greater usage in existing Xbox 360 homes. Do I think it's helping sell
Xbox 360 more people? Absolutely.
But where we're seeing a lot of benefit is
in those existing homes, where we're getting great usage, and I do think that's
part of the reason why our Live membership has grown so much now to 20 million
members.
In the future, as we continue to add more
content, we expand the social networking integration, and create gaming
experiences like Natal
-- based on Natal
for a broader audience -- I think you're going to see Xbox 360 become much more
appealing to a much wider fan base.
BS:
The social networking and the accessibility, it strikes me more as something
that would support people that came to the console that were more casual -- rather
than drawing them in, necessarily.
SK: That's right. You know, I'd love for
this to be the case, that people went out and bought a 360 and said, "I
did it specifically because I want to have the Facebook experience on my
television instead of on my computer." But the more that we add
functionality like Last.fm, like instant-on 1080p HD, and so on and so forth, I
think it really starts to make those kind of scenarios more realistic.
You look at what we're doing in the UK
with SkyTV. With Sky, we're delivering live television programming now over
Xbox Live, something we don't do in the U.S.
today. That's again another compelling reason why you might go out and buy an
Xbox 360 even if you're not a core gamer.
BS:
Will Natal be usable on arcade consoles that don't have a hard drive?
SK: Yeah, I believe that.
KG:
How far off is it? I'm sure there's no specific date, but you're showing it
here, so?
SK: No. There's no specific date. It's not
in 2009, but we have delivered development kits this week, so it's more real
than not. That was not concept technology. That's real technology. We wouldn't
be able to send dev kits for partners if there wasn't anything to start building
off.
So, there's still a lot of work for us.
There's no question about that. We feel really good about the progress that
we've made. We've been working on it for quite some time. Now was the right
time to unveil it to everybody, and I think the reaction that we received
validates that decision.
KG:
How does the marketing shift? It seems like it's going to aggressively evolve once Natal changes the situation. You and I
have talked about going after casuals before -- but this goes way beyond just launching Banjo-Kazooie.
SK: Oh yeah. It's going to be the launch of
Xbox 360.
KG:
It's going to be like a relaunch?
SK: Absolutely. It will be that big. Now,
the good news is that it's not a new hardware architecture; we're not forcing
customers to have to go buy a new console because it will work with every
existing Xbox 360 out there. But in terms of its importance and scale of what
we're talking about, yeah, absolutely, it will be like the launch of a new
Xbox.
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MS makes the wave and forces everyone to swim along with it: bring something "just a bit" innovative and you can't be seen by height of their wave, produce something half baked and you are far behind.
Now, bring in new Zune integration from day 1 to make it worth it to own for every X360 owner.
The questions for me are: 1) how precise is the detection and 2) does the system differentiate between each finger as well? Fully articulated hand gestures will be a lot more easy to leverage and engage gameplay with than less precise, non-digit full body gestures. Also, full body gestures will be much more physical in nature (good only to a point) and so prone to exhaustion sooner (imagine Wii boxing fatigue x10).
First, of course we can only go by current interviews but I believe either Peter Molyneux or another Xbox rep said in an interview (possibly Kotaku) that it could register your fingers if the software designer wanted to.
Second, exhaustion is something that would have to be left up to testing/game design.
One thing I want to add though, no where have I seen anyone say anything about the 360 controller not able to be used during the camera work. Theoretically you could use an actual baseball bat as you play the next MLB game, or use a 360 controller as a "hand gun" with the trigger button as you stealth around your living room. I've been taken in by the hype of eye-toy-like cameras before but I am looking forward to seeing what Natal can do and, more importantly, what designers do with it.
As long as one finger doesn't hide another, I guess "yes".
So either there's a processor in the camera device or the xbox360 would need to sacrifice some performance.
According to several reports NATAL will have and use its own processor. So basically no sacrifice of performance.
http://xbox360.ign.com/articles/991/991348p1.html
This stuff is all really cool if it's "real," but it would be so easy to fake that I'm not going to believe it without seeing a more convincing demo. It's in such an early stage that the character doesn't understand a lot of what's said to him anyway, so while I don't want to say it's crap and it'll never work, even MS is telling us that it's not ready yet, and that makes it even more likely that the demo is faked. It's just too soon to say what this will become without wildly speculating and projecting what we hope it will be onto what we're actually seeing.
There is a point where it doesn't matter how flashy, or gadgety they can be, none of it matters if it isn't reliable. None of it matters if I don't like how your treating me.
I would rather play backgammon on an old wooden board.
1. Project Natal should be compatible with the existing Xbox 360s, coz I have one, I dont wanna buy an Elite now (lol)
2. Hope they have a dev kit for the XNA developers too