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KG:
Again, back to the retrofitted Burnout
Paradise, it's kind of interesting... Will third parties be able to like
deliver an update through the system and, you know, make it
compatible?
SK: All those details will come out, but,
you know, our goal again is to make this compatible with existing 360s.
Hopefully, publishers are going to look at it and decide do they want to do
that, right? And enhance their core games. Or they'll use it for games going
forward.
But it's a great example of just how simple
it is to adapt. You know, it's not like we went into the source code. But you
can adapt an existing game and make it work. It's pretty neat.
BS:
It looks like you've pretty much got the first free-to-play pay-for items, microtransaction-oriented
title [Joy Ride] on consoles. Obviously,
this is sort of a feeling out, testing out the waters. Do you foresee more of
that in the future? And will it be possible for third parties as well at this
point?
SK: Sure. Sure. I sure hope so, in the same
way that 1 vs 100 is completely
ad-supported, right? You know, we want to create and expand the business model
on Xbox 360 and Xbox Live, and having a service like Xbox Live enables us to do
that.
Whether you're talking about MMOs, you're talking about downloadable
episodes like Grand Theft Auto, or
songs, or now items for Joy Ride or 1 vs 100, which is advertiser-supported,
that's a really cool thing and the great thing about having a service like Live
because it does enable us to differentiate and also diversify the business
model for us and for our partners.
BS:
It also could potentially allow some of the more traditionally PC-oriented
companies to get into that market.
SK: Sure.
BS:
For example, Nexon, Free Realms, and
that kind of stuff.
SK: You know, that model obviously exists.
It's not like we're inventing the model, so it's pretty prevalent in the PC
world, especially in Asia.
And so it would be great if those folks thought that Xbox 360 and Xbox Live was
a great platform them to reach a new audience.
KG:
Why would they want to do that, though -- go from using an open platform like
the PC...
SK: Well, it depends, we've got access to
the television here. You can have a great social experience with the
television. All the things that we offer with 360 and Live. It's up to them to
decide if that is worth the economic trade-off because you're right; it's not a
completely open system, and it's a different development platform than the PC.
But again, people didn't think that some of
these other genres were going to come over to the console, and I see no reason
why -- because it's a great way to tap into most consumers, particularly
because we don't necessarily have to make it one or the other, right? Anything
we do on Xbox Live could be integrated with their existing MMO world stuff
they've already created.
BS:
Do you think that it could be possibly a way to break into the Asian markets a
bit more, is that not necessarily your plan?
SK: I don't think it's just about the
content there. I mean, there's a lot of different challenges and requirements
in some of the Asian markets, right? I mean, China
and Korea
are very dominantly PC game markets.
You know, it's relatively simple to say
we're going to export our hardware into a market, but the fact of the matter is
you need the entire program. You have Live there, and you have to have content
there.
Now, if I'm a Chinese game developer, sort
of like what we were just talking about with the MMO guys, why am I going to
spend the resources to develop my game now on a console that doesn't have an
install base like the PC install base, particularly with internet cafes and
blah blah blah? How do I sell an expensive piece of hardware in these markets?
That's a very different kind of proposition.
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MS makes the wave and forces everyone to swim along with it: bring something "just a bit" innovative and you can't be seen by height of their wave, produce something half baked and you are far behind.
Now, bring in new Zune integration from day 1 to make it worth it to own for every X360 owner.
The questions for me are: 1) how precise is the detection and 2) does the system differentiate between each finger as well? Fully articulated hand gestures will be a lot more easy to leverage and engage gameplay with than less precise, non-digit full body gestures. Also, full body gestures will be much more physical in nature (good only to a point) and so prone to exhaustion sooner (imagine Wii boxing fatigue x10).
First, of course we can only go by current interviews but I believe either Peter Molyneux or another Xbox rep said in an interview (possibly Kotaku) that it could register your fingers if the software designer wanted to.
Second, exhaustion is something that would have to be left up to testing/game design.
One thing I want to add though, no where have I seen anyone say anything about the 360 controller not able to be used during the camera work. Theoretically you could use an actual baseball bat as you play the next MLB game, or use a 360 controller as a "hand gun" with the trigger button as you stealth around your living room. I've been taken in by the hype of eye-toy-like cameras before but I am looking forward to seeing what Natal can do and, more importantly, what designers do with it.
As long as one finger doesn't hide another, I guess "yes".
So either there's a processor in the camera device or the xbox360 would need to sacrifice some performance.
According to several reports NATAL will have and use its own processor. So basically no sacrifice of performance.
http://xbox360.ign.com/articles/991/991348p1.html
This stuff is all really cool if it's "real," but it would be so easy to fake that I'm not going to believe it without seeing a more convincing demo. It's in such an early stage that the character doesn't understand a lot of what's said to him anyway, so while I don't want to say it's crap and it'll never work, even MS is telling us that it's not ready yet, and that makes it even more likely that the demo is faked. It's just too soon to say what this will become without wildly speculating and projecting what we hope it will be onto what we're actually seeing.
There is a point where it doesn't matter how flashy, or gadgety they can be, none of it matters if it isn't reliable. None of it matters if I don't like how your treating me.
I would rather play backgammon on an old wooden board.
1. Project Natal should be compatible with the existing Xbox 360s, coz I have one, I dont wanna buy an Elite now (lol)
2. Hope they have a dev kit for the XNA developers too