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Talking about players
in the NFL and in these disputes and things -- how do you insulate the team
from these kinds of issues? Obviously with the NFL players complaining they're
not getting royalties or something like that, it's questionable whether that is
the NFL not paying them out or whether that's your responsibility.
PM: As you know, what you're referring to is a lawsuit by
the retired players of the NFLPA. Actually we were not involved in the suit.
So, nothing really to comment there but you know, a settlement's been made and
I assume we've moved on.
Does Madden,
the game franchise, change as he retires?
PM: Probably gets better, because now John is home, in the
Bay Area, where we're headquartered. And in fact our team is there with him
right now. He has a production company in the East
Bay and I'm spending more time with
him because he's not traveling anymore.
You know, he would, this time of year, start thinking about
cranking his bus up for the Hall of Fame game and we'd lose him then for the
rest of the season because he doesn't fly. But that's not going to happen this
year, so we get to spend more time with him.
Obviously our license rights for his name continue for quite
a while, so it will always be Madden, I would hope. And actually it
improves our interactions with him.
The kind of morbid
thing I was realizing is that he's not going to be around forever and it's
going to be a difficult thing for a series that makes it past his...
PM: His demise?
Yes, sorry to say so.
PM: I don't know. If you said to me that once I'm gone
there's a video game that lives on with my name, there's certainly achievements
with my name on already, so it might be a fitting legacy. I don't think anymore
that people would think it would be weird if when ultimately he's no longer
with us that the game carries on. Madden
40 or Madden 50 or whatever that
would be. I don't think so.
With MMA, are
you actually able to bring UFC fighters into it, since the license is
elsewhere?
PM: We are looking obviously at every fighter that we can,
that we feel is applicable from a quality level and then analyzing their image
rights, and if they're available and we want them -- then we'll get them. If
they're not then we'll move on to the next fighter.
Okay. Because I would
really like Lyoto Machida to be in there.
PM: Machida? A
great fighter. There's plenty of great fighters that have their image rights, and
we'll start announcing fighters pretty soon.
When do you decide if
a sport is viable to actually do a game on? Is it the numbers of fans required?
Well, take volleyball: is that not really big enough to stand on its own?
PM: You do a couple of things. You look at the addressable
market size; how many players, how many fans who have indicated through
research that they would buy a game. And then you look at how well it governed.
Now volleyball is a great example. Do you really need to go
get an AVP license to do a volleyball game?
Do you need real volleyball players to do a really good [game]? When I was at
Microsoft, DOA Xtreme Volleyball sold extremely well with made-up
people.
So the question you do is, what is the addressable market,
what is the opportunity cost, what sport do I have to pull my guys off to go do
something else, and is it a profitable venture for the company. Because we're
not in the business of doing the sport just because we like it, we're in the
business of creating capital so we can invest the following year and do more
sports and doing them better.

EA Sports' Cricket 07
I think that the
cricket experiment happened before you were there.
PM: Yes. Last time we did cricket it was shipped in 2006 I
think but the number was 07.
Can you foresee
specific market oriented titles? Because that's obviously more for the UK and India that you might try that.
PM: Yeah, I mean cricket is always interesting because of
the impact. It gives you a seasonal impact anywhere the Union Jack flew over
the empire. India
becomes even more strategically important for cricket, even than the UK.
We do phenomenal business in the UK
with a lot of stuff other than cricket. Cricket is the only thing that's really
going to sell in India,
so we constantly looking at that.
India
is still a ways away from having a really solid infrastructure. There's no real
huge console market. It's a difficult market. Maybe there's a mobile phone
application that you start with, but yeah, we're constantly looking at cricket
and figuring out what to do there.
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But I don't get why they're not looking into digital downloads for smaller properties. A realistic volleyball game, a light-hearted horse breeding/racing simulation (probably a bad idea)... But really there's their opportunity to sell them for cheap and make MORE money. Why pack 6 games in together for $40 when you could sell them individually over the course of a few months or a year for $10 a piece?