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  The Formation And Evolution of CyberConnect2
by Christian Nutt [Business/Marketing, Design, Interview]
9 comments Share on Twitter Share on Facebook RSS
 
 
July 3, 2009 Article Start Previous Page 6 of 6
 

That happened at the company I worked at, at the same time.

HM: In my mind I was thinking, "There's got to be something wrong with the people that work here! It's the people that work here that are screwed up! This is messed up... There's got to be something wrong with the staff..."



And so, I would go on meet and greets to other companies in Tokyo, and learn what they do, and just tour their office, meet people, and network with other people in the video game industry. Everyone was doing the exact same thing, everywhere I went. Except for Nintendo. Nintendo was the only one. But everybody else, what are they doing? They're playing Diablo.

My office starts work at nine o'clock in the morning, and so other companies -- other deskwork and video game companies -- often start work at 10 o'clock. That's pretty normal, pretty standard practice. I start at nine. So recently there have been some cries from staff members in my company, you know, "Why don't you change the hours from nine? Nine is early! Change it to 10 o'clock, please!"

And my response is, "Well, I hear Nintendo's hours are from 8:45. Maybe I should set you up with an interview with those guys..." And at that response, everybody just shuts up, and they back off of that -- but that's been a cry that I've heard from my office, and that's my response.

It's not like the discussion that you heard with Hideo Kojima: the sad reality of the video game industry is that everybody is a slacker. Nobody is able to accomplish anything. That's the reality. And I think that that's a wrong reality.

The reality is that people say, "Oh, well, I'm no good, and so it's understandable that what I make is also no good." And so everybody is just complacent at accepting this low quality standard, this bar that has been set because everybody has said, "Oh, well, because everybody is a slacker, clearly nobody is able to accomplish anything. So, it might not be good, but it's understandable that somebody would be able to not accomplish much at work." And that mentality is screwed up.

People need to take the attitude of, "I can." We need to have this attitude of being able to accomplish something; having a positive attitude of, "I'm going to go, and I'm going to do something." They need to change out from this whole attitude of, "I don't care," or, "I can't do anything, because I'm no good, and therefore I don't care." Either mentality, even if it's understandable from the low bar that's been set by the video game industry, is unacceptable.

And so, at the time when CyberConnect2 was founded, that day, I set up rules for my company. Until then, I had been at the very bottom, and so everybody had been calling me "Matsuyama-kun" -- and so I said to everybody, "From now on, you're callin' me shachou." You're calling me "president". Don't anyone ever call me Matsuyama-kun ever again! Furthermore: Office hours start at nine o'clock. They end at six o'clock. No eating candy at your desks!"

(laughter)

I set rules, and I said, "Everybody will abide by these while at work. When you're at work, do work."


Namco Bandai/CyberConnect2's .hack//G.U. vol. 3//Redemption

It seems like some of the other companies that were started up around this time that are being successful -- it's your company, and also in Fukuoka there's [Professor Layton creator] Level-5, and as I understand it they have a similar philosophy to work/life; and there's also [Sands Of Destruction developer] ImageEpoch, which started recently, and they have a similar philosophy, is my understanding. And they've been very quickly pretty successful too. Do you think there's a connection to this philosophy and these companies also being successful?

HM: Just to clarify, so that there is no misunderstanding with the American public, here: Level-5 and ImageEpoch, and CyberConnect2, yes they are successful -- all three, just as you said -- however, their philosophies, and way of operating, are completely different.

They are not similar. They are not the same. My rule is that there's no staying up all night; that doesn't mean that there's no overtime. There is overtime. In fact frequently there is overtime.

[People are coming in] nearly every day. People work really hard, but they go home on the train. They don't stay all night; they do go home at the end of the day. So I don't allow people to stay there all night. They have to be able to get on the train and go home.

But I do work my staff. And I work them hard. When they're doing work, they're working, you know? So there is definitely that rule, that mentality there. When people from Bandai Namco Games visit my office, [they say] my office resembles a military unit from North Korea.

(laughter)

It's not that I'm a slave driver or a militaristic and controlling person, it's just that people are doing what every other company in Japan does, outside of the video game industry. They greet each other. They're polite; they bow. They're basically doing everything that every other Japanese company aside from this industry would do.

If you go to other video game companies in Japan, they don't greet customers, they just act like they don't see them. They don't bow to one another when they greet each other in the day; when the president walks by, they might just do a little thing where they awkwardly look down and shift their focus away.

They don't do what every other company does. So I am simply making sure that people are doing what they're supposed to do, in the framework of a video game company.

Just to be clear: Level-5 and ImageEpoch both have people that stay all night. And there are employees that destroy their health, and even leave because of the fact that they've been worked to the ground. So that is a reality with both companies.

But then the question returns, back to the original question: What is the secret to success that all three companies have shared? Why is it that these three companies are succeeding? And the answer is that each of these three companies, operating in their own respective styles, are doing things that no other game company is doing; they're operating in ways that no other game company is operating.

Each of the three different, distinct in the way they operate, yet different from the other companies in the video game industry -- and that's the key to their success, that they're doing things in a different way than the status quo.

 
Article Start Previous Page 6 of 6
 
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Comments

Yannick Boucher
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I love this part :



"The reality is that the consumer is going to end up buying what they like, and at the point where the company is making excuses for itself, saying, "Well, for 10 people, this video game is pretty good..." -- at that point, the company is making excuses for itself. There is something wrong with that. "



And I'm gonna add, it's not just companies making excuses for that. It's reviewers, and game media in general, and even some "core gamers". There's quite a few downloadable games (that shall not be named) in the last couple of years that would never have gotten the scores they got, if it wasn't for the fact that they were made by 1, 2 or 5 guys instead of a big team.



Kudos to HM for his no-nonsense thinking!

Dave Endresak
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Yes, but I think we also have to keep a certain perspective in mind that there are games that are made that are excellent but simply fail to sell well for whatever reason. In recent years, titles such as Okami spring to mind. There are also numerous games that are excellent overall but never make it outside their native markets. Therefore, I can't agree that it is always just making excuses.



Looking at this from a different angle, we cannot say that something is excellent simply because it is popular and sells well with consumers. McDonald's is popular and sells well, but it certainly is not excellent food (nor is it excellent settings, etc). The pet rock was popular at one time.



In addition, I don't think it's a good idea to simply follow whatever sells because that undermines innovation and creativity. In fact, historically speaking, the people and products that become popular and set trends tend to be the stuff that goes against whatever is popular at any particular time, even if the person or product is controversial when it first appears.

Dave Endresak
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I'll add that the startup I was with during 2001-02 had many problems including an unwillingness (or basic lack of financial resources) to acknowledge what consumers wanted and take the steps necessary to provide the means to answer those desires. From that perspective, I think he hit the nail on the head, at least for that time period, but then again, we're coming back around full circle with small teams and indie development being successful and even preferred, in some cases. But the environment and tools have changed; it's not quite the same avenues as existed about ten years ago for either companies or consumers.

David Reeves
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It's finally good to see someone out there works the way I prefer. You do your job while at work and not pussy footing around.



I'm a perfectionist and workaholic so my problem is going home. Not good when the boss phones you and says he's sick of the security company phoning him. "Go home, I don't to have another call from them, okay".



I see work in this environment as a three fold process;



Firstly you need a group (2 or more) that can bounce ideas and get workflow happening.

Two, people dedicated to seeing the production through the grind and making sure that all that needs to be done, gets done.

Thirdly, being flexible in the fact that you can make better use of your time by applying yourself when and where needed. ie. If you have no work, find someone that could use the help and learn something from it while you both get it done.



@ Dave: I agree that you shouldn't follow a subject or product because everyone else is making one. Yet I disagree with the assumption that there are fewer options/avenues today. I'd say there are way more oportunities now than ever before!



Eveyone follows the same patterns until you break those molds, try something new. Hence why I believe there is no such thing as a bad idea because eventually you'll stumble onto one that everyone says, "Now why didn't I think of that?"



Trial and error is the only things not seen enough in the industry and holding things back. Just like hollywood, how many remakes are coming out at the moment? I tend to only go and watch a movie when I can, so rocking up and having only blockbuster hits available is a turn off, just as it is when I look for a new game.



Everyone tries to tell me what is really good to play and I should join in. Once in a while someone asks me what I'm playing and it's nice to see from time to time someone come back with. I would never have guessed that was a fun game, I usually don't play that type of game. I just grin sheepishly back.

David Reeves
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Going back over the article again, maybe I should head to Asia instead of Europe. I think the industry there fits my style of workplace. Hmmm, wonder if they take no asian speaking workers?

Yannick Boucher
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sometimes they do (I somewhat count in the lot... :P )

Christian Nutt
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@David, Not sure if you're serious, but first up, it's worth noting that Matsuyama said that he runs his studio in direct contrast to the way other developers are run. While he's referring to the working practices of the '90s, there's still weirdness going on over there.



Secondly, Japan is all about bureaucracy and paperwork. It would be really hard to do the endless meetings if you can't read/write/speak Japanese. If you are perceived as a hotshot, you might get to live "outside the law", but the problem is that then it might be hard for you to effect anything meaningfully because you're not part of the in-group. Office politics are pretty brutal in Japan.

Luis Alis Ferrer
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I work at Bandai Namco Games as localization producer and Japanese proficiency is essential because all communications, meetings and mails are in Japanese. Any foreigner serious enough about working in Japan must put Japanese language as their main priority.

Toure Grantham
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This is good to know, I personally love Matsuyama's work ethic. Besides, does something qualify as work if you love to do it? I think his employees are in the wrong field if they don't like their jobs. I'm seriously considering going for an internship with this developer if at all possible. My Japanese level is lower-intermediate(through self-study at that) now and I haven't even entered college yet. So with a few years of that under my belt, I think my chances could be high.


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