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Ignition Entertainment's profile has slowly
but steadily been rising among U.S.
gamers, but the best is yet to come, says its management team. The company,
which was originally founded in the U.K.,
in 2007 entered into a relationship with Mumbai, India-based UTV Software
Communications.
UTV purchased a 70% controlling share in the company, and Ignition
has stealthily been expanding its operations since that time. (The Indian firm also owns microtransaction-based PC online game publisher True Games Interactive and a controlling interest in Indian developer IndiaGames.)
The U.S.
arm of Ignition is headed up by president Ajay Chadha, who co-founded the
company in England
with his brother Vijay, who remains its C.E.O. out of its U.K.
offices. Earlier this year, the company hired veteran video game journalist
Shane Bettenhausen as director of business development in the U.S.
The company has had a few notable titles in the past
-- such as Archer Maclean's Mercury
for the PSP -- but has mostly been skirting under the radar, with niche titles
like Blue Dragon Plus, a DS sequel to
the 2006 Microsoft-published Xbox 360 RPG, and the upcoming Nostalgia, an RPG for the DS originally
published by Tecmo in Japan.
Muramasa:
The Demon Blade, a Marvelous Interactive title for Wii
from Vanillaware (Odin Sphere), looks
to be its next major hit. King of
Fighters XII, for PlayStation 3 and Xbox 360, seems poised to be the
biggest title since the formation of Ignition's publishing relationship with
the Osaka-based SNK Playmore.
However, Ignition aspirations appear to be
much larger. While the company remains somewhat secretive about its future
plans, Chadha and Bettenahusen here drop hints of a Tokyo Game Show 2009
presence, publishing plans that center on multiple triple-A games aimed at
North American audiences.
They're joined by UTV CEO Ronnie Screwvala -- the parent company's original founder, and a TV show and Bollywood (and sometimes Hollywood) movie producer, who also discusses
how Ignition fits into its global media plans.
What's
your take on Ignition so far?
Shane Bettenhausen: When I came on board at
Ignition, I understood some semblance of what this company had done -- largely
DS games and PS2 games -- Archer
Maclean's Mercury, Zoo Keeper, those are our big hits.
But in terms of what they have in the
lineup right now, I knew that they had a multi-game contract with SNK Playmore,
and, being an old-school gamer, I have a lot of love for those games. So,
hardcore, old-school Japanese games: I'm into that, Ajay's into that, Vijay
[too]. So in terms of picking things up from third parties, we were on a
similar mindset of things we wanted to bring to market.
Is
that your primary focus? I know in the past, at least, up till present, and
especially with your relation with SNK, it has been. Also, you have games like Muramasa -- which is a Marvelous Interactive
game in Japan. Is that your current focus?
SB: Yeah, the current focus is picking up
third-party games, largely from Japanese developers. Some European developers
as well. But I think that's the first step.
The next step -- what I was brought on do
to -- is new business. To find development in the U.S.,
in Japan,
in Europe,
to partner with those [developers] to make original games instead of just
picking things up that are finished. But we're still not opposed to picking up
things like Muramasa. That already
had a publisher lined up, and we came in and we're now the publisher of that
game.

Ignition Entertainment/Vanillaware's Muramasa: The Demon Blade
That
was an interesting scenario.
SB: It was. I played that game last year at
TGS, and I was really impressed, and at that point it had already had a [North
American] publisher. So when it became available, we were incredibly excited and
poised jump on that, and to work with Vanillaware.
When I first joined the company, the focus
was picking up games from other developers -- largely Japanese things -- and
bringing them out to the market in the best way that we could. That's about the
tip of the iceberg. I think we're poised to move to the next level.
And
you guys do have studios, right?
SB: We do own studios. We haven't really
talked about that publicly yet, but...
What
I'm interested in is the roadmap for Ignition. The company has been a little
bit under the radar, but obviously with the UTV acquisition it gained some
notice, because that's a huge infusion of capital and resources that weren't
previously there. Also the company is starting to make some moves -- games like
Muramasa and the SNK partnership
started to bring forth some cachet. What's the roadmap for the future?
Ronnie Screwvala: Well, the trajectory of
the last 18 months, I think, started off with more publishing. Much more
European Union-based. I think in the last six months we've invested heavily in
the U.S.
We're really creating a marketing, development, distribution base... So I think that's one side.
When we [UTV] came into the business, our interest was to
a certain extent on the publishing, but finally to look at IP creation. And I
think the ability for is us to be able to do both, and the team [at Ignition] has
the expertise. So we're building up our distribution prowess, and with that we
have a very strong ability to source games from worldwide.
And that's the core team. That's one of the
core competencies that were there. And to straddle the IP space. So I think the
end vision is for us to be scalable in publishing, but actually create and own
our own IPs.
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I think Ignition has to be wary not to get too big too fast, especially with no income coming in. Atlus stays small by design, because that's how they make a profit off of their somewhat niche library. Look at what happened to Majesco when they tried to go big-time -- licensing Taxi Driver, Jaws, Aeon Flux, and putting big bucks behind Advent Rising. That all bit them in the butt pretty quick. Ignition is a company I want to see succeed, but it has to crawl before it can run.
Lux Pain was not the strongest localization (it appears it used an existing European translation), but it did release with the goodies its audience has come to expect from the likes of an Atlus or NIS. Muramasa is coming with the amazing scroll JP got and they've got a few other bullets in their hobbyist audience gun still coming.
Yes, Ignition does seem to have a better grasp on connecting with segments of the game buying community. Majesco I put more along the lines (even though they have been around SO much longer) of companies like Zoo, Destineer, Valcon or 505 whose catalogs are so full of shovelware crap that when they somehow get access to a title with some interest or quality not only do they not know how to market it, no one is bothering to look in their direction for product.
I'm going to guess from what the guys said, and what I know of the Chadha brothers (and Shane!) that the games they have under development hew closer to the kind of stuff Ignition is becoming known for (e.g. Muramasa) but with a stab at broader appeal. It'll be interesting to see if they can spin that into broader commercial success, though.
I have very little doubt in Muramasa's likelihood to be a commercial success in the US.