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  Lighting The Ignition: Jumping From Niche to Triple-A?
by Christian Nutt [Business/Marketing, Interview]
7 comments Share on Twitter Share on Facebook RSS
 
 
July 13, 2009 Article Start Previous Page 5 of 5
 

It is. I mean, this was my quote of E3 -- after XSEED announced Fragile, following up on Retro Game Challenge -- XSEED is my favorite publisher of Namco Bandai games.

SB: Right.



Which is just bizarre. I mean, things are changing, right?

AC: This is a big test for everyone, because, I mean, Atlus has taken Demon's Souls. XSEED has taken Fragile. We have Nostalgia, [Muramasa: The] Demon Blade. It's really what people have tested, to see what has everyone got to offer. It's a big test for everybody.

But I think there's something that we have going on that none of the others really have. We have the creative side especially, with Ignition, and that's something which is very special. Very special.

SB: Yeah, and hopefully this year at Tokyo Game Show, we're hoping to have a presence there, and if so, I think it would be very exciting. One to watch.

It's an interesting market to be in.


Ignition Entertainment/Matrix Software's Nostalgia

Did you guys have any reaction to anything that came out of the E3 press conferences, as pertains to Ignition?

SB: I went to all three press conferences, and the big talk this year is, of course, motion controllers -- again. As you know, both Sony and Microsoft unveiled camera-based motion-sensing peripherals.

And the Wii MotionPlus.

SB: And the Wii MotionPlus. And Nintendo announced the biometrics thing [Wii Vitality Sensor], that senses your biometrics. Lots of new add-ons, and gizmos, and gadgets. And while Ignition has never done anything that uses such gimmickry, we're not opposed to it.

And if it is going to be a new segment of the market, we're open to exploring that. Another big focus of the press conferences was digital distribution, and we're eagerly experimenting and exploring potentials for digital distribution, on all platforms.

OK, so, I'm going to put something back at you...

SB: All right.

You guys said you're all gamers, and you all have a passion for games, and obviously the titles you've released are obviously very hardcore. Just me personally, that appeals to me as well. But when it comes to something like these motion controllers and God-damned things that clip on your finger...

SB: Yes. (laughs)

Is your company in a position to take advantage of the Wii Fit kind of market?

SB: I think so. In the past, games like Mercury and Zoo Keeper were very casual, and those were two of the biggest hits that we've ever had, so we're not afraid to do those things. But I think our true passion does lie in hardcore games. We can't ignore the masses. And I like puzzle games; I like goofy, funny things; I love Wii Sports, so...

Do you like Wii Fit?

AC: Why do you think he's looking so good? (laughs)

SB: I appreciate and respect Wii Fit. Whether or not we'll have a Balance Board game this year? Probably not. But I'm not opposed to it, if you can make it fun.

I think a lot of game companies forget to focus on their strengths, for sure, and that can lead down a bad path. So if you're focusing on your strengths, I can't be too critical, but at the same time...

AC: I think it's really important you look at the type of team we've built, and the type of people that we have in management. I have to tell you that my first love is still, and Shane can tell you, Shadow of the Colossus. You know, I've got posters, all of the figurines around in my office. That's probably been my first love; it's a wonderful game.

But I think even if we indulge [ourselves with] the product that we're making... You'll see, as it goes further, when we get more prepared, you'll see what we're making, and I think it's going to be something very special, and I think people are going to be very surprised.

 
Article Start Previous Page 5 of 5
 
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Comments

ray G
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Sounds like they have a couple of tigers by the tail.

Justin Leeper
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While Ignition is a company on the rise, it hasn't really sold anything yet. I'm also not convinced SNK fighting games and 2D Japanese Wii titles will push numbers -- as much as I may like and pull for them. Did OdinSphere do anything? I know it was sweet. How about SNK Playmore's KoF titles? Of course, King of Fighters XII is new.



I think Ignition has to be wary not to get too big too fast, especially with no income coming in. Atlus stays small by design, because that's how they make a profit off of their somewhat niche library. Look at what happened to Majesco when they tried to go big-time -- licensing Taxi Driver, Jaws, Aeon Flux, and putting big bucks behind Advent Rising. That all bit them in the butt pretty quick. Ignition is a company I want to see succeed, but it has to crawl before it can run.

Hayden Dawson
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Odin Sphere did more than well enough -- it even saw a Greatest Hits edition. The numbers niche games sell total are never going to compare to the mainstream, but what is important for such publishers is they find enough sales in a few titles to pay the bills while they keep their core fan base happy. KOF should benefit from the strong word attached to BlazBlue and the Odin Sphere crowd certainly knows about Muramasa.....you know thats gonna be a Play magazine cover in the next month or two.



Lux Pain was not the strongest localization (it appears it used an existing European translation), but it did release with the goodies its audience has come to expect from the likes of an Atlus or NIS. Muramasa is coming with the amazing scroll JP got and they've got a few other bullets in their hobbyist audience gun still coming.

Christopher Corbett
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Majesco is an interesting comparison, while I don't recall the history leading up to their growth I don't think it was like Ignition. Ignition has some money already. They're first pursuing credibility with the gaming/development communities before making some larger moves. I think Majesco just tried to buy their way to more money? Not only that but with a largely irrelevant idea of what would get them there?

Hayden Dawson
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@ Chris



Yes, Ignition does seem to have a better grasp on connecting with segments of the game buying community. Majesco I put more along the lines (even though they have been around SO much longer) of companies like Zoo, Destineer, Valcon or 505 whose catalogs are so full of shovelware crap that when they somehow get access to a title with some interest or quality not only do they not know how to market it, no one is bothering to look in their direction for product.

Christian Nutt
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Majesco now and Majesco then are quite different entities. It's an interesting comparison. I think that the main difference is going to be in the titles. While Psychonauts was an amazing game, Majesco had no idea how to market it (it was a challenge, to be sure) and Advent Rising, again, a challenge, and a not particularly great game on top of it.



I'm going to guess from what the guys said, and what I know of the Chadha brothers (and Shane!) that the games they have under development hew closer to the kind of stuff Ignition is becoming known for (e.g. Muramasa) but with a stab at broader appeal. It'll be interesting to see if they can spin that into broader commercial success, though.



I have very little doubt in Muramasa's likelihood to be a commercial success in the US.

Tom Newman
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I like the way these guys think. looking forward to their original IP's for sure!


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