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You talked about how personal you are with all your employees, learning their stories and everything. Here's my question: the benefits of that are obvious, but I sat there wondering if you would have the same attitude if you were still an American developer in American development studio. Would you sit down and talk to everyone?
AM: I don't know, but I can tell you that part of what drove that when I got here was finally having the realization that I was out of my place. I was out of my comfort zone. I was really in a strange place. And realizing that what I was investing in was people, the people that are working inside the company.
That was the only thing that was going to work for me in China. And that's what started to drive me to really dig into the who and the what, the how and the why these people joined the company. I don't know. It just happened naturally.
I can say part of it was curiosity and fear that I don't necessarily know if I would have experienced in the States. Because in the States you kind of sense: "Look, I know who you are just by looking at you." But here, as a foreigner, you don't immediately pick up on who someone is by just looking at them.
That's what I was feeling. On one hand you have the cultural curiosity, coming here as an American, to get some insight, right? And also, in America, you're right. When you meet people you very quickly size someone up, I think.
AM: That's right.
Especially other gamers and other game industry people. You talk to them for five minutes and you think you know what they're about.
AM: That's right. I think that's a fallacy as well. We often times make that mistake about people, and that's something that I actually was learning back in the States. I was learning it in large part because a lot of people would make assumptions about me, who I was and what I was about. I tried to turn that around by getting to know people better.
By the I time I came out here, it really became a necessity, because you don't get those immediate cues, and you really have to spend more time to know people.

I find it interesting that you talked about how people expect you to have a whole bunch of slides about how to learn to work in China, and "Here's my breakdown of what you need to know." But your breakdown was more like, "Go live in China, and learn how to live in China, and you'll figure it out."
AM: Exactly. I don't think that the lessons I learned can be taught in a book, because it's a very individual, personal thing. I've seen people come out here that maybe last a month and they freak out. Their brain crashes and they have to flee, and run back home.
This came out of the early version of the talk because I was thinking I was going to highlight cultural differences. I was going to talk about the differences in the cognitive mechanics that go into why we decide to do act in certain ways. And some of the research I was doing in these books, the guys were talking about this. They had these formal scientific studies to back up why they could say that the thought processes were different between the two cultures.
But one of those books, as I was reading through it -- and I kept sensing that this wasn't the right thing to talk about -- one of the guys said that there was this study about Japanese people going to live in the U.S., and the U.S. people going to live in Japan, that said that after they've been there for some time they would take all the mannerisms and behaviors of those cultures. And when I read that, that's when I realized that's really the key.
And if you come out to China with a big long list of all of the things to watch out for and avoid and, "here's what you should expect from China," you've screwed it up right there, because you have all of these expectations on your list, in your pocket, and you're going to subscribe to that and be like, "Oh, he's behaving that way because of X."
When in fact when you sit down with him and say, "Are you being all quiet and not coming to work on time because this book says it's because of this?" And in fact he'll say, "No, actually my daughter is sick." Or, "No, actually that Western designer pissed me off, because he asked me to do something without following the process."
There's a story behind it all. And when you've got that list, it's an excuse to not ask what any of the questions about it are. That is why I was just, "Forget this. Throw it out the window."
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And yet, I will still quote this for truth:
"And so for [the culturally Western] type of a team, process is looked at like the enemy, right? People see process as a barrier to doing the John Wayne style of making games and owning something and just going off and doing it."
While I personally believe there is a culturally natural fit between lean development practices, tight-knit communication and a clearly broad generalization of the East, the interview manages to avoid that trapping and yet still finish neatly with, "Throw away [the typical Western expectations wrt people and process]." And I couldn't agree more.
If the Western development culture doesn't let go of the Hollywood-esque myth that [cue Don LaFontaine] "In a world of corporate culture that doesn't understand, one reluctant hero stands alone and against all odds to deliver us from evil", we're in big trouble.
Thank you!
The reason "process" in the west is looked on as bad, is generally because it is imposed on the team rather than endorsed by them. I don't think anyone would disagree that being organised is good, but being TOLD how to organize can be harmful if the method of organisation is just some rigidly imposed structure.
It really just boils down to ego at the end of the day. Too many big ego's and teams tend to do poorly. Too few and teams tend to lack ambition. The right mix and the team can find its feet and learn a way to work. Having someone who is good at exciting the team about process is always useful.
I don't buy into the idea that western devs are all into that John Wayne thing. I think thats a very american way of thinking. That wasn't my experience, but of course I did see it happening. Nothing to do with culture so much as individual personality and insecurity.
If you're doing so good and have so many people knocking at your door, why are your people constantly, desperately calling everyone in the Shanghai scene?
Stop boasting, McGee, and make something people actually care about (without your name at the front, you egomaniac, you're not Disney), then we'll talk.
And don't blame the failure of Grimm on GameTap, come on. The game had no polish whatsoever (and you still didn't manage to get a steady framerate on such simple geometry using Unreal!). No wonder you were hitting your milestones!
Was this a paid piece, or what?
@Nathan: I am completely ignorant of the politics being alluded to in this comment, so I apologize up front. But, aside from quality of product, commercial success and critical acclaim, the subject that emerges from this interview framed around McGee's games made in China appears to be actually one of development practices and closer to development philosophy. In light of this, your comments are pretty far off topic, unless your aim was simply to discredit the subject of the article at its source. And taking a swipe at Gamasutra and staff in the process comes off as a bit tactless. /my $0.02
I can only picture working with McGee or Molyneux as the sixth layer of hell then...
@Nathan Lee
Mmm and there i was thinking i should brush up my communication skills specially toward being more tactful, weirdly i couldn't agree more about most of your point tho.