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  Birthday Memories: Sony PlayStation Turns 15
by Christian Nutt [Business/Marketing, Interview]
10 comments Share on Twitter Share on Facebook RSS
 
 
September 9, 2010 Article Start Previous Page 3 of 4 Next
 

Was that the deliberate focus? Obviously it was the focus of the software, but was that a message that you pushed alongside the system? And how did you do that?

PD: I think it was the side benefit of the message. I don't think you can go out with a message that says, "Play games, you old people because you can be cool," but it was understanding what makes gamers tick. And if you remember, the campaign was "urnote" ["you are not ready".]



There was this fundamental truism that gamers love a challenge, and if you tell them they aren't good enough, they're going to find a way to prove to themselves and to you that yes, they are.

And so we threw down the gauntlet. "You are not ready" became a rallying cry. "You're not ready [for something] that's this sophisticated, that's this challenging, that's this fun," and it struck a nerve.

Again, I think this is something that we were always proud of, but for a group of people who were being sort of painted with "Oh, they don't understand this gaming category," we spent a lot of time understanding gamers and knew that it wasn't just what you said and how you said it. So, we buried codes in our ads...

This was, you know, probably before the internet, and people would talk about them and pass them on to each other. There was the triangle, square, circle, circle. "You know, that might mean something." All these things were in our print ads. If you slowed down the TV ads in slow motion, you could find some of these hidden communications that were going on.

So, we were having a conversation with the masses, but we were also having a sort of private conversation with gamers within our marketing, and it was usually successful. I think again, it led to just people thinking about PlayStation as a brand that was cool and that understood them as gamers, and so we got a lot of street cred for that.

And another big thing about the PlayStation obviously is that it really pushed 3D gaming to the forefront. The reason I ended up buying one -- I actually was a little skeptical because I was a big Sega fan, but I saw Ridge Racer. That sold me really quickly, and I ended up preordering the system. Were you concerned with the risk of moving to 3D or more excited about the opportunity?

PD: Definitely excited about it. And again, 3D was, you know, polygonal gaming, changing the graphical engines that developers can work with. And then of course what goes along with that is having the technology to have more storage capacity, and that's where the CD comes in.

And again, if you fast forward to, you know, 2006, when we launched PS3, even as we sit here today in 2010, we still have a huge competitive advantage with physical media. Now we've got Blu-ray, we've got the ability to put more power into the hands of the developers.

I think that when you do that, it's usually empowering to the development community. Then at the end of the day, those are the guys that are creating those experiences, whether it's Ridge Racer or Gran Turismo 5. You're going to get something that just blows people away because they haven't seen anything that looks or plays like that before.

So, we were not wary about that. We knew that this was going to be game-changing, and we were really excited about that.

Around the time of the launch of the system, Sony was more reliant on third-party. The big games at launch were Ridge Racer and Toshinden, which you guys published but wasn't published by Sony in Japan. Was that a concern? What are you thoughts about how that stuff went at launch?

PD: I actually have a vivid recollection of all that. Yeah, Ridge Racer was a big part of the launch. So was Battle Arena Toshinden. But here's something else that I think was one of the best-kept secrets of the launch.

Again, I mentioned Sony Imagesoft and the fact that they had yet to really distinguish themselves as a maker of terrific software for the Nintendo and the Sega platforms, and I'm really being polite when I say this. They had to distinguish themselves.

I mean, it was kind of the gang that couldn't shoot straight, and yet, like I said, in the early '90s, we really decided that we had to study the category and get better at this, and so we kept getting better and we kept working with those software teams.

A little known fact of the combination in that, you know, winter of '94, spring of '95, when they combined the Sony Imagesoft operation with the Sony Computer Entertainment operation, we actually found ourselves with two development teams. There were the guys from Imagesoft, and then there was the team that had been hired here to make first-party software.

And the team that had been hired here actually didn't distinguish themselves, and we did rely on third-party games like Ridge Racer and Toshinden. But the stuff that was being developed by Imagesoft that came out under the Sony Computer Entertainment label at launch, ESPN Xtreme Games, Twisted Metal, Warhawk, NFL GameDay, NHL FaceOff, all really important games to the launch and games that have gone on to be, you know, big brands in this category. Many of them -- I mean, ESPN, not so much.

I'm very proud of the fact that these guys had a chance to not only participate in a big way in the launch but really distinguish themselves and make a huge contribution.

Warhawk was a launch game and didn't get any sort of revival until the PS3. I think there was a lot of nostalgia for that with some of the people who had PS1s.

PD: Yeah. For sure. I mean, it was a great game on PS1. Again, that 3D experience, I remember shooting those tracer missiles into some of those towers you had to take out, and people were just blown away when we took so much footage and put it into our TV commercials.

 
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Comments

Jonathan Jennings
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happy birthday Ps1, I may have had my reservations and complaints with the Ps3 , but the ps1 and ps2 were osme of my favorite consoles and my first introductions to 3d and " next -gen " gaming.

Jeffrey Fleming
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There was an undeniably “cool” element to the PlayStation. Early on the machine was crossing age and culture barriers. I was 25 when the PlayStation launched and I can vividly remember about a year later when I considering buying one the Nintendo 64 had just come out. Looking at Wipeout XL next to Mario 64 made my decision for me. Whatever its merits as a game might have been, Mario 64 said nothing to me as young man in his mid-twenties, whereas Wipeout XL on the PlayStation, with its booming soundtrack from the Chemical Brothers absolutely did. The PlayStation was cool and modern in ways that its console competition (and PC games) could never quite match.

Rodney Brett
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Great interview, Christian! I chuckled when you said that Ridge Racer was the game that sold you on the Playstation because it was the same for me.. I saw that game demoed and immediately skipped college class that day to run out and buy one.. I totally agree with Jeffrey on his comment. There was something very "adult" about the Playstation. We were still trying to come out of the "furry mascot" trend that the 16 bit consoles had an abundance of and many of us in our 20s were looking for games that felt less childish.. Playstion games had narratives that you just never saw in many N64 titles. The optical disc gave developers a chance to show entire story cut scenes(in it's infancy) and Metal Gear Solid gave us one of the first games to implement those cutscenes in "realtime". While technically not a "3d" system, the polygon rendering was really impressive at that time. Moving around in 3d space was a new and exciting experience for gamers. I have been playing video games since the Magnovox Odysee and to this day, I would say without a doubt that I've dumped the most amount of raw video game hours into the original PLAYSTATION.. Happy Birthday, my old friend! :)

DanielThomas MacInnes
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Happy birthday, Sega Dreamcast! You're the best! Oh, and happy birthday, Sony Playstation.



I'm very curious to know how popular the original Playstation still is in 2010. What games would make you drop your modern consoles and run to the nearest used game shop? The PSX doesn't have quite the diehard fanbase of the Sega Saturn and Dreamcast, which is rather interesting. Perhaps this is due to the enormous success of the Playstation brand?



I'm thinking of my favorite PSX games, and I come up with Wipeout & Wipeout XL, Tony Hawk Pro Skater 1 & 2, the Namco and Williams arcade collections, Tempest X3 (never play that game after drinking a liter of vodka), maybe Final Fantasy 7, maybe the first two Tomb Raiders.



I'm really not fond with the rise of franchises or the cinematic games, which came of age in the Playstation era. I think I've been burned out on too many crummy sequels over the years, so that games like, say, Resident Evil 2, Silent Hill, or Metal Gear Solid just turn me off. That said, the famous moment with the dog in the window from the original Resident Evil was SPECTACULAR.

Jonathan Jennings
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I think it's primarily because both of the playstations successors allow for backwards compatibility. unlike with my dreamcast who i have to turn to if i want my power stone or sonic adventure fix I can play bushido blade on the playstation 2 or tenchu on the playstation 3. Not to say I don't love my psx, but the ease of popping in a discs into my ps3 to play games kind of makes me not revere it as much as my DC.

John Gordon
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From the PS1 era the only games I go back and play are the Final Fantasy games. I still play the PS1 versions of FF6-9 and FF Tactics. Most other games were ok at the time, but didn't stick with me. I kind of think action games as a whole are less fun when they went 3D. (There are a few exceptions.) But I like the extra content that came with the CD format. That made RPG's a lot better in my opinion.

Jason Weesner
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Tomba 1&2, Ape Escape, PaRappa the Rapper, Wipeout XL (and 3), Silent Bomber, FF7, Tail Concerto, Klonoa, Ridge Racer 4, Metal Gear, Bloody Roar 2, Super Puzzle Fighter, Castlevania SOTN, Spyro Ripto's Rage, Devil Dice, Driver 1, Gran Turismo 2, Grandia, Jumping Flash, Mr. Driller, Oddworld, Persona 2, Point Blank, Resident Evil 3, Silent Hill, Valkryie Profile, Vagrant Story, Wild Arms, etc. So many great games!!!

Emperador Alencio
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troll

Amir Sharar
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Excellent interview. I too bought a PS1 for Ridge Racer, but also for another reason not mentioned here.



Price. I thought it was priced much better than the competition. The Saturn had to drop the price right away to even compete.



To have hardware superior to the Saturn sitting at a better price point is a remarkable achievement. Part of that was a mistake on SEGA's part, but it does demonstrate that Sony was very focused on the right trend (3D gaming) from the get-go.

Glenn Sturgeon
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I can only say i'm glad nintendo backed out.

After the way nin treated alot of developers during the 8-16 bit days it was good to see another company end up leading the industry.(many of you know what i mean)



The 1st game i got was twisted metal, but the game that sold me on the system was an import title i saw in a magazine, the game was From softwares King's Field.

Well it was never released here in the US but the sequals did make it out here.

I still play a few of the PS only titles every now and then like the Kings field games, Rollcage2 and Raiden project.

Some of my best PS memories were using the link cable to play Wipeout XL, Ridge Racer revolution & coop Doom with friends.


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