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From Ninja To Viking: Tomonobu Itagaki Speaks
 
 
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  From Ninja To Viking: Tomonobu Itagaki Speaks
by Christian Nutt [Business/Marketing, Design, Interview]
10 comments Share on Twitter Share on Facebook RSS
 
 
July 25, 2011 Article Start Page 1 of 3 Next
 

Last year, veteran Tecmo game developer and creator of the Dead or Alive and the relaunched Ninja Gaiden franchises, finally announced his new company, Valhalla Game Studios, after resigning from longtime employer Tecmo in 2008. In 2010, the studio announced that it had signed a contract with THQ to release its first game, a third person action-shooter hybrid called Devil's Third.

Itagaki has long been an outspoken critic of both the works of other developers and the industry at large. Fair enough, because he also seems content to follow his own path rather than worrying about what other developers do. He didn't even seem too interested in worrying about the legacy of the Ninja Gaiden franchise on the NES when he relaunched the series, preferring to go his own route with the IP -- and still meeting with success.



So confident was he that he didn't show his game at E3, and instead simply handed THQ a bizarre video that starred notorious Japanese comedian Hard Gay -- on a visit to the Valhalla Game Studios offices.

Gamasutra got a chance to speak to Itagaki at the show, and queried him about his move to work with a Western publisher, his thoughts on the high profile talent defections from other Japanese publishers, and discussed what his goal is for his game.

A lot has changed since our last interview.

TI: Yeah, it's the best. It's the best.

What makes it the best?

TI: Freedom and responsibility. Whatever I say or do, it's all me.

You're representing only yourself?

TI: Yeah. It can't get any more comfortable than this.

Well, you talked about responsibility. There's a lot of responsibility to deliver.

TI: Yes, I did have responsibilities before, too. It's just that now there's no politics to deal with.

You made a name for yourself before, but now everything comes back to you directly, right?

TI: That's right. There are people who love me, there are people who hate me. There are lots of different people. But I'm aware of that, so I think it's okay, interacting with people directly like that, so.

Could you talk about how you got together with THQ?

TI: The head, the guy I'm involved with, is [THQ's EVP of core games] Danny Bilson. As you know, he can make movies, he can write novels, scripts, he can do TV, and he can do games as well, and also he's a businessman as well. He's that kind of guy, so it's really fun to do business with that kind of guy.

And I'll explain why. I think it's rare to have a guy like that. But then again, in the U.S., more so in the U.S. than in Japan, I think there are a lot of top management people who actually know how to make games. I think there are more people here like that, than in Japan. I think it's a good thing.

You to have talk about money, when you're doing business. That's the business aspect of it. But at the same time, those guys know how to make games, so they also know that it costs money to make good games -- especially good games. So those two aspects are on a direct one-to-one relationship. So I think it's very practical to be that way.

In Japan, management people, they sort of pretend they know what they're doing. Those management people, they say, "I love games," but they don't know how to make them. So the kind of instructions that they would give to the employees would be, "Okay, you've got to make it by when, and it has to be within this budget, and you have to sell whatever many copies." It's the opposite of the practical. It's not practical.

 
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Comments

Lech Lozny
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If Itagaki is tackling one genre at a time to perfect, I wonder when he'll get around to the perfect RPG. I'd love to play that one.

Elizabeth Boylan
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It's great to see the creators and the artists of great games starting their own studios like Itagaki, instead of MBA/ Maagement types who lack imagination.

dario silva
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Itagaki talks big, but theres no mention of money anywhere. With the high cost of AAA development, there have been lots of studios getting burned by pursuing the noble path, incl Platinum Games, Ninja Theory and Volition inc.



The market don't deserve new games anymore, at least not through this kind of publishing model. Itagaki will probably get burned, i just hope it doesn't fuck up his life too bad if he does.

Tony Capri
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True enough, but as a gamer, I'm plenty thankful there are still a few ballsy cats in the industry ready to bet it all. Would you rather he play it safe and offer us the status quo? I mean, come on...

Ramon Carroll
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Thats a really good point. Perhaps its his personality that speaks so loud that its sometimes a bit too hard to hear what he's actually trying to say. He just doesn't appear to be that good at saying it himself. -shrugs-



The more developers we have that are willing to take risks, especially the more talented ones, like Itagaki, the better for the gamers, I say.

Ramon Carroll
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Wow. That was some real big talk. I mean, I know the guy has a some decent games on his belt, but he really appears to like himself alot. He's also not very articulate, it seems. Luckily, Gamasutra was there to help him out by expanding on some of his comments. I think I enjoyed hearing the interviewer speak more than the actual interviewee.



Having said that, I understand what he is saying, and while what he is doing sounds pretty risky, I hope things work out for him.

Ali Mottaghinejad
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Good interview.

I'm from Asia and I think our developers have best ideas, but they can't do it right.

Ramon Carroll
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So, are things really that bad in Japan? I mean generally?

David Paris
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Ok that video is pretty darn funny. Seems like a pretty classy way to say they need a couple more months before its demo-ready. Kudos for the ingenuity and chutzpah.


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