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It is exciting, because it's something that no one else is really doing. You just turned your game into a shared universe between two games, running two fundamentally different game types in the same universe. That's highly innovative.
TFO: It is really exciting. It goes back to the fact that EVE is single shard. We have always had these discussions, and we've been tempted, but always, "No. One world." If your name is XXX-Death in EVE, than you are that guy in EVE. You're not just on that particular server, that shard in the U.S. region, or whatever. And that has allowed us to see socioeconomic structures which you simply can't see in other games.
Kjartan Pierre Emilsson, our lead designer, our original EVE designer, he's a PhD in chaos physics, and he studied emergence. That was the topic of his dissertation.
And he talks about patterns in nature that only emerge at particular scales. Like vortices, the red dot in Jupiter, you wouldn't see that pattern emerge on a planet the size of Earth. There are just particular patterns that only appear at certain sizes.
The same with communities and sizes. Like towns, they have certain patterns, and cities. And once you start going over 50,000 people or 100,000 people, there are patterns -- just like small towns and cities -- patterns that just could not exist in these small communities.
So, that's what so exciting about EVE. And having this influx of new players through Dust makes it still more exciting.
Something I've gathered across different conversations I've had with different people at CCP, is while you started to lay down the foundations for Dust in 2008, you still could only implement certain things in your game as it reaches these complexity levels or population levels. You have to try to anticipate, or stay ready for, when things can actually emerge from the way the universe works.
TFO: Yeah. The best thing is we can look. We can predict, but we truly don't know. So, we have to keep an incredibly tight relationship with our community. Both watch all the analytics of our server, but also listen to the community and react to both.

Then you have the CSM, which is a whole other story.
TFO: Exactly.
You have a deeply engaged player base who has certain expectations for the game, and you're also going to try to, from my understanding, create that kind of level of engagement in a shooter player base.
TFO: Right.
It's just ambitious to say you want to create a shooter and get people to care about it as much as they care about EVE.
TFO: Well, I mean, 15 years ago, people wouldn't have told you that somebody would care about as much about EVE as they do about an MMO. Or 20 years ago, before MMOs existed. We think the shooter market is ready for this. People want to do this. They have been assembling in clans, and they've been fighting, but never for a proper purpose -- always for a position on a leaderboard, or some random achievement. But conquering the universe with tens of thousands of other people? That's just mind-numbingly cool, I think.
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My friends won't be able to play DUST with me. Why? Because I don't have and never will have a PS3. They are severely inferior systems, propped up by an imploding company's previous brand name, trying to spread to every aspect of communication/entertainment while constantly removing features, charging more and more for services/subscriptions, and closing-down the system more and more to customers. If I want a space heater that looks like a George Foreman grill, I will buy one of those instead.
Not one of my 15 or so EVE-playing friends owns a PS3. There were 15,000 more 360s sold this week than PS3s(vgchartz.com). In America, the gap was closer to 20,000. It's a poor business and game environment decision, and not a particularly time- or money-saving step for development. While I and many friends are fond of the idea of DUST, if it's not available for PC or 360 as well, none of my EVE-playing friends will have to worry about playing alone - or at all.
They do not allow for regular, often large, free updates. They do not allow for the game to reach outside the Live network to the PSN gamers and the PC gamers to do cross platform play.
PS: Your fanboy is showing. Spend less time trashing a roughly equivalent machine and more time playing games. If you and all of your friends can't afford EVERY console and a gaming PC this generation, then get a job you lazy bum because you are missing out on amazing experiences.
The rest of the gaming community will wait for you.
I can't help but like the basic concept behind the game but I feel that CCP may be slightly to small to pull it off without doing undue harm too their other games.
As for your "PS" comment, I won't even dignify it with a proper response.
Might be for the best, as I had a hard time seeing how they could tie the two games together without design elements weakening the shooter experience.
Nearly all FPS players are on consoles these days, so they went where the gamers are.
I'm not looking to troll you here, but what information is your statement based upon?
Now I am making some assumptions here and I could easily be proven wrong when they finally show game-play footage etc. but for the time being I feel the PC would have been the easier and generally more viable option.
Although I've wanted to get back into EVE, this will not be what does it for me unless the title gets released for the PC as well. I don't own a PS3 and I never will.
Yet theres no talk of player centric stuff that actually makes us FEEL like we are in the game, like will they have Dolby Axon, what kind of movement system do the characters have, do weapons affect movement, are they using ADS, stuff like that.
But in doing so, they can not provide a PC version for Dust, since PC-players with a mouse+keyboard control have a significant advantage over console gamers with controllers. You can't allow that in a competitive multiplayer game. It would deter the console gamers and thus destroy their commercial interest.
Either they would have to gimp down the controls on the PC or buff the consoleros somehow (e.g. aiming aid). In both cases they would deter the PC gamer group. In the end they would create a lot of frustration and hate between both groups.
I can understand why they wouldn't want to do that.
Even if I really wanted to return to the Eve universe, it makes no sense to buy a console for that and while playing a shooter feeling handicapped all time.
On a smaller scale they probably don't want to make Dust eat away from their Eve subscriptions, but this can not be the main reason. Die-hard fans would play both games on the PC.
Also software piracy (PC) can't be any valid reason since it is a pure online game, where you can weed out illegal copies.
Consoles being the main market for FPS games (if that indeed is so, IDK) can't be a significant reason since other AAA FPS titles are available on PC as well (BF3? CoD MW2?), only that the PC and console gamer populations probably will not be mixed at the same servers in these games. At least I assume that. This approach might not be applicable for Eve since they have a single-shard gameworld and this probably would make things much more complicated on the social level of Eve+Dust.
P.S. Waiting for PS Next, too ;-)