GAME JOBS
Contents
Emerging Patterns: Charting EVE Online's Evolution
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
 
Trendy Entertainment
Gameplay Producer
 
Sony Computer Entertainment America - Santa Monica
Senior Staff Programmer
 
Trendy Entertainment
Technical Producer
 
Telltale Games
Lead Environment Artist
 
Sledgehammer Games / Activision
Level Designer (Temporary)
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [1]
 
Cracking the Touchscreen Code [4]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
Features
  Emerging Patterns: Charting EVE Online's Evolution
by Christian Nutt [Business/Marketing, Design, Interview]
10 comments Share on Twitter Share on Facebook RSS
 
 
September 23, 2011 Article Start Previous Page 3 of 3
 

I can't remember exactly how your mission statement is phrased, but it's something like "creating emotional experiences as valid or even more engaging than your real life."

TFO: Yes.



It's got a lot of interesting implications.

TFO: Well, look at it. I mean, there's a lot of opportunities that we just simply will never experience in real life. That's what games provide, and movies provide for you. We really will never know what it's like to command a starship and destroy a fleet of a thousand people. You don't know. But EVE allows you to experience that.

I mean, that's what players tell us. They experience it. It's so real. Because the investment in the starship, and the investment in the infrastructure, and the build-up of it took as long as it would have taken in real life.

They didn't just press a button and get the starship. It wasn't a spawned instance. They actually lose something really valuable. But there's also something really valuable to get.

So, attainment is the ingredient?

TFO: There's a lot of ingredients, I think. I mean, it's investment, attainment. It's collaboration. Most things in EVE... EVE is a multiplayer game. I speak to a lot of people that say, "Oh yeah, I played EVE. It wasn't really fun." "That's okay. Did you play with someone? Were you in a corporation?" "No, I just played alone." "Ah."

That's like being on Facebook alone. Like, having no friends and just taking pictures of yourself. It's not going to last for long. [laughs] The whole chemistry of the game is it's a massively multiplayer game. And you collaborate.

At the magnitude you're at, you see corporations, but then you also see specializations within the corporations. People just interface with probably primarily a small group within the corporation.

TFO: Right. Absolutely.

That's an example of something I don't know whether you anticipated it emerging, or if that emerged through scale?

TFO: We did in a way. We are veterans of Ultima Online and MUDs, and original sandbox games. Some of these originals were actually much more true to building worlds, rather than linear experiences of the massively multiplayer games of today. And you can totally see that in these games, some people will focus solely on crafting, or hunting, or preparing, or building something for other players, or catering, or whatever.

So, yeah, we certainly didn't anticipate it, but it's been really exciting. We've seen jobs spring up which we didn't anticipate. Like when we introduced wormholes in Apocrypha, which are these places somewhere in the universe, where you go to a wormhole to somewhere, and you actually don't know where it is. And then the wormhole closes, and you have to scan for a wormhole.

People would get stuck there for days and weeks. While other MMOs would just not allow that mechanic because it's not fun, people thought it was really exciting to be stuck in a wormhole. And companies sprung up, trying to rescue people that were stuck in wormholes. That was a mechanic we couldn't anticipate.

I remember, at one point I met a player who was essentially a trucker.

TFO: Right.

You know, he hauls cargo for a corporation... That's really interesting.

TFO: Yeah. And it's exciting. It can be really exciting because you often have to pass through really dangerous ideas. There's a lot of gameplay and mechanics in there. Although they don't involve companies. But it also makes it more real... When you buy something deep in zero security space, when you buy some commodity, you know it's been hauled by one of the truckers and manufactured by another player, from all that was actually harvested by another player.

Like the real economic functions of capitalism.

TFO: Exactly.

The idea that there's a universe now that can be touched directly by totally different interfaces and different play styles is a big deal, I think.

TFO: Yeah. And we want to do more of it. We would like other avenues for other people to interface with the universe and experience it.

 
Article Start Previous Page 3 of 3
 
Top Stories

image
Microsoft's official stance on used games for Xbox One
image
How Kinect's brute force strategy could make Xbox One a success
image
Keeping the simulation dream alive
image
Gearbox's Randy Pitchford on games and gun violence
Comments

Rob Allegretti
profile image
Still with this PSN-only nonsense? That's going to hurt your idea of a large and emergent player base.



My friends won't be able to play DUST with me. Why? Because I don't have and never will have a PS3. They are severely inferior systems, propped up by an imploding company's previous brand name, trying to spread to every aspect of communication/entertainment while constantly removing features, charging more and more for services/subscriptions, and closing-down the system more and more to customers. If I want a space heater that looks like a George Foreman grill, I will buy one of those instead.



Not one of my 15 or so EVE-playing friends owns a PS3. There were 15,000 more 360s sold this week than PS3s(vgchartz.com). In America, the gap was closer to 20,000. It's a poor business and game environment decision, and not a particularly time- or money-saving step for development. While I and many friends are fond of the idea of DUST, if it's not available for PC or 360 as well, none of my EVE-playing friends will have to worry about playing alone - or at all.

Mark X
profile image
It's been stated time and time again that it was not CCP's decision. MS's business model is not able to support a game that updates the way EVE does, or how CCP is planning to update DUST.



They do not allow for regular, often large, free updates. They do not allow for the game to reach outside the Live network to the PSN gamers and the PC gamers to do cross platform play.



PS: Your fanboy is showing. Spend less time trashing a roughly equivalent machine and more time playing games. If you and all of your friends can't afford EVERY console and a gaming PC this generation, then get a job you lazy bum because you are missing out on amazing experiences.



The rest of the gaming community will wait for you.

Peter Barry
profile image
While it's understandable that they chose the PS3 over the Xbox (at least from what they have told us) I really can't see why they chose a console over the PC. The only explanation they have given that I can remember is so EvE players don't feel required to play both DUST and EvE. If that truly is a reason then it's a poor one. All it means is instead of requiring an EvE player to acquire DUST and maybe play a genre they aren't a fan of they now need to purchase a console worth a few £100. Not to mention the arcasish feel console controls can give a shooter. Personally i think it is an extremely poor choice.



I can't help but like the basic concept behind the game but I feel that CCP may be slightly to small to pull it off without doing undue harm too their other games.



As for your "PS" comment, I won't even dignify it with a proper response.

Mike Engle
profile image
Yeah the lack of PC support is why I won't be bothering with DUST. Planetside 2 is where my money goes, I guess (and anyone else who puts out a solid MMOFPS on PC.)



Might be for the best, as I had a hard time seeing how they could tie the two games together without design elements weakening the shooter experience.

Jeremy Glazman
profile image
@Peter "While it's understandable that they chose the PS3 over the Xbox (at least from what they have told us) I really can't see why they chose a console over the PC."



Nearly all FPS players are on consoles these days, so they went where the gamers are.

Scott Reschke
profile image
@Jeremy, your statement that "nearly all fps players are on consoles now" seems a bit odd. Even today on Gamasutra there is an article that states that pc gaming sales will eclipse console sales by 2014.



I'm not looking to troll you here, but what information is your statement based upon?

Peter Barry
profile image
@ Jeremy, sorry I may not have been clear in the previous post. I don't understand why they would choose the PS3 over the PC considering the type of FPS DUST seems to be. FPS's are popular on consoles yes, but they tend to follow similar trends. Trends that DUST doesn't seem to follow.



Now I am making some assumptions here and I could easily be proven wrong when they finally show game-play footage etc. but for the time being I feel the PC would have been the easier and generally more viable option.

Scott Reschke
profile image
I played EVE Online religiously from 2003 to 2006, and very casually in the last year, and wished and hoped for this kind of depth in a game. To add a shooter to the MMO is brilliant. But to make the shooter a PS3 only title is a slap in the face to every current EVE subscriber. 100% of EVE's player base is from computer users. Now every EVE sub holder will have to purchase not only the Dust title, but a PS3 if they don't own one, and god only knows what additional sub charges there will be for Dust and the Sony online network. Fee's on top of fee's on top of fee's.



Although I've wanted to get back into EVE, this will not be what does it for me unless the title gets released for the PC as well. I don't own a PS3 and I never will.

dario silva
profile image
One thing that caught me eye is a comment about games being about being able to experience what a certain activity is like (referencing Eve).



Yet theres no talk of player centric stuff that actually makes us FEEL like we are in the game, like will they have Dolby Axon, what kind of movement system do the characters have, do weapons affect movement, are they using ADS, stuff like that.

Denis Mohnhaupt
profile image
In my theory, which is pretty much a nobrainer, CCP wants to get their share from the console market which is said to be more profitable than the PC game market.



But in doing so, they can not provide a PC version for Dust, since PC-players with a mouse+keyboard control have a significant advantage over console gamers with controllers. You can't allow that in a competitive multiplayer game. It would deter the console gamers and thus destroy their commercial interest.

Either they would have to gimp down the controls on the PC or buff the consoleros somehow (e.g. aiming aid). In both cases they would deter the PC gamer group. In the end they would create a lot of frustration and hate between both groups.



I can understand why they wouldn't want to do that.

Even if I really wanted to return to the Eve universe, it makes no sense to buy a console for that and while playing a shooter feeling handicapped all time.



On a smaller scale they probably don't want to make Dust eat away from their Eve subscriptions, but this can not be the main reason. Die-hard fans would play both games on the PC.



Also software piracy (PC) can't be any valid reason since it is a pure online game, where you can weed out illegal copies.



Consoles being the main market for FPS games (if that indeed is so, IDK) can't be a significant reason since other AAA FPS titles are available on PC as well (BF3? CoD MW2?), only that the PC and console gamer populations probably will not be mixed at the same servers in these games. At least I assume that. This approach might not be applicable for Eve since they have a single-shard gameworld and this probably would make things much more complicated on the social level of Eve+Dust.



P.S. Waiting for PS Next, too ;-)


none
 
Comment:
 




UBM Tech