GAME JOBS
Contents
From Panzer To Draco: Yukio Futatsugi Speaks
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
Red Storm Entertainment, a Ubisoft Studio
Assistant/Associate Producer
 
Wargaming.net
Build Engineer
 
Gameloft - New York
Programmer
 
Wargaming.net
Build Engineer
 
Virdyne Technologies
Unity Programmer
 
Wargaming.net
Dev-Ops Engineer
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
June 6, 2013
 
Tenets of Videodreams, Part 3: Musicality
 
Free to Play: A Call for Games Lacking Challenge
 
Cracking the Touchscreen Code [1]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
 
Deep Plaid Games, one year later
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
Features
  From Panzer To Draco: Yukio Futatsugi Speaks
by Brandon Sheffield [Design, Art, Interview]
6 comments Share on Twitter Share on Facebook RSS
 
 
December 19, 2011 Article Start Page 1 of 3 Next
 

The world of the Panzer Dragoon games was a startling revelation for those that played them. While the first two games were unexpectedly rich and engrossing shooters, the third game in the series -- little played but much revered -- 1998's Panzer Dragoon Saga, expanded the universe to encompass an RPG, seamlessly, showing that the amount of attention given to world-building by the developers wasn't put to waste. The game also had some of the most believable early 3D environments in games.

Now -- after working on the equally memorable and even more overlooked Phantom Dust for the original Xbox -- original Panzer Dragoon creator Yukio Futatsugi has reunited many of the developers he worked with at Sega's Team Andromeda to create Project Draco, a Kinect-based dragon-riding game for Xbox Live Arcade, at his new studio Groundling.



In this interview, in which he discusses his philosophy to building worlds with real texture and memorable detail, he's joined by Toshiharu Tange, Microsoft's producer for the game.

Is this the same world as Panzer Dragoon?

Yukio Futatsugi: No, it's a completely different world.

Can you use a controller?

YF: You're sitting on the dragon, and you control it by shifting your body weight around. It doesn't have support for that. Basically, it's a rail shooter. You control the dragon as it goes along the course and fights enemies.

In this game, you have one weapon for each hand, along with another that uses both hands, and you switch between them as you go. Your main weapon is on your right hand. That was the homing laser right now, but in total there are about 150 skills, and you're able to teach your dragon your choice of these and customize him in any way you like.

The Kinect can sometimes have lag. How does that affect an action game like this?

YF: At the moment, it hasn't become a major issue. We're helped by the fact that you're piloting a large dragon in this game, and so in the game world, there's going to be a little bit of a delay between your commands and his movements. There isn't going to be the sort of lag that causes stress to the gamer, however.


Project Draco

Is the Team Andromeda staff working on this game?

YF: Tomohiro Kondo, who was one of the original members, is the game design lead on this project. There's also Manabu Kusunoki, who is doing the design concepts here. The programming team, as well; the lead programmer on Draco was at Team Andromeda from pretty much the very beginning. Saori Kobayashi, too, on the sound side.

The dragon designs are kind of different.

YF: Well, there wouldn't be any point to having the same designs as before. With this game, it's set on a planet inhabited by dragons that humans are in the midst of colonizing, so they're designed to be a bit more organic -- previously the dragons were a lot more weapon-like, but this time we're aiming for more of a creature-like look.

How do you create that look?

YF: Well, it's hard to really say how, but for example, we've tried to work out the ecosystem the enemies and so forth live within. Now, depending on the results of the quest, you can obtain different food to give to your dragon. Between what you feed him and the experience points, or score, you obtain within the quests, your dragon gradually grows. In that respect, the game isn't a shooter so much as a mixture of shooting and character-raising.

 
Article Start Page 1 of 3 Next
 
Top Stories

image
Keeping the simulation dream alive
image
Q&A: With Neverwinter inbound, Cryptic founds Seattle studio
image
A 15-year-old critique of the game industry that's still relevant today
image
Advanced audio streaming in Unity
Comments

Matthew Mouras
profile image
Panzer Dragoon Orta is still one of my all time favorites. Very excited to hear that some of that talent is developing for the kinect. Hope it turns out well.

Cengiz Ergin
profile image
I was desperate for any news of a Phantom Dust (spiritual) successor...:(

David Holmin
profile image
I'm glad people are starting to ask about Kinect's input lag.

Samuel Batista
profile image
I hold a very special place in my gamer heart for Panzer Dragon Saga and the entire Panzer Dragon Lineage. I hope this game makes a successful jump from mega hardcore on-rails shooter to something a more accessible and modern design.

Bryson Whiteman
profile image
Great interview! The screenshots look great. And I love Yukio's explanation for creating the backdrops of his games.



I don't think the answer was very clear, but is this Kinect only?



I've always confused Phantom Dust for a racing game for some reason! (I think the name reminded me of Quantum Redshift) I don't think I've ever seen the gameplay before but after looking at a few Youtube vids, it looks like an interesting world. I'd like to check it out.

brandon sheffield
profile image
Kinect only, yes. And do check out Phantom Dust, it's absolutely worth your time!


none
 
Comment:
 




UBM Tech