2. Usability & Accessibility problems in Games
Let's look at some common usability & accessibility
problems that we found, we organized our specific problems into five
problem categories.
Player has to wait
-
The player
has to watch a cut scene that he or she has already seen before and
cannot skip through it (same problem occurs with replays).
-
The player has to wait a long time for something to complete (e.g. creating a building in a RTS).
-
The player has to make a lot of decisions before they can start playing
the game, (e.g. in a RPG first a character needs to be made and
configured).
-
The player made a mistake and has to wait for a level or save game to load.
Player makes errors
-
The player
gets killed repeatedly (e.g. fighting an impossible to beat end level
boss) either because of inexperience or a disability.
-
Player forgets to make a save game and has to play from an earlier save game.
-
The player needs to successfully perform a series of actions in a short
period of time and fails repeatedly (e.g. push button to open door,
jump over pit, fight enemies, roll under door).
Game does not adapt to the player
-
A deaf
player or a player using a handheld console in a noisy environment
cannot understand the cut scene because of lack of subtitles.
-
Player is used to particular button configuration or a physically
disabled player needs to use a specialized input device (one handed
controller or a sip and puff device), which requires a different button
configuration and players are unable to change this in the game.
-
Player finds it hard to do certain things
in the game such as aiming in a first person shooter either because of
lack of experience or because of a disability.
Game does not provide help
-
Player wants
to try out new weapons/vehicles/game objects but is hesitant to do so
because it might negatively affect its current character/environment.
-
Player needs instruction on how to use a certain game object but doesn’t want to look in the manual all the time.
-
In order to play the game, the player needs to know information (e.g.
for example the location of an artifact, in order to solve a quest).
This information is provided during the game but is not readily
recallable at any moment. Player needs to go back to the part of the
game where this information is given.
Game does not provide feedback
-
Player wants to know how much longer he has to play before finishing the game, but is unable to find out.
-
Player did something spectacular but has no time to enjoy it as the game goes on immediately.
Problems are contextual
One important observation is that these problems are typically
contextual; a usability problem where the player has to watch a cut
scene over and over again only occurs in games that have cut scenes.
Forgetting to make a save game only occurs with games that allow
storing game progress. Being overwhelmed with information is probably
not a problem for games that give little feedback such as Tetris.
Accessibility problems are also highly contextual as they strongly
depend on the type of disability the player suffers from e.g. lack of
closed captions might not be a problem for a physical disabled player
and most deaf players can use regular controllers instead of
specialized controllers.
|