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November 8, 2009
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations
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6
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Game Boy, The Ball Admitted To National Toy Hall Of Fame
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November 8, 2009
Trion Redwood City
Sr. Environment Artist
Trion Redwood City
Sr. Evnironment Modeler
FarSight Studios
Software Engineer
Sucker Punch Productions
3D Environment Artist
Sucker Punch Productions
Texture Artist
Sucker Punch Productions
Network Programmer
Sucker Punch Productions
Character Artist
Crystal Dynamics
Sr. Level Designer
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November 8, 2009
On Bringing
Modern Warfare 2
To Life
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3
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Games Demystified:
Dissidia Final Fantasy
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1
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Building Social Success: Zynga's Perspective
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4
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Small Developers: Minimizing Risks in Large Productions - Part I
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7
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Valve's Writers And The Creative Process
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11
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Sony's Software Strategy: Shuhei Yoshida Speaks
[
3
]
A Holistic Approach to Game Dialogue Production
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7
]
Ancients Reborn: Launching
League of Legends
[
4
]
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November 8, 2009
Space of Possibility and Pacing in Casual Game Design - A PopCap Case Study
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2
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Defining "Hard Core" and "Casual"?
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10
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Comparative Ludology: A Case Study Using The Sims and Total War
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