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February 10, 2012
Analyst questions validity of unusual January NPD results
[
3
]
DICE 2012: Blizzard's Pearce on
World Of Warcraft
's launch hangover
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
[
2
]
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February 10, 2012
Sony Computer Entertainment America LLC
Audio Tools Engineer
Sony Computer Entertainment America LLC
World Wide Studios Technical Product Manager
Sony Computer Entertainment America LLC
Senior Software Application Engineer
Sony Computer Entertainment America LLC
Senior Gamer Insights Specialist
High 5 Games
Technical Artist
Airtight Games
Art Director
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February 10, 2012
Principles of an Indie Game Bottom Feeder
[
18
]
Postmortem: CyberConnect 2's
Solatorobo: Red the Hunter
[
1
]
Jerked Around by the Magic Circle - Clearing the Air Ten Years Later
[
39
]
Building the World of
Reckoning
[
4
]
SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012
[
13
]
Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine
[
9
]
Building an iOS Hit: Phase 1
[
11
]
Postmortem: Appy Entertainment's
SpellCraft School of Magic
[
5
]
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February 10, 2012
Audio Passes: Success Through Layering
What the current RPG can learn from Diablo 1
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing?
[
5
]
The Principles of Game Monetization
Did DoubleFine Just break the publishing model for good?
[
11
]
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Christian Nutt
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Leigh Alexander, Chris Morris
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