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November 22, 2009
Video Game Watchdog National Institute On Media And The Family Shutting Down
[
11
]
Modern Warfare 2
Infinity Ward's 'Most Successful PC Version' Yet
[
12
]
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
Sucker Punch Productions
Character Artist
Sucker Punch Productions
3D Environment Artist
Sucker Punch Productions
Network Programmer
Sucker Punch Productions
Texture Artist
Sony Online Entertainment
Brand Manager
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
Crystal Dynamics
Sr. Level Designer
Gargantuan Studios
Lead World Designer
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November 22, 2009
Upping The Craft: Susan O'Connor On Games Writing
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6
]
Small Developers: Minimizing Risks in Large Productions - Part II
[
6
]
iPhone Piracy: The Inside Story
[
48
]
And Yet It Grows: Analyzing the Size and Growth of the European Game Market
[
5
]
NPD: Behind the Numbers, October 2009
[
13
]
Reflecting On
Uncharted 2
: How They Did It
[
5
]
Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
Postmortem: Wadjet Eye's
The Blackwell Convergence
[
2
]
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November 22, 2009
Accepting the Inherent Value of Games
Planckogenesis, Part II: Song Structure & Gravy Train
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1
]
Designing Games Is About Matching Personalities
[
1
]
News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
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