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February 10, 2012
Road to the IGF: Lucky Frame's
Pugs Luv Beats
Analyst questions validity of unusual January NPD results
[
10
]
Blizzard opposes Valve
Dota
name registration
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February 10, 2012
Vicarious Visions / Activision
FX Artist-Vicarious Visions
Toys for Bob / Activision
Senior Programmer
Toys for Bob / Activision
Lead Programmer
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
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February 10, 2012
Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
Principles of an Indie Game Bottom Feeder
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20
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Postmortem: CyberConnect 2's
Solatorobo: Red the Hunter
[
1
]
Jerked Around by the Magic Circle - Clearing the Air Ten Years Later
[
41
]
Building the World of
Reckoning
[
4
]
SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012
[
13
]
Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine
[
9
]
Building an iOS Hit: Phase 1
[
11
]
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February 10, 2012
Audio Passes: Success Through Layering
What the current RPG can learn from Diablo 1
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing?
[
8
]
The Principles of Game Monetization
Did DoubleFine Just break the publishing model for good?
[
15
]
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Christian Nutt
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Leigh Alexander, Chris Morris
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