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February 9, 2012
What Nintendo's 2011 sales mean for Wii U, third parties
DICE 2012: Culture, pride lead to success at
Skyrim
maker Bethesda
[
3
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DICE 2012: Is the publishing model broken?
[
14
]
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February 9, 2012
2K Marin
FX Artist - XCOM
Visual Concepts
Software Engineer, VC China (Shanghai)
Visual Concepts
Senior Producer, VC China (Shanghai)
2K Marin
Senior Rendering Programmer
2K Marin
Level Designer
Visceral Games Redwood Shores
Sr. Gameplay Engineer-Visceral Games
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February 9, 2012
Postmortem: CyberConnect 2's
Solatorobo: Red the Hunter
Jerked Around by the Magic Circle - Clearing the Air Ten Years Later
[
32
]
Building the World of
Reckoning
[
4
]
SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012
[
13
]
Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine
[
9
]
Building an iOS Hit: Phase 1
[
11
]
Postmortem: Appy Entertainment's
SpellCraft School of Magic
[
5
]
Talking Copycats with Zynga's Design Chief
[
82
]
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February 9, 2012
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot
[
2
]
Xbox LIVE Indie Games at it Again
Merging Waterfall and SCRUM
[
3
]
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
Minmaxing - Is turn-based fun anymore?
[
53
]
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