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Voice chat made the game playable at a
whole new level. Now instead of rushing headlong into death hoping
for the best or becoming sitting ducks as we typed out a chat
message, hoping the other guy saw it in the thick of combat, we could
talk to each other.
Soon we were working together as a
team, making and executing plans of attack, providing cover fire,
healing each other, and providing ammo and support. It was awesome.
Anyone who has played a squad capable,
first-person-shooter will tell you straight up that that any time you
have a cohesive squad that communicates and works well together they
utterly dominate the game. Quite often even one such squad well be so
effective that they can more or less be the deciding factor in who
wins a round or match.
Teamwork is the other half of that
equation. Many of these games breakdown individual skill activities
into character classes, where certain tasks and jobs can only be
accomplished by certain types of characters.
My dad and I have had no end of fun by
establishing a good defensible position where one of us was a medic
and the other a support guy, and we rack up the kills and points
healing, re-arming, and picking off enemies. If a friend joins us and
we can add a sniper, we are all but unstoppable.
Of course that didn’t happen
instantly, nor do these kinds of skills just magically happen.
You need to develop them and in doing so, you are also developing
your communication skills. One of the very first things we both
noticed about voice chat was, that if we actually wanted to use it,
we needed to be able to communicate and understand each other. Which
is something we had both prided ourselves on being able to do fairly
well.
What playing the game illustrated for
us though, was just how much of a gap there sometimes was in what we
thought we were saying to each other. At the same time because we
were sharing a defined, common experience, the game gave us the
opportunity to work on this and enabled us to close that gap.
Soon a conversation along the lines of:
“Kill that guy over there!”
“Over where?!”
“Over there, he’s right there!”
“Too late I’m dead.”
Became:
“Sniper in the 2nd story corner
window of the western building” or “Claymore, left side of the
south exit from the alley.”
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