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I think for a long time the management
assumed that EA’s “everybody gets a stock option” policy was
enough to compensate for the long hours; if the company did well, it
would be worth it in the end. And for a long time, it was. But with
the stock price flat quarter after quarter after quarter, it doesn’t
surprise me that a lot of the programmers and artists got fed up.
EA has now abandoned the option policy
and has to pay cash on the barrel head for work done. That makes
sense. With the development of large games becoming more and more
assembly-line every day (an artist friend of mine once spent weeks
doing nothing but drawing basketball players’ feet), you can’t
count on passion alone to motivate people.
So that’s the past, and how EA got to
where it is. What about the future – this sea-change that I see
coming?
Some of it has to do with
personalities. Company culture flows down from the top, and Larry was
in charge for a long, long time. He was a known quantity. He could be
ruthless, but he was both honest and judicious. I can’t say that I
knew him well, but I knew what he was about. I knew what his
priorities were and where his boundaries were – no excessive gore,
nothing raunchy in the games, which helped keep EA’s name out of
the headlines when Congress was investigating the industry.
Larry was a game guy – he came to EA
from Activision. He got it. Riccitiello is a packaged-goods guy, not
a game guy. He came to EA from being President and CEO of baked goods
at Sara Lee. Before that he was at Wilson Sporting Goods,
Haagen-Dazs, Pepsico, and Clorox. Does he get it? I don’t know yet.
If he got it, why did he leave?
And games may be packaged goods now,
but they’re not necessarily going to be packaged goods forever.
Back in 1999, I predicted in a lecture at the Game Developers’
Conference that sometime in the next five to ten years, the industry
would start moving to electronic distribution. I was right. Eight
years later the retail model is still dominant, but thanks to the
increased availability of broadband, electronic distribution is
growing rapidly. Steam and Xbox Live are changing the rules.
There are still several good reasons to
buy at retail – a fair number of game purchases are impulse buys –
but game-only stores are under terrible pressure from discounters
like Wal-Mart. That’s not a sector I would want to be in five years
from now. EA never went into retail, which was wise, but if digital
distribution really takes off, EA’s dominance of store shelves
isn’t going to mean much.
A few years ago I heard a fascinating
lecture by Jim TerKeurst, a research and business development manager
at the IC CAVE at the University of Abertay Dundee. He said that at
the moment the video game value chain runs: developer, publisher,
distributor, retailer, consumer.
That’s a lot of middlemen. In the
future it’ll be: developer, provider, consumer. The providers will
be the people who own the cable that runs between the developer’s
computer and the customer’s computer – or in the case of mobile
entertainment, the people who own the cell-phone networks. The only
publishers that will survive will be those who have development
capacity. Everybody else is out of the picture, and that’s
something that EA had better be planning for.
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