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Wikis
Software: MediaWiki, and PmWiki
I’m going to bet that most gamers don’t read the user manual that
comes with their game. We expect to get it, but we don’t actually read
it. What if you took your user manual online and used a wiki to
construct and update it? I know this may sound crazy, but stay with me
for a minute and hear me out.
Over the years, I found some user manuals oddly worded. I know this
is done to save space and meet the manual’s space constraints. If you
took your manual online, this wouldn’t be an issue. You could update
the manual with new content if the game has downloadable content added
in the future. You could even leave the wiki open to your community and
have them lend a hand in its construction. You can add audio and video
to your wiki user manual that you couldn’t have on the standard manual
that we all receive in our games.
Taking your user manual online through a wiki is going to save you
money and get your community participating. Lastly, try and customize
your wiki as much as possible and add your own personal twist to it.
Let your company’s colors shine through.
Turbine's MMORPG Lord of the Rings Online
I've heard a rumor that Lord of the Rings Online was going to
attempt this, but so far it’s just a rumor. This may still sound like a
crazy idea, but just like the person (team) that came up with the idea
for the mini-PC game box that is standard on retail shelves today, it
just may be ahead of its time. If you find that the two wikis above
don’t meet your needs, then tryout WikiMatrix, which allows you to compare all the different wikis out on the market based on your needs or a custom search.
Message Boards
Software: vBulletin
Message boards can help you build a community around your game. Just
like a blog, message boards are great for communicating with your
audience and launching community initiatives. Whether you hold a
contest to name a character in your game or writing dialogue for the
game, remember to always keep the community in the forefront and show
off the work of everyone.
As long as you are giving a reason for the community to keep coming
back, they will and support your game in the process. Posting
announcements, FAQs and news to a message board is fine, but anything
beyond that and a blog might be a better medium for the content. Gastronaut Studios, Infinite Interactive, Project Offset and Lionhead Studios are using message boards to connect with their global audience.
Podcasts
Software: GarageBand (Mac), Audacity (PC), or your in-house audio studio
Podcasts are an interesting medium, as they haven’t gone beyond the
radio show style format for the most part. With many popular games like
Halo having book and movie deals attached to them, maybe the
podcast novel isn’t far behind. Taking a side story from your game and
podcasting it would be a way to show off the story telling ability of
your team as well as their imagination.
Alternatively, you could simply take the novel you have and podcast
it chapter-by-chapter and provide another way for your fans to connect
with your product. Not everyone likes to or has the time to read, but
most have one or two hours that they need to fill as they commute to
work or school.
Once the podcast is recorded and finalized, you can post it to iTunes and your own website. Insomniac Games’ podcast Full Moon
is taking off and the gaming community is enjoying what they have to
say. The podcast isn’t strictly about games they are working on, but
about the gaming industry from a developer’s perspective.
Video
Websites: YouTube, Revver, Soapbox, and Grouper
When most executives talk about putting video out on the web, they
usually want a one off video that gets them noticed, if they are lucky,
and that’s it. Some want a string of videos produced that have no
continuity to them. However, I’m here to tell you that this is not the
way to go about it. Producing videos like that is like only buying one
month of ad space in Game Informer magazine and hoping that carries you
until the release of your game and beyond.
Creating a series of videos based on your game is a better avenue to
pursue and one that’s investing in your long-term success. Your series
can focus on one character or a group of characters from your game. The
videos can explore the back-story of your character(s) or explain
something hinted at in your game but never explained. Better yet, the
videos could be a mini-continuation of your story a la version 1.5 that
keeps your audience engaged in your plot until the sequel comes out.
How you go about your series is up to you and based on not just what
you want to do, but what can you afford to do time and money wise. Just
make sure your story has a beginning, middle and end, and that it’s
connected to your video game. If I watch your video and can’t tell that
it’s related to your video game, what value is it to me as a fan?
Ubisoft's Rayman Raving Rabbids
You might also want to check out Lightreading.com’s Web Video Cheat sheet article,
which has a list of over 70 video sites. Sometimes taking your video to
a niche site might yield a higher return on investment than just
placing it with all the usual suspects. Would you rather be a big fish
in a small pond or a small fish in a big pond? Ubisoft’s Rayman Raving Rabbids Valentines Video was a funny way to use their characters in video.
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