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[EDITOR'S NOTE:
An earlier published version of this article contained incorrect data
from a pre-production version of the book. This has now been corrected.]
Several
years ago, after I’d performed a pair of planetarium shows at Santa
Monica College, several of the audience members and I retired to a
local restaurant to prolong our evening of astronomical fellowship. The
topic of conversation turned from the stars and planets to a
round-robin discussion of movies—in general, what kind of movies
everyone enjoyed, and, specifically, what we had seen lately. By the
sheer fact that these people chose to spend their Friday evening
attending planetarium presentations to learn more about the universe,
they obviously enjoyed exercising their grey matter in their spare
time. It was no surprise, then, that the movies this crowd chose to see
also tended towards the intellectual.
Because of
our seating arrangement, and the order of the topic’s progression, I
would be the last to speak. Since I was the only person at the table
with a Ph.D., there was an elevated air of expectation. What would he
say? Would he reveal a little-known documentary? Perhaps a stimulating
foreign film? Would he list one of the classics as his all-time most
cherished movie? In retrospect, the collective disappointment to my
less intellectual—and more “blue collar”—reply was astoundingly
amusing. I simply said, “You know, I get enough intellectual
stimulation at work, so when I go to the movies, I want to see things explode.”
Given my taste in movies, it isn’t much of a stretch to imagine that
I’m quite a fan of many of today’s first-person-shooter video games.
I’m a big fan of Doom, and all its incarnations, for example. So when Halo: Combat Evolved arrived on the scene—a video game that appeared on the surface to be a cross between Ringworld (one of the first science fiction books I ever read) and Aliens (my all-time favorite “shoot-’em-up” sci-fi movie), I was all over it.
In fact, the case has been made—on several Halo-related websites, for example, that there isn’t much about Halo’s
plotline that is original. There are elements of numerous science
fiction books, movies, classical mythology, and even biblical
references. Halo is an amalgam of all of these. In fact, we can find allusions to the Alien
movies when the game is barely underway: the Sergeant “motivating” the
soldiers on the UNSC Cruiser, Pillar of Autumn, is remarkably similar
to Sgt. Apone from Aliens, and if you look closely enough at
the bulletin board behind the bridge on Pillar of Autumn, you can even
make out a flyer for a missing cat named Jonesy. Whether or not the Halo
games are the epitome of originality or not, who cares? Just as with my
movies, I want my video games to be rampant escapism with an overdose
of adrenaline. If I’m vicariously thrown into scenarios that just
happen to be reminiscent of favorite sci-fi movies, and lots of things
explode, then all the better!
Bungie and Microsoft's Xbox classic Halo: Combat Evolved
While science fiction can be used to examine the human condition and to make social commentary—the original Star Trek , Starship Troopers, and even Battlestar Galactica
v. 2.0 are excellent examples here—science fiction can also serve as
unbridled escapism. The viewer or reader or game player—the
participant—isn’t preoccupied with day-to-day problems if the story
successfully transports him to distant worlds or future times. Of
course, the participant has a role in this as well. It is the duty of
the author to create a situation interesting enough to be worthy of the
time invested in a visit, but it is incumbent upon the participant to
be amenable to be taken on the journey. The term is “willing suspension
of disbelief,” originally coined by Samuel Coleridge in 1817.
Fans of science fiction media willingly allow ourselves to believe
that the Enterprise can transport people by converting them to energy
and subsequently reconstructing them, that Galactica has artificial
gravity, and that the Millennium Falcon can, in fact, make the Kessel
run in less than twelve parsecs. We accept a measure of unproven
(faster-than-light travel), or even highly implausible (light sabers),
science and technology if it’s interwoven with a ripping good yarn.
At the same time, if the science fiction work includes too many
obvious technical gaffes—especially if they are easily circumvented and
the story equally as entertaining if done accurately—the participant is
“taken out” of the story, suspension of disbelief itself suspended, and
the dramatic impact lessened or lost. With millions of computers in
service today, coupled with the accessibility of the internet, we have
an increasingly tech-savvy population: a population that largely
appreciates technical accuracy in stories and who, more to the point,
notices when things are amiss. To this end, Hollywood is increasingly
using technical advisors in science fiction television and cinema to
ensure that the science part of science fiction is depicted as
accurately as possible and that the audience stays within the action.
If the universe, characters, or story is particularly compelling,
one might choose to wander that universe of his or her own accord. The
internet is full of bulletin boards where members compare and contrast
the capabilities of the Viper Mark II with the Mark VIII, or debate
whether or not you would take the blue pill or the red one. Of course,
this is just a high-tech version of science fiction fellowship and
escapism that has already existed at science fiction conventions for
decades. Succinctly put, it can be fun to play in somebody else’s
sandbox.
The Halo universe, detailed in the video games, novels, and
upcoming movie, is a richly detailed one and lends itself well to such
musings. An entire book could be written about the science and physics,
both explicit and implied, within the Halo universe, but with
only a little scientific knowledge we can have a lot of fun simply
musing about a spinning ringed megastructure—suspended between a planet
and its moon—that doubles as a research facility and a superweapon.
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(I apologise for my weak english 8-o)
Some interesting things to note: the net gravitational force on an object that is inside the diameter of a ring, tube, or sphere is 0. This can be found by integrating over the entire surface.
I'd also find it really interesting to find out about the physics of launches in Halo. These have been done by "trickers" in the game for a long time now, and while it's quite possible these "launches" are due to inaccuracies in the physics/reality, I think it would be interesting to give it the kind of attention you gave to the ring system.
If you don't know what I'm referring to you can try searching YouTube for "Tower to Tower", or "The Three Towers Revisited". The first of these videos is a single launch, the second is an assortment of many launches.
-Mator