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Why does Microsoft care about this idea of socially-conscious gaming?
Well, I’d say that it’s not a new thing. We have been very interested in safety and security in the world of computing for some time. When you have as large a role to play in the operating systems of the world’s computing as we do, then you have to take larger issues very seriously, and we continue to be committed to that with the Xbox. Because we’re such leaders in the world of Xbox Live, we also know that we have a responsibility to the community. We’ve always taken very seriously the safety and security role; I think that now, we’ve moved from putting the tools in place, raising awareness and education for parents and others playing games about ratings and controls—now, we’re moving towards content.
So if you have these positive messages, and these socially-conscious games, it’s good PR for the gaming industry in general.
It is; without any question; there’s a positive ecosystem overall. Age of Empires—my kids love that game. And they’d come tell me that they were learning about Genghis Khan, and the history of his leadership. And they’re learning from [the game]. Lightbulbs are going off.
And when they get excited about learning, discovering this practical application of games, it makes them want to consume more games…
Exactly. It’s a very virtuous cycle.
The ethic of service is a nice idea.
On the other hand, for this kind of vision to actually materialize in
reality, these games need to translate to being viable on the
commercial market—and there seems to be a general consensus that
they’re not there yet. Any of these developers can use XNA to
create a game and upload it to Xbox Live—but what do you think
these organizations and these game developers need to do to get to
the point where they’re actually working for you?
Absolutely, they’re not there yet.
But we’re not looking, with this first step, to do anything other
than empower and motivate people that love gaming, and love these
social issues, to use gaming to try and drive awareness and education
and participation. I don’t know if our vision is that different
than the ones that came out of file-sharing ideas like Napster, or
even YouTube. It’s a democratization of content—and we’re just
starting.
I wish I could tell you that I knew for
sure that [these games] were all going to be great, but we will make
available the Xbox Live Arcade ecosystem to present these games for
people to play them—assuming that they’re of a quality that it’s
not embarrassing to their creators, or to the community of
participants within this challenge.
Will you be establishing
standardized quality benchmarks?
Well, I’m interested, in the course
of the next year, to explore the notion of a peer review. I think
that’s really a strong idea. We have a Creators’ Club now where
people are participating with XNA Express—but ultimately, yes. I
think both external to Microsoft, as well as Microsoft Games Studio’s
experts—we need to have a jury that’s going to make the final
decision on who are the best games. And then, I’m confident that
these will be engaging and terribly wonderful games that we will be
able to put onto Xbox Live Arcade for everyone to enjoy.
What are Microsoft’s plans for
continuing involvement in this arena?
We certainly are committed to this
conference and through next year, and we’re hoping that from small
things, big things grow. We really want it to succeed, and this is
just the first of many initiatives promoting the breadth of the game
development community. The depth is there—this is no way a
criticism of our partners, who are clearly on the vanguard of tech.
But we are using this as a way to increase breadth specifically, and
explore new genres.
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