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Can you explain a
little about MSN Games? It’s a paid service, right?
MSN Games is a web based PC service where you can play web games for free and you can download
and pay for some of the games as well, like on Xbox Live Arcade but
they’re try-before-you-buy games. The thing I would say is that
most of those games are unconnected, so you can buy them and play
them and some of them are great fun, but for me they don’t have
that same depth behind them. You can’t tell what your friends are
doing, and there’s no level of comparison. But that’s why we’re
so excited about bringing the Live service to Windows as well, so
then they can see the mix of both worlds.
So what kind of success
are you hoping for with the service?
Well, today we have 13
million people who play on MSN Games every month. I’d love to see
them all play on Live. I think that would be a great boost for the
player base on Live, and I think it would be a great thing for those
players as well.
You can see the difference
when you begin to add a little bit of connectivity. I mean, on the PC
we have Games for Messenger as well, and there’s less games on that
service than there is on the MSN Games site, but there’s twice the
number of players who play every month on Messenger Games.
So you can
see that as you add the community fixtures in there, it becomes a
much more interesting mix. Even if you never play against somebody
else, being able to play and know that your friends are there and
being able to look and see how they are versus how you are and
compete and cooperate, it brings so much more to the games service
overall.
But you’re obviously
going to face challenges in actually getting these people to
subscribe to the service.
Well, yeah. From a
subscription standpoint, there is that financial burden. But just
like with Xbox 360, the Silver members can download and play Arcade
games, and I would hope it would be just the same.
What kinds of areas do
you see as needing improvement with Xbox Live Arcade at the moment?
One of the things I
think we need to work on is our method of game discovery. When we had
nearly 20 titles at launch, it was fine to have an alphabetic list
and two genre categories, but as we get to 60, and if you think ahead
over the next year, as we add titles there, pretty soon it’s going
to be difficult to find games. That’s why we added the new releases
category. It’s one step that means you can look at what’s come
out recently, rather than having to go through each genre separately
to find out what you don’t have.
We will be making
improvements in that over the coming year, and making sure you can
find games that are interesting to you as easily as possible.
Are there things within
the PlayStation Network and the Wii’s Virtual Console that have
alerted you to gaps within the service?
Well, I know that we do
our best to keep track of what’s going on, though I think we’re
operating on a slightly different road-map – we know where we’re
heading with the Live service, and we have a vision for what we’re
delivering to customers and so far we’re staying pretty true to
that. I think in some areas, we’re actually seeing reinforcement
from some of what’s happening on the other services.
So you don’t believe
that they’re heading along a road-map in the same way that you are?
I don’t think we’re on
the same road-map, no. I think every service will be slightly
different, and that’s the beauty of competition. Over time I hope
they do discover things that are great that we can appropriate as
well. I’m a huge believer in having multiple services out there and
having a real competition exists, because I don’t think there’s
any way one company can innovate in every area.
Every stage of this –
I don’t care if it’s technology or whatever – it will be good
for the consumer. And it’ll be good for Xbox Live Arcade as well.
Keeps us on our toes; keeps us moving ahead. So far I think we’re
delivering on a great vision for Xbox Live Arcade.
What kind of threat do
you see coming from those services, in terms of the market share that
you have?
I don’t know that I view
them that way because at level there’s a prerequisite: you have to
have a PS3 to buy something from their network. That’s the bigger
challenge. It’s not about whether they have a better version of
Live Arcade – they need the boxes in people’s hands.
At the end of the day,
though, it’s kind of going to be the developers that determine that
as well. Even if there were tons of boxes out there, it’s going to
come back to: what’s the content mix like? Is there a variety? Is
it good gameplay? Is it something that meets what you’re used to
today?
But with the Wii moving
into original content, as they have hinted at a number of times now,
that’s obviously going to be more of an issue.
I think that’s going to
be great to see. I really do. There’ll be people that develop on
other platforms that are good enough to make it to Xbox Live Arcade
as well.
Finally, what do you
see as the future of Xbox Live Arcade?
I think we’re
going to continue to grow. We’re going to continue to release great
games. there’s going to be new innovations on the platform over the
next year that will make it easier and easier to interact with the
service, and I think you’ll see more community features as well,
with things like Live Arcade Challenge, where you can play in
tournaments and so forth. And when you mix that with a great lineup
of titles, I think we’re on the right track.
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