Changing CEOs
Though it’s always easiest to take
these steps at the first phase of start up, companies retrench all
the time. Developers face key moments where this process can have the
most effect: prior to a large growth spurt, when a founder leaves or
is in a financial crisis. Many game studios redefining themselves
after their first game is published go through some transition.
Microsoft did it. LinkedIn did it.
Joost just did it. They successfully moved the head honcho out of
the the CEO and into another position.
In 2000, Bill Gates graciously handed
the helm to Steve Ballmer, and moved to CTO, something close to his
heart. In a long planned move, social networking company LinkedIn
founder and company visionary Reid Hoffman moved to president and
brought in Dan Nye to run the overall company.
In June, Joost’s CEO
and one of the founders, Frederick De Wahl, moved over to Chief
Strategy Officer, installing Michelangelo Volpi in his place. All
three ceded the top position because they knew the company would be
better led by someone with more experience who loves running a
company. At the same time, they satisfied their own passions by
moving back into doing what they love.
Peer-to-peer TV technology Joost
No one is going to move an entrenched
CEO without harming a company. But if, as the CEOs above did, that
person looks at what they are doing for themselves and to the
company, they can transition smoothly.
More Than A Formality: The Corporate Board
A game’s publisher and a company’s
corporate board both safeguard the financial integrity, quality and
timeliness. On a macro level both stay outside the day-to-day company
operations while demanding results through the development of goals
and require accurate high level reports on a periodic basis. They
also provide selected expertise when needed. A publisher hires,
reviews and fires a company, the board hires, reviews and fires the
CEO.
When the publisher and development
company know their roles and work well together, the results are
phenomenal. The milestones act as goalposts for a game, spurring the
company to act effectively and productively. Honest criticism leads
to clear decisions about what should be cut, revamped or kept. In a
great relationship publisher and developer share resources, whether
it’s programming expertise or marketing art. The same goes for a
highly tuned corporate board.
Note that a board and the corporate
leaders should not be of the same people just as publishers need to
maintain some distance from the development houses they hire. Just as
bad publishers can micro manage game design; enmeshed boards want a
hand in hiring and firing of employees. Intertwined corporate boards
lead to blindness. They give only positive feedback when factual
feedback is vital.
The size of a company doesn’t matter.
Even tiny companies benefit from having a well run board.
So who should be on the board? From
the company side, the CEO and someone representing the financial side
of the company. Separating these two out is vital. Even in the
smallest companies benefit from having a professional financier
prepare and deliver clear, concise reports. Company legal counsel
should be present.
Some of the make up of the board is
dependent on the focus of a company as well as its culture. A tech
heavy game company may wish to have their CTO aboard, whereas one
more customer centric may have a representative from a super-user
group. Of course, main investors often have board seats in order to
ensure their stake in the company.
Other expertise is brought in as
needed. Depending on where the company is in their cycle, a board may
have Human Resources called upon to give a recruiting report, or have
the Director of Business Development to list out upcoming
opportunities. Programming may decide to put together a list of
things they want to patent.
Equally important is the independent
board member.
|