What's the best way to deal with
task dependencies - what bad things have happened based on
dependencies, and how have you fixed them?
Robbie Edwards: Ideally, our workgroup
structure encourages the workgroups themselves to identify and handle
their task dependencies. For example, if a problem in our character
pipeline is identified that is dramatically affecting quality or
productivity, the character production workgroup is empowered to deal
directly with the person to fix the problem, typically resolving it
without much fuss. In terms of scheduling, we try to identify areas
with a high number of dependencies and ensure they receive focus to
prevent costly delays and problems.
Frank Rogan: Like Robbie indicates,
above, our functional teams are set up to deal with their own
dependencies, but in all cases, dependencies are best dealt with by
forward-looking and planning in the pre-production phase. Problems
with dependencies are usually the result of communication breakdowns,
which is why functional teams exist in the first place – each team
has representatives from different disciplines, to bird dog those
issues before they become problems.
Adrian Crook: We found that the best
way to deal with dependencies is two-fold: First, by organizing into
multidisciplinary Scrum teams that contain every team member required
to get that team's specific body of work completed, we eliminate
virtually all external dependencies. Secondly, for the dependencies
that remain, we have a prominently displayed dependency board to
which everyone on the team can add items via post-its. The Leads and
the scrum teams review the dependency board together several times a
week to ensure everything possible is being done to knock
dependencies off before they become blockers.
Peter O'Brien: Some tasks are easier
than others. The less complex the tasks the easier it is to manage
dependencies, no matter how many. With large tasks that appear as a
black hole when you look at them as a Producer, you can only really
attempt to chunk it up in large milestones. A good place to start is
backward from the mastering date. You still end up firefighting a lot
but it should be on the smaller issues and allocating resources or
improving focus can often alleviate issues. If a task isn’t
tracking and having a domino effect, the best action in the short
term is to re-prioritize the dependent where possible.
Bizarre
Creations' Project Gotham Racing 3
Harvard Bonin: Not keeping track of
dependencies is a recipe for disaster on a project. This will result
in idle time and team members that seem to always be waiting. Cells
(different disciplines working hand in hand on a feature) tend to
help make sure everyone is working on the right thing at the right
time.
There will always be some form of
dependency not accounted for. Also, many team members often feel like
they should be working on something more important. Its the
producer's job to make sure all team members understand why tasks
must be completed in a certain order. Sometimes things just take
longer than expected. Its important for the producer to know when to
move onto something else. Team members come to the producer for
guidance, assuming that you have a road map and know the goings on
within other departments. And they are right to expect you to.