It's free to join Gamasutra!|Have a question? Want to know who runs this site? Here you go.|Targeting the game development market with your product or service? Get info on advertising here.||For altering your contact information or changing email subscription preferences.
Registered members can log in here.Back to the home page.

Search articles, jobs, buyers guide, and more.

Gamasutra
July 9 2007

Analyze This: Will Hardcore Gamers Be Pushed Aside In This Console Generation?

arrowrightPage 1
arrowrightPage 2
arrowrightPage 3
arrowrightPage 4


Printer Friendly Version



Sign up for the Gamasutra Daily Newsletter!

Relic Entertainment : SENIOR DESIGNER [07.24.08]
Ubisoft San Francisco : Game Designer, 3rd Party Group [07.24.08]
2K Marin : Level Architect [07.24.08]
Meteor Games, LLC : Lead Game Developer - Los Angeles-based MMO [07.24.08]
Vigil Games : Combat/Gameplay Designer(Darksiders) [07.24.08]
Planet Moon Studios : IT Manager [07.24.08]
Activision Value Publishing : Director of Production [07.24.08]
YAGER Development : Experienced Designers [07.24.08]
Deep Silver GmbH : Concept Artist [07.24.08]
YAGER Development : Producer [07.24.08]
Spin Master Ltd. : GAME TOOLS DEVELOPER [07.24.08]
NaturalMotion : Behavior / Game Physics Engineers [07.24.08]
Sparkplay Media : Senior Software Engineer [07.24.08]
Blue Castle Games Inc : Technical Artist - Sports [07.23.08]
Blue Castle Games Inc : Lead Character Artist [07.23.08]

View All    Post A Job

Post Resume


Upcoming Events:
12th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games
Louisville, United States
07.30.08

GO3 Electronic & Entertainment Expo 2008
Perth, Australia
08.01.08

3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts - DIMEA 2008
Athens, Greece
09.10.08

Women In Games Conference
Coventry, United Kingdom
09.10.08

GDC Austin
Austin, United States
09.15.08

Submit Event

View All


Analyze This: Will Hardcore Gamers Be Pushed Aside In This Console Generation?

(Page 1/4)
Next arrow


They are the professional analysts whose job it is to research, keep track of, advise their clients, and opine to the media about the gaming business.

Analyze This cuts right to the chase: Rather than reporting on a subject, and throwing in quotes by analysts to support or refute a point, Gamasutra offers up a timely question pertaining to the business side of the video game industry and simply lets the analysts offer their thoughts directly to you. Each person's opinion is his own and will (probably) not necessarily agree with their fellow colleagues'.

Microsoft recently announced that it would broaden the customer base of the Xbox 360 by trying to appeal to the family demographic. Sony has also indicated that it would market the PS3 to a wider audience beyond hardcore gamers, by publishing more casual games and introducing Wii-like peripherals.

Obviously, Nintendo's success with its DS and Wii appear to be looming heavily over its competitors. So we asked Michael Pachter of Wedbush Morgan Securities, Ed Barton of Screen Digest, and Billy Pidgeon of IDC:

Is it now becoming crucial for Microsoft to appeal to a wider demographic, in order to ensure the long-term survival of the Xbox 360?

Does Sony need to take a similar approach with the PS3?

Can either the 360 or PS3 stick to selling to the hardcore gamer first, and then pull in a wider audience once it has reached a critical mass in sales? This happened for the PS2, but can this strategy still work today?

 


(Page 1/4)
Next arrow






join | contact us | advertise | write | my profile
news | features | contract work | jobs | resumes | education | product guide | store