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Needed Changes
Change does indeed come slowly in Japan. It is not unheard of to
find governmental offices still keeping financial records with string
bound ledgers and a pencil. While the private sector is a bit quicker
on the uptake, there are still those resistant to change as noted by
Barnett, “Japanese corporations are glacial when it comes to changing
with the times. They haven't even sorted out workers rights and sexual
equality yet…”
Perhaps the biggest issue facing foreign workers in Japan is pay.
According to Barnett’s blog, both artists and programmers earn less
than in the West. Tavares says Japanese companies “…hire right out of
school and pay very little. A programmer at Sega or Sony would start at
around 3 million yen a year or $26k U.S. A top programmer at Sega or
Sony makes a maximum of 6 million yen a year or about $52k. Because
Japanese companies work that way, they do not value experience.”
He adds: “Fortunately for them and unfortunately for the people
working there, they all only speak Japanese, which means the people are
basically stuck in their system. Those that manage to learn English
have the option to leave to a higher paying system but the rest don’t
…so I suspect that system is unlikely to change from external pressure.”
With the industry changing so quickly Japanese companies need to
change. But certain practices show no signs of being abandoned. Issues
like pay, work hours, rewarding of innovation continue to plague
Japanese developers. “The hiring out of college and paying poorly issue
has not changed and I don’t know if it ever will or if it will… The
inventor of the Blue LED left Japan because he was so angry that the
company didn’t give him anything for his invention…Japanese companies
reward the least…so his opinion was that all smart people should leave
Japan unless Japanese companies change their ways,” says Tavares.
Examples of slow or non-existent change not withstanding, there also
are signs of progress in the industry. “I saw a few changes although
there is still a long way to go,” Tavares says. “The use of middleware
for example happened while I was there. Use of version control systems
as well. Also a change from hand coding everything to using level
editors and other tools…It’s possible it could change from internal
pressure. If one company ever started paying for experience then other
companies would start losing their experienced people unless they
started paying as well.”
In the end, Cuthbert summed up his views on the industry in the three territories he has lived and worked in.
“The UK is a pub culture - people like to doss and arse about a lot,
but they are very good and very skilled at their jobs - when they do
them.”
“The US is a corporate culture, everyone is a cog in the machine,
even in a smaller company, so there is far less responsibility towards
the company and its finances and people assume that they should have
the best wage, best equipment, best software, best everything, even if
they don't use them. That said, they have great responsibility to the
work itself and there are some extremely clever and diligent people
there. Corporate politics, gossip and rivalries can get a bit too much.”
“The Japanese games development culture is still slightly
"salaryman", everyone kind of avoids responsibility by remaining quiet
but they persevere by themselves until they get the product done.
Unfortunately, this lack of sharing is hurting the technical
development of the games industry here in Japan. The Japanese never
give up until all the details are in place and they try and leave
nothing haphazard or rough-edged, or oozappa (in Japanese).”
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