Contents
Conference Wrap-Up - Virtual Worlds 2007: The Future Of Gaming?
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Time Fcuk [1]
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  Conference Wrap-Up - Virtual Worlds 2007: The Future Of Gaming?
by Sande Chen
0 comments
Share RSS
 
 
April 23, 2007 Article Start Previous Page 2 of 4 Next
 

A nine-year Nickelodeon veteran, Steve Youngwood is the Executive Vice President of Digital Media at Nickelodeon and MTVN Kids and Family Group, representing the ‘non-hot tub’ wing of MTV Networks.

In his role, the executive oversees MTVN Kids and Family Group brands' expansion across current and future digital platforms, as well as manages the brand's online initiatives. During his keynote address, Youngwood advised that virtual worlds should be a social, user-driven experience with professionally created content.

Advertisement

While they do not have to be 3D, they do need a governing order and logic to feel ‘real’ and ideally, they should be user-friendly enough for anyone to pick up and play.

Launched January 30, 2007, Nickelodeon’s virtual world, Nicktropolis, where kids can go visit SpongeBob, watch videos, create avatars, and play games, follows such guidelines. It currently has 2.5 million registered unique visitors. Future plans include viewing parties, scavenger hunts, and in-world gaming, all activities intended to give deeper, more fulfilling experiences.

Steve Youngwood On Nicktropolis' Origins & Future Goals

What prompted Nickelodeon to create Nicktropolis?

We acquired one of the stickiest sites out there in 2005 - Neopets. Neopets has a proven successful business model. We thought we could do the same with a site that would be branded Nickelodeon, and allow kids the opportunity to have a personalized experience, gaming, community and video all in one place.


Nickelodeon's Nicktropolis

Of all the activities available on Nicktropolis, which ones appeal to your audience the most?

Gaming by far is the most appeal to kids. More than 85% are gaming online. We have seen, through our new game of the week each week on Nick.com, the numbers shoot up in terms of usage, so we wanted to make that a prevalent feature in Nicktropolis.

Nicktropolis, and the original world Neopets, is pretty much a gaming experience altogether, but incorporates other facets of the Internet experience that kids enjoy.

Are there plans to monetize Nicktropolis or is its function mostly to promote Nickelodeon's other offerings?

Yes, there are absolutely plans to monetize Nicktropolis. We are working with our partners to figure out the most appropriate way to insert advertising into the site that will not take away from the user experience yet still provide marketers the most value.

And as a bonus, with the video capabilities, gaming and community, the site is a terrific way to promote the brand and our various properties.

 
Article Start Previous Page 2 of 4 Next
 
Comments

none
 
Comment:
 


Submit Comment