Contents
Analyze This: Are Game Publishers Late To The (Wii and DS) Game?
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Evnironment Modeler
 
Trion Redwood City
Sr. Environment Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Time Fcuk
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  Analyze This: Are Game Publishers Late To The (Wii and DS) Game?
by Howard Wen
0 comments
Share RSS
 
 
August 30, 2007 Article Start Previous Page 2 of 4 Next
 

[Nick Williams, GamerMetrics]

On whether publishers underestimated the Wii and DS: Many publishers adopted a wait-and-see approach with the Wii and DS, which is understandable given Nintendo's ambitious mass-market strategy and unproven new technologies. Historically, the success of Nintendo's platforms has been closely tied to its home-grown franchises, and up until recently, the Wii and the DS had been no different.

Advertisement

But now that both platforms are creating new market opportunities, third-party publishers feel compelled to capitalize on the large installed bases and diversify their software offerings to mesh with the new audiences.

So, yes, third-party publishers underestimated the popularity of the DS and the Wii; however, Nintendo's platforms have always been difficult for outsiders to conquer. Now that Nintendo's platforms are starting to lose their core gamer stigma, the opportunity is certainly there for these publishers to step up to the plate. Case in point: Electronic Arts CEO John Riccitiello mentioned that EA was on "the wrong horse" and that the company would be shifting its strategy to account for the Wii's success.

On which publishers have fared best and worst: The epicenter of the DS movement is unquestionably in Japan. Third-party Japanese publishers such as Namco Bandai, Square-Enix, Konami, Capcom and Sega have been able to capitalize on the rise of the DS with titles that are popular in the Japanese market but also resonate with international audiences.

It is Nintendo, however, that has profited most from the DS' success. On the software front, it has performed a masterful balancing act between driving mass market adoption and retaining traditional gamers. This trend looks to continue into the 2007 holiday season, thanks to a diverse Nintendo software lineup that includes Brain Age 2, Flash Focus and The Legend of Zelda: Phantom Hourglass.

Ubisoft's Wii exclusive launch title Red Steel

Moving onto the Wii: Clearly, most publishers were reluctant to invest significant portions of their development resources into the console, prior to launch. Ubisoft, on the other hand, noticed the potential early on and has since generated the second most software revenue of any Wii publisher in the U.S. behind Nintendo [according to The NPD Group] thanks to titles like Red Steel and Rayman: Raving Rabbids.

It is worth noting that as of July 2007, Ubisoft has published more Wii titles than Nintendo, excluding virtual console titles -- a clear indicator of its commitment to the platform. Publishers that have missed the boat, include Take-Two Interactive and Vivendi Games, and it should be interesting to see how these companies respond to the rise of the Wii and DS.

On advice to publishers looking to capitalize on the Wii and DS: It is vital for publishers to adjust with the spirit of the times, but it's also important that they don't overcompensate in their strategies and lose sight of their core values.

So my advice would be to explore family-oriented software for the Wii and DS, without sacrificing key franchises and licenses. The proliferation of peripherals, especially on the Wii, should provide plenty of opportunities for developers to enhance current franchises. The Wii Balance Board, for example, could provide a completely fresh experience for all kinds of gamers.

Could you imagine a Grand Theft Auto game where you actually run out of breath while trying to outrun the cops? Or, how about a Tony Hawk game where you can simulate real-life skating tricks? Or even a Madden game where gamers control the movement of the quarterback with unprecedented precision? If done in the right way, these types of games could bridge the gap between casual gamers looking for a fun workout and core gamers looking for a unique gaming experience.

 
Article Start Previous Page 2 of 4 Next
 
Comments

none
 
Comment:
 


Submit Comment