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[Michael Pachter, Wedbush Morgan Securities]
On whether
publishers underestimated the Wii and DS:
It's hard to criticize anyone for putting too much faith in the PS3,
as most [publishers] haven't created "cutting edge" titles
yet for that platform. Most of the PS3 titles so far have been
perennial titles, like Madden,
Tony Hawk,
etc.. And I don't think that the publishers have "put too much
faith" in the 360, as that platform and [its] games are
performing well.
Rather, I'd say that most
failed to capitalize on the DS and Wii opportunity. The exception on
the DS side is THQ, which has made every game it can for the
platform. On the Wii side, Ubisoft took a big chance by making ten
games for the [Wii] launch window, and it has performed very well, so
far. I think that the others will catch up no later than early next
year.
On which
publishers have fared best and worst:
Ubisoft by far has capitalized best on the Wii with Rayman
and Red Steel.
I think Ubisoft has been smart on the DS as well, with its My
Coach, Imagine,
and Petz
lines all planned for this fall.
The others have primarily made only
brand extensions for the Wii and DS. That all changes with Boogie
from EA, which looks like a real winner. Also, Activision will get
Guitar Hero
out on the Wii before MTV gets Rock Band
out, and I think that will give them an advantage.
EA's Wii-exclusive rhythm game Boogie
Take-Two is probably
the worst on the Wii and DS, having ignored both until now. I don't
think that its Carnival Games
will be a huge seller. The Bigs
on Wii is fun, but not very innovative.
On advice to
publishers looking to capitalize on the Wii and DS:
I think that the best thing for the publishers to do is innovate. For
example, on the DS, Ubisoft plans an English-Spanish and
English-French translation game, emulating the success of an
English-Japanese game released in Japan. The company is also
producing Jam Sessions.
All of these are relatively inexpensive [to develop], and should make
money.
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