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[Billy Pidgeon, IDC]
On whether
publishers underestimated the Wii and DS:
Some publishers underestimated the retail performance of the Sony PS2
as well. During holiday 2006, I think the console vendors, including
Nintendo, were surprised by hardware and software sales on Wii, DS
and PS2 and by games such as Guitar
Hero. Guitar
Hero in particular is an indicator that
the market is expanding.
Publishers such as
Electronic Arts and Vivendi Universal allocating development
resources to Xbox 360 and PS3 early on was not necessarily a mistake.
Development for those platforms will take more time to create
high-production value game experiences for hardcore gamers. The
problem is that the installed bases of Xbox 360 and PS3 have not
grown to reach publishers' and retailers' expectations. I think the
Xbox 360 and PS3 will see more hardware uptake going into 2008.
On which
publishers have fared best and worst: I
think Disney is a big winner. Their audience and Nintendo's overlap.
Most Japanese-based companies, with the exception of Square Enix,
have done well on DS and Wii; Atlus, Capcom, Konami and Sega have
benefited. Ubisoft bet on the Nintendo platforms early on, and
they've done well.
THQ was a big player on
Nintendo in the past, but the company has been moving toward Xbox 360
and PS3 perhaps too aggressively lately. EA and other companies who
tend to port versions across platforms without sufficient
differentiation are losing out. Quick ports to Wii suffer
graphically, and the game play is not optimized for the Wii remote.
Guitar Hero's popularity, another sign that the market is expanding?
On advice to
publishers looking to capitalize on the Wii and DS:
The downside is coming in the form of a glut of games for the Wii and
DS. Nintendo will try to maintain quality, but I worry that we'll see
far too many crappy games for the Wii and DS. I'd like to see
publishers take risks on the DS and Wii, as they can afford to try
new things at lower costs. However, publishers tend to follow rather
than innovate.
Publishers should take the
time to create fun social experiences for a wider demographic and
that take advantage of Nintendo's unique control interfaces. I think
games with intuitive and alternative interfaces and a social aspect
are not a fad, but will continue to impact the industry in this
console cycle.
Publishers should not
publish the same game across platforms, but should optimize versions
for the hardware specs and demographic of the platform. Publishers
ought to make unusual and unique content for a range of demographics,
including the hardcore. A bigger market is waiting for publishers to
make games that will entertain and amaze all sectors -- hardcore,
mainstream, kids, tweens, everybody.
Got a business-related question concerning the games industry that you would like to suggest for discussion in Analyze This? Are you a professional analyst and would like to take part in this column? Email howardhwen@gmail.com.
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