Gamasutra: The Art & Business of Making Gamesspacer
Five Ways Games Appeal to Players
View All     RSS
October 20, 2018
arrowPress Releases
October 20, 2018
Games Press
View All     RSS
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Five Ways Games Appeal to Players


April 19, 2012 Article Start Previous Page 5 of 5
 

References

Michael Abbott (2010). "Fun factor catalog." Brainy Gamer. http://www.brainygamer.com/the_brainy_gamer/2010/08/fun-factors-catalog.html

Richard Bartle (1996). "Hearts, clubs, diamonds, spades: Players who suit MUDs." http://www.mud.co.uk/richard/hcds.htm

Robin Carr (2005). "Contexts, gaming pleasures, and gendered preferences." Simulation and Gaming vol. 36, iss. 4, pp. 464-482. http://sag.sagepub.com/content/36/4/464.short

Mia Consalvo (2007). Cheating: Gaining advantage in videogames. MIT Press. http://mitpress.mit.edu/catalog/item/default.asp?tid=11153&ttype=2

Robin Hunicke, Marc LeBlanc, and Rober Zubek (2004). "MDA: A formal approach to game design and game research." In Proceedings of the Challenges in Game AI Workshop, 19th National Conference on Artificial Intelligence (AAAI '04, San Jose, CA), AAAI Press. http://www.cs.northwestern.edu/~hunicke/MDA.pdf

Mitch Krpata (2008). "A new taxonomy of gamers." Insult Swordfighting. http://insultswordfighting.blogspot.com/2008/01/new-taxonomy-of-gamers-table-of.html

John Sherry (2004). "Flow and media enjoyment." Communication Theory vol. 14, iss. 4, pp. 328-347. http://icagames.comm.msu.edu/flow.pdf

Bart Stewart (2011). "Personality and play styles: A unified model." Gamasutra. http://www.gamasutra.com/view/feature/6474/personality_and_play_styles_a_.php?print=1

Jason Tocci (2010). "Arcadian rhythms: gaming and interaction in social space." Reconstruction vol. 10, iss. 2. http://reconstruction.eserver.org/102/recon_102_tocci01.shtml

Jason Tocci (2008). "'You are dead. Continue?': Conflicts and complements in game rules and fiction." Eludamos vol. 2, iss. 2. http://www.eludamos.org/index.php/eludamos/article/view/43/81


Article Start Previous Page 5 of 5

Related Jobs

Plarium Michigan Studio LP
Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]

General Game Designer
Plarium Michigan Studio LP
Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]

Senior General Game Designer
Plarium Michigan Studio LP
Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]

Senior System Game Designer
Gear Inc.
Gear Inc. — Hanoi, Vietnam
[10.19.18]

[Vietnam] Senior Game Designer





Loading Comments

loader image