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Churches in general have a long history
of providing alms to the impoverished and the displaced, for
community, safehouse, for care, or for passage. The earliest
hospitals were often created by Bishops and other clergy to serve the
local poor and sick, or travelers on pilgrimage. In the fictional
backstory of Resistance, Manchester Cathedral had been converted for
use as a hospital during the Chimera’s initial attack. Upon
entering, the player can see the rows of cots and dismantled medical
equipment. This field hospital had either been abandoned or, more
likely, its patients and staff had been overcome.
In "civilized" wars,
opponents distinguish military from civilian targets. The fact that
the cathedral-made-hospital was not spared attack in the game’s
fiction not only helps establish the savage inhumanity of the
Chimaera but also demonstrates that in the face of this apocalypse,
the church carried out its charter, to support people in need, to
stand resolved in the face of death.
Some might argue that such a claim
could be made about any church. In their rejoinder of Sony, the
Church of England asked this very question: why Manchester instead of
a fictional city?
Video games frequently recreate real
cities as settings. Usually these cities are immediately identifiable
for players worldwide: Los Angeles (True Crime: Streets of LA),
London (The Getaway), New York (The Godfather). Such
major cities provide a built-in context for gameplay that helps set
expectations and context. Resistance uses real locations but
not well-known, highly identifiable ones — Manchester, Nottingham,
Bristol, York. This wasn't a matter of hometown pride; Insomniac is
based in Burbank, CA. Outside of the UK, players likely have little
or no personal experience of cities like Manchester, and thus their
expectations for geographic accuracy are lowered. Like Burbank,
Manchester conjures a culturally specific location without needing to
exceed unfairly high expectations.
Manchester Cathedral cements this sense
of place in the game. The cathedral is an impressive monument, a
marker of cultural and social heritage with a long history. It was
constructed in the 13th and 14th centuries, in the gothic style
common to that era. The cathedral occupies a prominent place in
central Manchester, an historic region of the city that can trace its
roots back to the first century A.D.
Graphical realism is where the PS3
really shines, and the in-game cathedral is a convincing rendering of
the real thing. As with most Gothic churches, the player can't help
but try to take in the sublime grandeur of the cathedral when he
enters. The game affords a few second of exploration, but then a
torrent of Chimaera appear, a barrage of creatures unlike any that
the player has previously encountered in the game. The natural
response is to unleash a frenzy of fire, swirling rapidly around the
church, between what remains of its pews and its enclaves. Careful
cover and selective bursts of fire are not much of an option here.
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