Apocalypse films often use monuments —
the White House, the Empire State Building — as symbols for total
destruction. Indeed, the terrorist attacks of Sept 11, 2001 targeted
structures with symbolic value as well as military and economic
value. But Resistance does not use Manchester Cathedral in
this way. The Chimera have no interest in destroying a monument, nor
do they have any concern for ailing, human civilians in a makeshift
church hospital.
The game’s detailed, accurate recreation of the
cathedral, as well its separation in its own special level,
encourages the player to pay attention to the structure. It is not
just another anonymous rowhouse or shack or factory. Instead, it is a
structure of note, a unique place, one that demands respect. This
sense of awe stands in stark opposition to that of the Chimera, who
disrupt and undermine the cathedral's sublime aesthetics and
religious symbolism. The cathedral does not become a symbol of
humanity’s annihilation, but of the Chimera’s total disregard for
human culture and creativity. This is a much worse nightmare vision
than simple eradication.
It is not Sony or Insomniac who defile
the Manchester Cathedral in Resistance: Fall of Man. It is the
Chimera who do. Their casual contempt for the structure cements the
player's understanding of these mutant creatures as entirely
inhuman, so much so that they aren’t even capable of noticing
markers of human ethos such that they might choose to destroy them
outright.
Yes, the player must discharge his
weapons inside the church to avoid defeat. But when the dust settles,
the cathedral empties, and the player is left to spend as much or as
little time as he wants exploring the cavernous interior of the
cathedral, which survives the barrage, much like the real Manchester
Cathedral survived a German bomb attack during World War II.
Since
Resistance is such a linear, scripted game, this open time is
unusual, even excessive. It offers a break from the incessant barrage
of identical Chimera, both for Hale and for the player. It is a time
to pause, to reflect, perhaps even to meditate on the relationship
between God, human, and alien.
Manchester Cathedral was ransacked
during the English Civil War in 1649, half-destroyed by German bombs
in 1940, and bombed by the Irish Republican Army in 1996. It survived
all these attacks. Its patrons rebuilt it.
And it stands still today.
Resistance adds a fictional homage to the church’s resolve,
this time in an alternate history fraught by an enemy that neither
understands nor cares for human practices like religion. And it
survives this as well. The Church of England sees their cathedral's
presence in Resistance only as a sordid juxtaposition, the sanctity
of worship set against the profanity of violence. But when viewed in
the context of the game's fiction, the cathedral serves a purpose in
the game consonant with its role in the world: that of reprieve for
the weary and steadfastness in the face of devastation.