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Everybody
in the gaming industry has a great idea for a game. The desire to see
that idea become a reality is what brought many of us to this industry.
Sadly, the quality of this idea – or even of the game itself – isn’t
enough to guarantee a commercial success: critically acclaimed games
like Psychonauts and Beyond Good and Evil have sold far fewer sales than they deserved.
How
can you tell if a game has the potential to become a huge hit based
only on its design? Marketing executives at major publishers have
sophisticated tools to evaluate that kind of things, but you don’t need
all that complexity to find the potential of your idea. With just a few
questions, you can evaluate the marketability of your game. I compiled
these questions in a simple test that you can use in 10 minutes.
The test assumes that the game is good – if it’s bad, chances are it
won’t sell no matter how high it scores on this test. Many factors
affect the success of a game beyond the marketability of the initial
concept. This test will give you a rough idea whether a project is
worth pursuing or not, but it doesn’t replace market research and focus
groups.
The Test
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Is the Game Distinctive?
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Does it stand out viscerally?
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Does the gameplay stand out?
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Does it involve the player socially in a unique way?
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Can the Game Reach a Large Market?
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Is the idea behind the game easy to communicate?
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Is the game based on something the market already knows and loves?
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Is the target market large?
That’s it. The more questions you answer “Yes” to, the easier your game will be to sell.
The two big questions to ask yourself are whether your game will
stand out from the crowd and whether it’ll be able to reach a large
audience.
If your game isn’t distinctive enough, it won’t stand out from your
competitors. It would be hard to sell a new World War II FPS with no
unique features these days because there are so many on the market. It
could be a great game, but few players would notice it since their
attention is split among other similar titles. If your title stands
out, players will give it more attention and are more likely to
purchase it.
The reason for the second big question is obvious: if your game
can’t reach a big market, it won’t sell much. There are two parts to
this: to target a big market and to successfully reach it. If the
market is small, you’ll have few sales even if the game is perfectly
suited to it. On the other hand, if the target market is huge, but
nobody understands or likes what your game is about, nobody will buy it.
Let’s look at each sub-question in more details. They’re the key to answering the big questions with a resounding “Yes!”
Does the Game Stand Out Viscerally?
When people look at a 30 seconds trailer of your game, is their
reaction “Wow! This is cool!”? If so, congratulations, your game stands
out viscerally.
This question is all about gut reaction: if people have an immediate
positive reaction when they see the game, they’ll want to know more and
they’ll want to play it. This factor is very important because it’s
easy to show in advertisements. Deep and subtle gameplay is a great
thing to have, but it’s a lot harder to convey in a short trailer than
awesome graphics.
Indeed, awe-inspiring graphics are one of the most popular ways to make games stand out viscerally. Gears of War
owes much of its success to this. Problem is, everybody is trying to
have great graphics, so you need great technology, great artists and a
big budget to be distinctive this way.
Capcom's Okami
Good news is, there are other ways to stand out viscerally. Okami did it with its unique visual style, Nintendogs did it with cute puppies and Burnout
did it with over-the-top car crashes. If you don’t have the greatest
graphics on the market, be creative and find another way to give
players a positive gut reaction when they see your game.
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